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  3. Section_Ei8ht

Posts by Section_Ei8ht

  • Doom3 can produce larger environments than Source?

    • Section_Ei8ht
    • January 5, 2005 at 10:42 PM
    Quote

    Section_Ei8ht: Source can't make evironments that large in the first place, so how can you compare the two like that? Besides, since when were cities built ontop of mountains.

    Fantasy Games. Best place for a fantasy town is on top of a mountain. Didnt say "wow, didnt know doom3 could do that" because I knew it could.

    Dont mean to sound like an ass or anything, im just saying that I am not impressed with what I am seeing. I've worked with both engines and I prefer source.

  • Doom3 can produce larger environments than Source?

    • Section_Ei8ht
    • January 5, 2005 at 6:57 AM

    wow, now add all the detail of city 17 into that map and make it run/look as good as source, and I'll go back to Doom 3 editing.

  • Mapcore open for exploits

    • Section_Ei8ht
    • December 29, 2004 at 6:01 AM

    True. A design forum I hang out in was hacked a few weeks ago. Of course we found out the hacker and thus lets just say that reperations have been served... harshly...

  • Black Mesa: Source

    • Section_Ei8ht
    • December 27, 2004 at 4:39 AM

    Kester seems confident. He considers all of xen one chapter. When you think about it, all the Xen chapters are really small, except Interloper.

  • Black Mesa: Source

    • Section_Ei8ht
    • December 25, 2004 at 7:40 PM

    Website launched. Made by yours truely.

    http://www.blackmesasource.com

  • super crazy idea

    • Section_Ei8ht
    • December 25, 2004 at 7:38 PM

    tutorials are good enough.

  • EA buys 20% of UbiSoft

    • Section_Ei8ht
    • December 22, 2004 at 4:42 PM

    one word. activision.

  • EA buys 20% of UbiSoft

    • Section_Ei8ht
    • December 22, 2004 at 4:26 AM

    i hope ea crashes and burns. As stated before, I also see Ubi as the antithesis to EA. dont do it Ubi!!!! dont!!!!

    Hopefully, distribution systems like steam will pick up and put a little dent in big time publishers.

    As for my feelings on EA: do I need to remind you of Catwoman?

  • How did you succeed?

    • Section_Ei8ht
    • December 15, 2004 at 12:09 AM

    I'm double majoring in Computer Science and Physics while building up a design portfolio with multiple aspects of design (game, web, graphic, animation, etc). Figure the degrees will help me land a decent job somewhere if the portfolio doesnt.

  • Crytek looking for interns

    • Section_Ei8ht
    • December 14, 2004 at 7:24 AM

    damn college. That and I dont know sandbox (not like i could learn it or anything...)

  • Who's in?

    • Section_Ei8ht
    • December 14, 2004 at 7:20 AM
    Quote from Mazy

    im in if what im doing is any good and if it actually gets done (theres way too much stuff that requires my attention atm)

    what he said.

  • dm_rebar

    • Section_Ei8ht
    • December 11, 2004 at 11:56 AM

    shouldnt you be asking what he is going to do with his prize money?

  • dm_rebar

    • Section_Ei8ht
    • December 11, 2004 at 11:27 AM

    i agree. construction spotlights would do wonders for the map if properly placed. Me looks forward to more!

  • War of the Worlds teaser trailer

    • Section_Ei8ht
    • December 11, 2004 at 7:42 AM

    pwned by Earth vs. the Flying Saucers.

    Spielberg rocks! Me wants this movie now.

  • What do YOU expect/want from trailers for games?

    • Section_Ei8ht
    • December 9, 2004 at 4:42 PM

    1.) The one thing that sells a game for me is story driven and visual detail. A trailer that very closely resembles a film trailer sells me instantly. Personally, I love the doom3 trailer.

    2.) Only download the trailer if the screenshots look good.

    3.) Extremely

    4.) Visuals / Story / Action / Humor / Emotion

    5.) Yes, very effective method for me.

  • CryEngine tech demo

    • Section_Ei8ht
    • December 8, 2004 at 3:48 PM

    wasnt the boat called the Medusa in the game?

  • I HAVE QUESTION

    • Section_Ei8ht
    • December 6, 2004 at 5:24 AM

    i think alot of the code was stripped out of hl2dm. You cant even put a crowbar in a map to use as a weapon.

  • Gearbox Software COGs Program Now Online

    • Section_Ei8ht
    • December 3, 2004 at 6:24 PM

    yeah, these days it seems that the only way to get into a game dev company is know someone on the inside or start your own.

  • Remember the old days of Mapcore?

    • Section_Ei8ht
    • December 3, 2004 at 7:25 AM
    Quote from curman

    im the new guy

    I'm newer than you.

  • Gearbox Software COGs Program Now Online

    • Section_Ei8ht
    • December 2, 2004 at 7:25 PM

    damn college getting in my way...

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