the second shot looks amazing, great lighting and contrast
Posts by hamst3r
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first screen looked kinda cool, went downhill from there tho.
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both wonderful and original.
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yea, screens would be nice =D
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and lets get rid of the ugly yellow lights, shall we?

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i dont know how it will play but, it looks beautiful and original

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If I remember right in quark, when you clicked on a entity, it would show a light blue arrow connecting it to its target....unless they change it or somthing. And no, hammer dosent have it. :-?
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I used quark for quake 2 mapping or complicated entity work. I like the lil' blue arrows that connect the entities and targets to each other.

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Once again I think it is all about leadership and strong teamwork. If a team does not have a good leader, the team has no real direction and will probally die off. Also wihtout teamwork disputes and stupid arguments will break up the mod.
Btw: Anyone know of a good mod worth joining :roll:
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woot, i made it into the creds...
and btw,

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yea, downloaded ran around....look beautiful....but it will play like crap.
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wow...looks really good

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yea, the map looks good, but the lighitng could look alot better....
the edge was alright, but.....WareHouse forever!

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Looks very well made and it is supposed to be a real area, but the textures seem to be extreamly blurry.
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your kidding right?
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modeling confuses me to the max
right back at you :x
anyway, pretty nice looking stuff

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I think the dam could look better :-?
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code red = win

also, best drink ever....to bad it costs a $1.29 a bottle :x ----> http://www.sobebev.com/about/images/bot ... irvana.jpg
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I dont think that the ceiling texture in pics 1-6 look good. Other than that looks like a very good start, and it could turn into a great map.