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Posts by Schmung

  • Peter Molyneux gets it by the Queen!

    • Schmung
    • January 5, 2005 at 12:07 AM

    Prince Wills must really love Syndicate and Theme Hospital..

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • Schmung
    • January 4, 2005 at 2:08 PM

    I think the main problem with those spiky rocks is that (to me) they look normal mapped and then all the other rocks aren't, looks pretty jarring and somehow wrong. Very, very nice though, as the others have said, it makes a fine change from all the beaten up city environments we've been seeing. GJ.

  • dm_TheEdge

    • Schmung
    • January 2, 2005 at 11:46 AM

    I adored that map, great with 2 players or 16.

    Looks like a decen recreation of it, personally speaking though, I'd like to see a bit more colour injected into it, which I realise is a bit tricksy with the HL2 texture set, but it is very, very grey at the moment. As von ferret said, lighting would also go a long way to making this look spiffy.

  • Crytek looking for interns

    • Schmung
    • December 30, 2004 at 4:36 PM

    erk, is that when the closing date is?

  • killzone

    • Schmung
    • December 30, 2004 at 4:35 PM
    Quote from Fullauto

    Sounds like Killswitch Schmung

    meh, zone, switch, you can see where I went wrong.

  • killzone

    • Schmung
    • December 29, 2004 at 4:23 PM

    I liked the diving element in it, but it was kinda clunky and could have been implemented more effectively. The blind firing and that was also pretty decent. Other than that I felt it was a bit formulaic and repetetive. Hope I'm thinking of the right game here..

  • dm_powcamp: A map I will be submiting to valve

    • Schmung
    • December 28, 2004 at 12:09 AM

    Indeedy, no reason for it in Source, a nice 3d skybox thing would work wonders.

  • ts_ship

    • Schmung
    • December 27, 2004 at 1:31 PM

    hmm, yeah, doesn't look really suitable for TS to be honest, I don't see any z action and it all looks tighter than a ducks arse. Pretty, but I'm not convinced it would work. Any, TS is overflowing with DM maps, we need spangly new team CTF type stuff.

  • de terminal

    • Schmung
    • December 25, 2004 at 11:32 PM

    My PC won't do max detail even if I ask it to. I actually cannot map for cource, because I have no clue how half the stuff will look on a decent PC. Fucking sucks,

    Yes, I guess it does look a bit like kissmeyer. BTW TS still needs spangly CTF maps if anyone has any..

  • de terminal

    • Schmung
    • December 25, 2004 at 7:20 PM

    maybe he just needs to find someone with a high spec PC to take screens for him. Aside from the vile yellow lights, I quite like it.

  • My UK Trip (Oct. 2004)

    • Schmung
    • December 23, 2004 at 10:58 PM

    Really nice, makes me wish I had a nice camera, all the best bits of last summer were captured on my camera phone at wanky res.

  • screwed!

    • Schmung
    • December 23, 2004 at 10:21 PM

    ATI Trueform raping your arse?

  • GameMod: Umbra Pax (HL2)

    • Schmung
    • December 23, 2004 at 2:01 PM

    hmm, indeed. Over 18s is a bit limiting though, there are quite a few people lurking about who are yet to reach that age. Sounds very nice. I dare say you're asking a little too much though, modelling, unwrapping and texturing is fair enough, but asking that same person to rig and animate seems a bit much. Creating a decent rig is an artform in itself and while setting up a few basic bones for a gun or something is simple enough, doing a full character rig is a bitch of a thing to do. Best of luck to you though.

  • EA buys 20% of UbiSoft

    • Schmung
    • December 22, 2004 at 12:42 AM

    True, but games are expensive and EAs giganto cash-sack is a hard thing to resist. If theres anything major to be siad in Steams favour, it is at least effective as provding a cheaper means of distribution for small time devs.

  • Ann Coulter is the most ignorant bitch ever...

    • Schmung
    • December 22, 2004 at 12:41 AM

    Anne Coulter needs a fucking slap. Michale Moore needs someone more credible and equally entertaining to replace him as honourary figurehead. He makes me laugh, but he's almost as bad as the fascists sometimes.

  • dm_intensity HL2DM

    • Schmung
    • December 22, 2004 at 12:38 AM

    Crazy theme, looks fun though. I like it, though I think screen 5 could do with more pizzaz and I think a bit of red and blue in places would really add that finishing touch. I might just be smoking crack though.

  • The role of the level-designer

    • Schmung
    • December 21, 2004 at 7:53 PM

    Is that when MAX is using cms or inches?

    I've actually got a file with cubes as various sizes to use a reference, but it can still be quite tricky to get things exactly as i want them. Guess it's just a matter of practice though.

  • The role of the level-designer

    • Schmung
    • December 21, 2004 at 7:26 PM

    I like KF squirrels integrated idea, I've no problem with MAX, my issue is when I have to make a model to slot somewhere in the level, it's a bastard to try ang get the position and scaling of it correct and Hammers DXF export is so shitty that it's rarely on any use. Just a button that overlayed things in MAX so I could get the scale and positioning bang on the first time would be good.

  • Happy birffday, Stratty!

    • Schmung
    • December 21, 2004 at 12:19 PM

    Happy Birthday Strats, bit of a shame he won't be able to read this for three weeks though.

  • Mapcore Audioscrobbler Group

    • Schmung
    • December 21, 2004 at 12:53 AM

    grah, fear the Zep!

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