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  3. Section_Ei8ht

Posts by Section_Ei8ht

  • CSCAP

    • Section_Ei8ht
    • October 17, 2004 at 5:37 PM

    werd, strat. werd.

  • ns_attrition

    • Section_Ei8ht
    • October 17, 2004 at 5:19 PM

    that is some damn fine brushwork!

  • Awwww SNAP! It's d3dm_lit BOYEE!

    • Section_Ei8ht
    • October 17, 2004 at 5:16 PM
    Quote

    r_speeds do not exist in doom 3. You only measure performance.

    Not true. Doom 3 has r_speeds, you just dont really need to pay attention to them. r_showprimitives 1 gives you r_speeds. 0-60K is excellent, 60K-70K is good, but you want to stay away from 71K or higher. Not that it really matters, though. Lightlevels are more important.

    Not a bad piece of work there, great for pure deathmatch. I just think that the architecture could be beefed up some. Seems a bit too plain to me.

    Nice work.

  • a doom3 compile

    • Section_Ei8ht
    • October 17, 2004 at 5:29 AM

    Got the first section of the hallway that connects the two content areas finished (might tweak the lighting a bit, seems a bit harsh). Been awhile since a post, college life getting in the way.

    [Blocked Image: http://rich.zurad.net/images/dduplinkshot4.jpg]

    And for those that understand the lighting pass concecpt of doom3, heres a tris 3 and lightcount 1 shot:

    [Blocked Image: http://rich.zurad.net/images/dduplinklightsshot4.jpg]

    whatcha think?

  • IO Interactive is hiring

    • Section_Ei8ht
    • October 15, 2004 at 9:26 PM

    just max? no maya?

  • Troika page re-vamp

    • Section_Ei8ht
    • October 14, 2004 at 3:36 PM
    Quote from Zaphod

    what rez are you running 8

    1280x1024 on a 15inch monitor.

  • Troika page re-vamp

    • Section_Ei8ht
    • October 14, 2004 at 5:42 AM

    i like the design of it, but i think you just need to size the whole thing down a bit. Design wise everything looks great, its just too big.

  • Source Lighting

    • Section_Ei8ht
    • October 12, 2004 at 12:41 PM

    yeah i just found it easier to work with, and I feel it gave me a more natural style of lighting. Granted I had less control, but thats kinda what I wanted. If i place a light here with certain specifications, this is how it should and did look. I liked that.

  • de_ungarn

    • Section_Ei8ht
    • October 11, 2004 at 11:34 PM

    that fucker got pwned.

    back on topic: This has got to be one of the sexiest maps I have ever seen. very nice work.

  • Source Lighting

    • Section_Ei8ht
    • October 10, 2004 at 2:36 AM

    what? man, texture lighting was one of the greatest features ever. Damn, now I'm pissed.

  • WHAT ARE YOU GONNA BE FOR HALOWEEN?

    • Section_Ei8ht
    • October 10, 2004 at 2:35 AM

    assembly code.

    I'm getting a white shirt and white pants and am going to print assembly code all over them.

  • Where do you live?

    • Section_Ei8ht
    • October 8, 2004 at 7:59 PM

    zaphod is going to ransack your house.

  • Your impression on CS:SOURCE

    • Section_Ei8ht
    • October 8, 2004 at 2:36 PM

    everything was badass, but there are not enough maps.

  • how will you buy hl2?

    • Section_Ei8ht
    • October 8, 2004 at 3:07 AM

    silvers on my list. booyah. CS:S time...

  • Best soundtrack ever in a game

    • Section_Ei8ht
    • October 7, 2004 at 12:45 PM

    Painkiller. No questions asked.

  • how will you buy hl2?

    • Section_Ei8ht
    • October 7, 2004 at 1:21 AM

    http://pc.ign.com/articles/554/554651p1.html

    Price list for steam purchases is up:

    Bronze: 49.95

    Silver: 59.95

    Gold: 89.95

    Starting tomorrow Oct 7th at 11am PST. And you get CS:S full version instantly.

  • How long can YOU work?

    • Section_Ei8ht
    • October 7, 2004 at 1:18 AM

    19. It was crunch time on a web design project.

    [Edit] That was without a bathroom or food break, too. Didn't even notice until I noticed the time.

  • Survivor - Game by Replaystudios

    • Section_Ei8ht
    • October 6, 2004 at 2:11 PM

    Yeah, I heard about that the other day. I think thats an excellent idea. I can't wait for it.

  • a doom3 compile

    • Section_Ei8ht
    • October 6, 2004 at 3:58 AM

    thanks, dude.

    yeah, must be just me then. I think the thick railings fit the scene better because they are only about waist high ingame. Thin railings just didnt look right.

    I'm working on the sub navagation section of the map (a room of similar size, only with more hallways leading out [For the content links]). I'll have some pictures this weekend.

    [Edit] oh yeah, KungFu, if you continue to keep up on this thread, I tried to redo the patch meshes on the top of the pillars in the first picture from 3 subdivisions to seven. Maybe you are referring to something different, but I still get it looking exactally the same (looking like its made out of four subdivisons) with 7 subdivisions. Strange.

  • how will you buy hl2?

    • Section_Ei8ht
    • October 5, 2004 at 2:16 AM

    gold edition through steam.

    Was gonna buy it retial, but after all this fuzz vivendi is putting up, Steam all the way.

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