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Posts by patriot

  • Some photographs

    • patriot
    • September 6, 2005 at 11:26 AM
    Quote from MrH2o

    And google is not a search engine Great photos, are thoose sno ones taken in Sweden, if so, Were ?

    lol thanks well maybe a hobby photographer

    Yes the where all taken in sweden, the snowy sunsets where taken of the lake where I live, a bit north of stockholm and the mountain was up in northern sweden near Storuman.

  • Phases in game development - From idea to design

    • patriot
    • September 5, 2005 at 3:26 PM

    It's a good overview

  • games that seem to make time fly by!

    • patriot
    • September 5, 2005 at 3:04 PM

    Yepp some games do that to you, BGE is great. Some others I love are Silent Hill 2, AVP2 & Max Payne. Personally I find the singleplayer games do this most for you, when games aren't played divided into matches, they have a different kind of addiction. Not to mention MMORPG's, they are way worse.

  • Gmax: Material not showing up in viewport

    • patriot
    • September 4, 2005 at 10:46 PM

    Yepp doing what Alf said will fix it.

    The easiest solution though would be to make the cylinder straight to begin with, then add the modifier before you bend it..

  • Black Mesa: Source | Recruiting

    • patriot
    • September 4, 2005 at 10:34 PM

    Looks like a good mod, even though I dont think remaking something good is that good of an idea.

  • Gmax: Material not showing up in viewport

    • patriot
    • September 4, 2005 at 1:09 AM

    Yepp the UVW Map modifier will only do so much, it applies the image from the orange planes angles, if you want perfect seams and a good unwrap you will need to make the UV's yourself, too bad the UV editor in GMax is really bad.

  • Gmax: Material not showing up in viewport

    • patriot
    • September 3, 2005 at 11:02 AM

    Does the mesh that you applied it to have UV cordinates?

    If you don't want to unwrap the UV's your self try to use one of the options in the "UVW Map" modifier, cylinder mapping most likely since it's a cylinder

  • A third portfolio :F

    • patriot
    • September 2, 2005 at 11:36 AM

    Nice man, I should make one again some time, I alwasy forget to keep them updated though

  • woodlen hills redo

    • patriot
    • September 2, 2005 at 11:31 AM

    Looks nice, but you should have made it for like Tony Hawk Skater instead of CS

  • WIP in WIP, post your level screenshots!

    • patriot
    • September 2, 2005 at 1:39 AM

    Nice pehka, reminds me of UT.. floors are a bit thin

  • w0teh!

    • patriot
    • September 2, 2005 at 1:01 AM

    Congratz, did she buy you any software aswell?

  • Looking for Environment Artist to work at Ubisoft Montreal

    • patriot
    • September 1, 2005 at 12:19 PM

    Yeah that's a bit wierd. Not that I'd fit this position but as soon as I finish school you bet your ass you'll have my application.

  • Looking for Environment Artist to work at Ubisoft Montreal

    • patriot
    • September 1, 2005 at 12:13 AM

    my lover kleineh is taking over ubi, don worry you'll be my bitch eventually

    edit; omg whats with the old thread!

  • Portfolio!

    • patriot
    • August 31, 2005 at 11:30 PM

    The so called 'next' button isn't too easy to see. And the popups are small until the image is loaded in Opera. Other than that great site & great work!

  • Elvish Warrior

    • patriot
    • August 31, 2005 at 11:27 PM

    Indeed xD

  • Some photographs

    • patriot
    • August 31, 2005 at 11:25 PM

    lol dan

    Nice mike, yeah I could definetly have made it better if I had set the scene but was just sitting in my room and liked how the light reflected off the guitar from the light corridor and thought that it would look overexposed. Thanks for the tip though.

  • Savage2: A Tortured Soul Announced

    • patriot
    • August 31, 2005 at 8:37 PM

    Looks nice, I played the demo of the first release a bit when it first was released.

  • the mighty kokotron

    • patriot
    • August 31, 2005 at 8:35 PM

    Very nice, love the toy/comical style, reminds me of beyond good and evil.

  • Elvish Warrior

    • patriot
    • August 31, 2005 at 8:29 PM

    Nice work! Hand looks a bit deformed though

  • modeling error need help

    • patriot
    • August 31, 2005 at 8:19 PM

    Does the model work in modelviewer? Does it work in hammer? Some more information would be nice.

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