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  3. Section_Ei8ht

Posts by Section_Ei8ht

  • Wolfenstein

    • Section_Ei8ht
    • August 26, 2009 at 3:59 PM
    Quote from D3ads

    Does this have any kind of DRM on it? If not, I'm gonna get it on Friday.

    SecuROM 7.4 (from what I can tell), but it's not the obtrusive SecuROM (like what was originally in Bioshock or Mass Effect). This SecuROM just makes sure disk is in the drive when you start playing it. I'm an anti DRM freak, and I'm cool with it.

    As for the game itself goes, i have to admit I'm a little disappointed. Most of my criticisms have already been mentioned: the weapons just feel wonky, and I'm really not seeing the need for the Veil. I played it for a few hours after I got it, but I just couldn't stay in the game. I'll pick it up again soon and give it another go.

  • MapCore Job Census

    • Section_Ei8ht
    • August 25, 2009 at 5:57 PM

    starbreeze.core

    congrats guys!

  • How to break in the games industry - an insiders' guide

    • Section_Ei8ht
    • August 24, 2009 at 5:21 AM

    Thanks, Defrag! I'm currently trying to build up a decent programming portfolio so I can apply for some industry gigs after my contract with my current work lets up (a little under a year and a half). Your post helps out a ton!

  • <3 MapCore

    • Section_Ei8ht
    • August 23, 2009 at 8:15 PM

    Indeed! Cheers to the core!

  • Brink

    • Section_Ei8ht
    • August 23, 2009 at 1:56 AM
    Quote from Jetsetlemming

    From what I've heard some of it is mantling and climbing things, but some of it is also for example running and sliding on the floor under an obstacle or past danger, or close quarters things with enemies. I think one of the main reasons they're not letting you shoot is they're using where you look to control the automatic acrobatic thing- run towards a table and look down and you'll slide underneath it, look up and you'll jump on top and keep running, etc. There's no reason that on a mouse where you can quickly switch between pointing where you want to go and pointing at an enemy's head you can't have the control do both though, which is why I'm hopping for modded versions once it's released that let you shoot while using action stuff, or at least the action stuff that leaves your hands free.

    Nail on the head. In the demo in one segment, he used the sprint (what they call SMART) thingy to get through a metal detector/laser grid without setting it off. First time he ran straight toward it while looking slightly up and the character vaulted over it. Second time, he rain the same path straight to it only this time looking slightly down and the character slid underneath the laser grid. So unless you're shooting directly ahead of you or wherever your looking, I don't think the SMART system (based on what I saw) can compensate for it to allow shooting and free running at the same time.

  • Brink

    • Section_Ei8ht
    • August 20, 2009 at 3:11 PM

    I saw a live game play demo at quakecon this year; looked really fun. The game play was like a cross between Enemy Territory and Mirror's Edge. Visually, the game looks really good; the detail of the environments, the atmosphere, a very small hint of cartoonish style. It all mixed together very well. It doesn't even look like id tech 4. My only complaint was that there seemed to be no massive difference between the characters. They all pretty much looked the same, sans body size and clothing/tattoos/etc. And I'm not a big fan of the "Every character looks like Kratos from God of War" theme they seemed to have going. They were also talking about a L4D style coop system for the campaign, where your buddies can join in on your campaign at any time and take control of the other NPCs in your squad.

    It looks very promising, and given Splash Damage's track record I'll definitely be picking it up when it comes out.

    EDIT: Kotaku article about the demo: http://kotaku.com/5337759/brink-impress ... -sense-now

  • QuakeCon2009

    • Section_Ei8ht
    • August 15, 2009 at 11:21 PM

    Just got back from the Rage Live Gameplay Demo. It was quite awesome. Rage looks like everything I wanted Fallout 3 to be.

  • Crysis 2

    • Section_Ei8ht
    • August 11, 2009 at 5:18 PM

    That GI video... damn...

  • Game Design Improvement Talk

    • Section_Ei8ht
    • August 3, 2009 at 4:19 PM

    No no. Come on now guys. He's right. Part of being responsible adults is knowing when to admit we're wrong. We're obviously not professional enough here at the core, as illustrated by this thread.

  • Brazilian taggers

    • Section_Ei8ht
    • July 22, 2009 at 1:51 AM
    Quote from Seldoon182

    Hope Sam Fisher could shoot those "pixaçãos" in conviction!

    That would be Max Payne, i believe.

  • RAGE

    • Section_Ei8ht
    • July 20, 2009 at 1:50 PM

    here's hoping this'll be the game I wanted Fallout 3 to be.

  • Mass Effect 2

    • Section_Ei8ht
    • July 15, 2009 at 2:25 AM
    Quote from Pampers

    Naw, afaik they hinted that he died somewhere between the games.

    They mentioned that Shepard can die in ME2. When they said that, they also mentioned that if Shepard died, you'd have to play ME3 with a different Shepard, and not your Shepard, because he's dead, seeing as how ME is a story about Shepard and you always play as Shepard.

    After hearing that, I just figured that if Shepard is going to die in ME2, it's going to be at the end. Where else could he die and have it still make sense?

  • Call of Duty: Modern Warfare 2 Teaser

    • Section_Ei8ht
    • July 14, 2009 at 4:03 PM
    Quote from Sentura

    what a coincidence, i've been looking for a pair of nw goggles for late night clubbing.

    Yeah, me too. I keep losing track of those baby seals in the dark.

    ...oh wait... I think we're talking about two different things...

  • Mass Effect 2

    • Section_Ei8ht
    • July 14, 2009 at 3:59 PM
    Quote from Pampers

    new video with some more infohttp://www.gametrailers.com/video/exclu ... fect/52551

    don't watch the last 10secs though, that douche actually spoils one of the alternate endings

    That's not a spoiler. They've been saying since E3 that that is one of the endings.

  • Fy_Mirrors_Edge (September, 22nd) wip

    • Section_Ei8ht
    • July 7, 2009 at 3:42 PM

    dude, it looks excellent without the textures! (heck, I think the orange dev texture even fits the ME style, in some areas ). I can't wait to see it fully textured!

  • Ubisoft to open studio in Toronto

    • Section_Ei8ht
    • July 7, 2009 at 3:39 PM

    six months, eh? Goody. Should be just enough time to pad out the ol' programming portfolio to something halfway decent and fire off a resume.

  • R.I.P MJ!

    • Section_Ei8ht
    • July 2, 2009 at 5:41 PM
    Quote from DUFFY

    http://%7boption%7d I mean come on.

    That made me want to watch West Side Story.

  • R.I.P MJ!

    • Section_Ei8ht
    • July 1, 2009 at 7:53 PM
    Quote from Steppenwolf

    He was more impressive as a dancer then as a musician imo.

    Agreed. I mean I'm not denying his massive cultural effect. To me he was an amazing dancer, but I really did not care for his music. Loads of people are telling me "just listen to [song X]. It's his best and it's amazing!", I go and listen to [song X], and all I can think is "meh".

  • Happy B-Day KFS!

    • Section_Ei8ht
    • June 28, 2009 at 6:10 PM

    You're the Birthday, you're the Birthday, you're the Birthday boy or girl.

  • R.I.P MJ!

    • Section_Ei8ht
    • June 26, 2009 at 6:29 PM
    Quote from Dark

    Who's gonna touch our nation's youth now? Those are some big shoes to fill.. Maybe you can do it?

    ...Catholic Priests?

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