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  3. Schmung

Posts by Schmung

  • Looking for weapon artist to work at Ubisoft

    • Schmung
    • July 12, 2005 at 11:00 PM

    Exactly. Hence the problem, there are only about 5-6 people I can think of who do all those things to a high enough standard and none of them are active anymore. If Stoke continues the way he's going though, he'll be great by the time he reaches that age.

    The two that pop into my head are enin (who lurks around DLCSS and CDG) and er.. shit, forgotten the other one. WIll nose around the forums tomorrow and post again with links and more info.

  • Old pier - game environment

    • Schmung
    • July 12, 2005 at 10:10 PM

    Probably a bit late to mentione this now, but there's a fair few wasted polys on that roof and in a few other areas as well.

  • The Firefight Project

    • Schmung
    • July 12, 2005 at 10:07 PM

    Interesting. I guess a good firefight is at least down in part to your subjective opinion though. Are you leaning the way of realism or arcade action? Are you going to force players to adopt certain tactics/styles of play?

  • Looking for weapon artist to work at Ubisoft

    • Schmung
    • July 12, 2005 at 10:00 PM

    Stoke is only 15. There ain't that many people who are currently active (in the communities I lurk in) who can do everything to be honest. Lots of modellers/unwrappers, few texture artists, but not many who you'd call the complete package.

    Edit : Just noticed those pics you linked to Stolve (quote and copy paste dhte links), the M3 is actually my model avec his texture. He did it after seeing this :

    [Blocked Image: http://img171.exs.cx/img171/715/m3finito1yn.jpg]

    'twas for a mod I started, but has sadly gone into hibernation due to a lack of interested coders.

  • Next Gen GTA MMOG??!!

    • Schmung
    • July 2, 2005 at 2:52 PM

    Would be cool if the when you get to a certain level you can recruit lower level players to do missions for you with various criteria etc. Becoming a mob boss or whatever would be awesome. AN additional fuck around 64 player gang warfare mode would be cool as well.

  • WIP in WIP, post your level screenshots!

    • Schmung
    • July 1, 2005 at 4:54 PM

    Hexagonal trees would probably be ok and I think you might get away with some reasonable rocks as well. Maybe if constructed them out of smaller hexagonal faces as well?

  • WIP in WIP, post your level screenshots!

    • Schmung
    • June 4, 2005 at 12:58 PM

    oohh, looks interesting. More screens please.

  • Venice Redux [updated]

    • Schmung
    • May 30, 2005 at 1:19 PM

    Do bright sunshine, that'll look nice.

  • [WIP] de_dam UPDATED 6-10-05

    • Schmung
    • May 18, 2005 at 9:14 PM

    Amazing where you bump into people on t'internet.

  • [HL2 WIP] DM_SYCRAN

    • Schmung
    • May 14, 2005 at 8:19 PM

    That corridor in the second pic is a total fucking mess. Truly horrible. The rest of it and that main room in particular, looks really good.

  • dm_fetid ~ omai

    • Schmung
    • May 5, 2005 at 7:01 PM

    Wonderful stuff Mino. Two thumbs up!

  • ctf_portalstorm

    • Schmung
    • April 27, 2005 at 10:49 PM

    Same here, does not like that URL at all for somre reason.

  • Prey Screenshots

    • Schmung
    • April 27, 2005 at 11:03 AM

    Graphics look nice. Design is very 'bleh' indeed.

  • de_troit

    • Schmung
    • April 27, 2005 at 11:01 AM

    Another thumbs up. At last, something a bit different. Needs more (gasp!) props, stuff like dustbins, maybe some toolchest, kids toys in the front yards(trikes and stuff)? Not sure what the default HL2 assets are like, so you might have to get a few custom things made. Few more ideas for cover : Maybe someones working on their car in the driveway, so you've got tools and stuff lying around and the cars up on blocks, allowing for physics based amusement.

  • [WIP]HL1DM Mappack Entry

    • Schmung
    • April 17, 2005 at 6:16 PM

    Brushwork is a bit cluttered for my taste, but shows promise. Lighting is too bland and uniform.

    Worst thing is those default textures though, go forth and find something a bit nicer and it'll lift the whole thing.

  • de_toledo

    • Schmung
    • April 5, 2005 at 8:55 PM

    TS version is still all go, we just need to do the whole testing thing. Which should be easier soon because I'm working on getting us a proper server. Thou shalt hear news on TS whence the new website is live. Which is soon. Depending on how quickly I sort this php crap.

  • dm_sensesfail

    • Schmung
    • March 30, 2005 at 8:56 PM
    Quote from Pericolos0

    well it looks nice but i have to say I have gotten incredibly bored with the "industrial area near old canal" themed maps :(

    I'm sorry to say that I just ahve to second that with a vengance, this is well done, but I'm so bored of the theme, seems to be what 90% of people decide to do with HL2, which a crying waste of the engine.

  • Word of MOUF

    • Schmung
    • March 23, 2005 at 6:30 PM

    aye, interesting prospect.

    Wish I were good enough, which is going to happen for a bloody long while, dodn't have the time at present. Full time work is a tremendous pain in the arse.

  • What's in your Wallet?

    • Schmung
    • March 13, 2005 at 7:01 PM

    No money in mine

    Credit and bank card, old student card, driving licence. Library and video cards, national insurance card, various other membership cards. Magnetic swipe thingy for work. Thats about it.

  • World Wind - cool.

    • Schmung
    • March 12, 2005 at 10:52 PM

    Thats fucking awesome.

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