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Posts by patriot

  • modeling error need help

    • patriot
    • August 31, 2005 at 8:18 PM

    Does the model work in modelviewer? Does it work in hammer? Some more information would be nice.

  • dm_grale (updated on 15-08-09)

    • patriot
    • August 31, 2005 at 8:10 PM

    Nice work, but like the others say it looks quite similar in all places. Try adding different lighting, different brick types or maybe wood or cellerstone. Some vegitation, dead or alive, would also give it some depth.

  • Second release - 5 skies.

    • patriot
    • August 31, 2005 at 8:03 PM

    Very nice work! Like some say some of them would only fit in specific locations.. but hell there is nothing wrong with that! Very fantasy like.

  • Some photographs

    • patriot
    • August 31, 2005 at 7:36 PM

    Thanks all

    Hey phil & skdr, haven't been here for a while but I think I'm going to start again.

    Hehe mike, yeah it wasn't planned photographs so it wasn't the best of enviroments but I thought they turned out pretty ok anyway.

  • Some photographs

    • patriot
    • August 31, 2005 at 11:27 AM

    I'm not a photographer but here are some shots I've taken. (Last one is a lousy photomanip)

    [Blocked Image: http://jonathan.nuclear-dawn.net/misc/DSC03309_da.jpg]

    [Blocked Image: http://jonathan.nuclear-dawn.net/misc/DSC03253_da.jpg]

    [Blocked Image: http://jonathan.nuclear-dawn.net/misc/Northern_Sunset_1_by_p8riot.jpg]

    [Blocked Image: http://jonathan.nuclear-dawn.net/misc/Northern_Sunset_2_by_p8riot.jpg]

    [Blocked Image: http://jonathan.nuclear-dawn.net/misc/Guitar_by_p8riot.jpg]

    [Blocked Image: http://jonathan.nuclear-dawn.net/misc/schizophrenic_us_by_p8riot_v2.jpg]

  • help - max's 'render to texture'

    • patriot
    • August 31, 2005 at 11:16 AM

    Not sure if you've solved your problem yet and I'm not exactly sure what your problem is. You want a flat UV map with the rendered texture and maybe baked lighting?

    Select your object and open the render to texture window.

    Be sure to check the "Use existing map channel" if you already have a UV map on your model and also double check that you are using the right map channel. Usually it's map channel 1, you seam to have chose channel 3 in your screenshots, which is the standard for automatic unwraps.

    In the 'Output' window click add, select "Complete Map" from the list and click 'Add element', below type the size you want rendered out, 1024 for example. (Be sure you have selected your object as this list is individual for each object)

    If you chose to create an automatic unwrap of the object you will want to tamper with the settings below depending on your model, if your not, forget that window.

    Save the file as you usually can't cancel the render to texture process if you made some mistake. Click render and wait then save your map.

    If you want soft lighting add a skylight and the lighttracer lighting with some added ray samples.

    Hope this helps, there may be slight differences in the names of things, didn't have max in front of me when typing.

  • Second release - 5 skies.

    • patriot
    • August 31, 2005 at 9:08 AM

    Very nice work!

  • A testing server

    • patriot
    • December 8, 2004 at 10:41 PM

    CJ! why are you posting! you should be mapping 24/7 :D

  • » De_Halla Released!

    • patriot
    • December 4, 2004 at 11:44 PM

    Very nice mapping there blaz

  • Bloodlines out = portfolio up

    • patriot
    • November 23, 2004 at 8:01 PM

    Nice work

  • Sandbags~

    • patriot
    • November 23, 2004 at 7:56 PM

    ARGH! to many polys! 200MAX

    make it into one mesh, sandbags tend to fall toghether when you lay them on eachother, they arent like überfluffy pillows

  • Guido Anchovy

    • patriot
    • November 23, 2004 at 7:49 PM
    Quote from Skjalg

    I am no modeler, but i think this part is a little bit off:[Blocked Image: http://www.xperimental.nu/skjalg/GuidoProgress.jpg]

    No biggie, just the symmetry modifier makes those ugly things to tri's. Either he fixes it when the model is almost done and he collapses the symmetry or just makes all crossing polys into quads Im sure he knows this already.

  • forkliftuh

    • patriot
    • November 23, 2004 at 7:45 PM

    very nice modeling there

  • my final dod wad release

    • patriot
    • November 23, 2004 at 7:44 PM

    nice stuff

    hows that herc comming?

  • Blaz_WitheredWad

    • patriot
    • November 23, 2004 at 7:42 PM

    nice work phil

  • new 3D scene.. Angel Restaurant

    • patriot
    • November 23, 2004 at 7:39 PM

    Looking good there!

  • tercel!

    • patriot
    • October 25, 2004 at 6:45 AM

    lookin good there, though making cars can be such a bore

  • Hello all!

    • patriot
    • October 25, 2004 at 6:43 AM
    Quote from kleinluka

    No he doesn't. But maybe some day when he stops being so young.

    /me grows as fast as he can. ^^

    Quote from skdr

    Hey Jon nice to see you here. Awesome work m8

    heya mate, thanks and nice to se you here aswell

  • my poop on a brisquit portfolio

    • patriot
    • October 14, 2004 at 6:10 PM
    Quote from Kedhrin

    the biggest pile of shat you'll ever see.

    Indeed.. Nah j/k some pretty nice work actually, keep em comming, practise makes perfect.

  • Hello all!

    • patriot
    • October 12, 2004 at 8:59 PM

    Hi, klein just recruited me for this forum, looks cool. Just though I'd post afew of my models here for you to comment on ^^

    Im stressed atm so no long post now.

    well, got a site @ http://%7boption%7d

    here are some pics:

    [Blocked Image: http://jonathan.nuclear-dawn.net/gallery/patriot2.jpg]

    [Blocked Image: http://jonathan.nuclear-dawn.net/gallery/locomotive1.jpg]

    (edit; link was broken.)

    [Blocked Image: http://jonathan.nuclear-dawn.net/gallery/ak47_new1.jpg]

    [Blocked Image: http://jonathan.nuclear-dawn.net/gallery/beetle2.jpg]

    [Blocked Image: http://jonathan.nuclear-dawn.net/gallery/hercules.jpg]

    (this will be textured when kleineh gets his pc running! gogogo!)

    [Blocked Image: http://jonathan.nuclear-dawn.net/gallery/lorry.jpg]

    [Blocked Image: http://jonathan.nuclear-dawn.net/gallery/xm8.jpg]

    later

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