Prince Wills must really love Syndicate and Theme Hospital..
Posts by Schmung
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I think the main problem with those spiky rocks is that (to me) they look normal mapped and then all the other rocks aren't, looks pretty jarring and somehow wrong. Very, very nice though, as the others have said, it makes a fine change from all the beaten up city environments we've been seeing. GJ.
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I adored that map, great with 2 players or 16.
Looks like a decen recreation of it, personally speaking though, I'd like to see a bit more colour injected into it, which I realise is a bit tricksy with the HL2 texture set, but it is very, very grey at the moment. As von ferret said, lighting would also go a long way to making this look spiffy.
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erk, is that when the closing date is?
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I liked the diving element in it, but it was kinda clunky and could have been implemented more effectively. The blind firing and that was also pretty decent. Other than that I felt it was a bit formulaic and repetetive. Hope I'm thinking of the right game here..
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Indeedy, no reason for it in Source, a nice 3d skybox thing would work wonders.
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hmm, yeah, doesn't look really suitable for TS to be honest, I don't see any z action and it all looks tighter than a ducks arse. Pretty, but I'm not convinced it would work. Any, TS is overflowing with DM maps, we need spangly new team CTF type stuff.
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My PC won't do max detail even if I ask it to. I actually cannot map for cource, because I have no clue how half the stuff will look on a decent PC. Fucking sucks,
Yes, I guess it does look a bit like kissmeyer. BTW TS still needs spangly CTF maps if anyone has any..
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maybe he just needs to find someone with a high spec PC to take screens for him. Aside from the vile yellow lights, I quite like it.
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Really nice, makes me wish I had a nice camera, all the best bits of last summer were captured on my camera phone at wanky res.
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ATI Trueform raping your arse?
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hmm, indeed. Over 18s is a bit limiting though, there are quite a few people lurking about who are yet to reach that age. Sounds very nice. I dare say you're asking a little too much though, modelling, unwrapping and texturing is fair enough, but asking that same person to rig and animate seems a bit much. Creating a decent rig is an artform in itself and while setting up a few basic bones for a gun or something is simple enough, doing a full character rig is a bitch of a thing to do. Best of luck to you though.
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True, but games are expensive and EAs giganto cash-sack is a hard thing to resist. If theres anything major to be siad in Steams favour, it is at least effective as provding a cheaper means of distribution for small time devs.
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Anne Coulter needs a fucking slap. Michale Moore needs someone more credible and equally entertaining to replace him as honourary figurehead. He makes me laugh, but he's almost as bad as the fascists sometimes.
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Crazy theme, looks fun though. I like it, though I think screen 5 could do with more pizzaz and I think a bit of red and blue in places would really add that finishing touch. I might just be smoking crack though.
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Is that when MAX is using cms or inches?
I've actually got a file with cubes as various sizes to use a reference, but it can still be quite tricky to get things exactly as i want them. Guess it's just a matter of practice though.
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I like KF squirrels integrated idea, I've no problem with MAX, my issue is when I have to make a model to slot somewhere in the level, it's a bastard to try ang get the position and scaling of it correct and Hammers DXF export is so shitty that it's rarely on any use. Just a button that overlayed things in MAX so I could get the scale and positioning bang on the first time would be good.
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Happy Birthday Strats, bit of a shame he won't be able to read this for three weeks though.
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grah, fear the Zep!