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Posts by hamst3r

  • HL2DM - Scorpius

    • hamst3r
    • January 16, 2005 at 8:11 PM

    the second shot looks amazing, great lighting and contrast

  • HL2 DM : ART OF WAR (MY FIRST DEADMATCH ROOM!)

    • hamst3r
    • January 16, 2005 at 7:23 PM

    first screen looked kinda cool, went downhill from there tho.

  • Seed9 (character model)

    • hamst3r
    • January 16, 2005 at 7:20 PM

    both wonderful and original.

  • [HL2] dm_CombineArena

    • hamst3r
    • January 16, 2005 at 3:52 AM

    yea, screens would be nice =D

  • dm factory

    • hamst3r
    • January 15, 2005 at 2:48 PM

    and lets get rid of the ugly yellow lights, shall we?

  • dm_Void - Final Release

    • hamst3r
    • January 15, 2005 at 3:41 AM

    i dont know how it will play but, it looks beautiful and original

  • QuArK HL2 support

    • hamst3r
    • January 10, 2005 at 11:16 PM

    If I remember right in quark, when you clicked on a entity, it would show a light blue arrow connecting it to its target....unless they change it or somthing. And no, hammer dosent have it. :-?

  • QuArK HL2 support

    • hamst3r
    • January 10, 2005 at 9:32 PM

    I used quark for quake 2 mapping or complicated entity work. I like the lil' blue arrows that connect the entities and targets to each other.

  • CTF_EXPORT, First original CTF map for HL2DM

    • hamst3r
    • January 10, 2005 at 1:10 AM

    http://www.mapcore.net/forums/viewtopic.php?t=1903

    silly bear

  • Finding a mod team worth your while 101

    • hamst3r
    • January 9, 2005 at 5:59 PM

    Once again I think it is all about leadership and strong teamwork. If a team does not have a good leader, the team has no real direction and will probally die off. Also wihtout teamwork disputes and stupid arguments will break up the mod.

    Btw: Anyone know of a good mod worth joining :roll:

  • CTF_EXPORT: First original ctf map for HL2DM

    • hamst3r
    • January 9, 2005 at 2:41 AM

    woot, i made it into the creds...

    and btw, <3

  • DM Depot_Beta - By Robert Briscoe

    • hamst3r
    • January 8, 2005 at 1:34 AM

    yea, downloaded ran around....look beautiful....but it will play like crap.

  • DM Depot_Beta - By Robert Briscoe

    • hamst3r
    • January 7, 2005 at 1:39 AM

    wow...looks really good

  • dm_TheEdge

    • hamst3r
    • January 7, 2005 at 1:08 AM

    yea, the map looks good, but the lighitng could look alot better....

    the edge was alright, but.....WareHouse forever!

  • Release: de_kievpass

    • hamst3r
    • December 30, 2004 at 3:36 AM

    Looks very well made and it is supposed to be a real area, but the textures seem to be extreamly blurry.

  • new 3D scene.. Angel Restaurant

    • hamst3r
    • December 25, 2004 at 3:10 PM

    your kidding right?

  • Cartoony forest/jungle environment

    • hamst3r
    • December 20, 2004 at 12:23 AM
    Quote

    modeling confuses me to the max

    right back at you :x

    anyway, pretty nice looking stuff

  • dm_cascade - wip

    • hamst3r
    • December 15, 2004 at 12:54 AM

    I think the dam could look better :-?

  • mikey likes his dr. pepper

    • hamst3r
    • December 15, 2004 at 12:16 AM

    code red = win

    also, best drink ever....to bad it costs a $1.29 a bottle :x ----> http://www.sobebev.com/about/images/bot ... irvana.jpg

  • Hl2dm map. No name yet

    • hamst3r
    • December 14, 2004 at 2:36 AM

    I dont think that the ceiling texture in pics 1-6 look good. Other than that looks like a very good start, and it could turn into a great map.

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