I'm going as the G-man
Posts by Section_Ei8ht
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got 33 right. damn.
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Should get one like a guy I saw at quakecon. He had the nVidia logo tatooed on his head. nVidia reps gave him a free 7800 for that.
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from what I remember, Spielberg contributed somewhat on Medal of Honor as it was supposed to be a Saving Private Ryan game. The man knows how to tell a good story (only problem is that he always has happy endings. Some a little too happy), but I have faith in this idea.
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Quote if you do mapcore
QuoteDisplay MoreGearbox Software Is Mackin' Posted by mikezilla on 17.06. at 16:48
From tha Gearbox webpage :
Gearbox Software has established itself as one of tha major playa in action gizzle develizzles wit games like Cracka in Arms motha fucka: Road ta Hill 30, Halo PC n Counta Strike: Condition Zero. But this is only tha cruisin' cuz I'm fresh out the pen! Gearbox is pimpin' on its success wit ridin' new next-gen console n PC titles; n employees share in this success through an blunt-rollin' royalty bonus program . They call me tha black folks president. Gearbox makes its hizzle near Dallas, Texas, a thriv'n city wit an active game develizzles community n low cost of dippin' wit da big Bo$$ Dogg. If you're interested in work'n fo` a successful, independently-owned company develop'n incredible next-generizzle games, check out tha job perpetratin' below.
High-Poly Model'n Lead
High-Poly Baller
High Resolizzle Texture Artist
All applicants miznust:
- Have a high schoo` degree n be at least 18 years of age
- Be a US citizen or Permanent Resident of tha United States
- Be ho-slappin' ta relocate ta Dallas, Texas
Review tha job descriptions n if you think you would fit one of these positions, email yo resume ta us at gamejobs@gearboxsoftwizzle wit tha job title in tha subject heezeeer. Pleaze include a link ta an online portfolio, or mail samples of yo wizzork to , betta check yo self:
Gearbox Software - Human Resources
101 E Pizzy Blvd Suite 1069
Plano TX, 75074
Good luck! We hope ta hizzle friznom you soon!
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overlays work along with different blending modes. only problem I find is that creating the overlay to use for the blend mode takes more time than to just photo manip it. But maybe I'm just not understanding what you mean.
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what fetter said.
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Ladies and Gentlemen, the game has been made: http://www.technical-difficulties.com/osaki/
Regardless of the game, it meets all of the criteria required that Jack specified for him to fork over the 10gs to charity. Now we just need to see if he'll do it (big "no").
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nothing wrong with a healthy hybrid of both

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i like it.
[fear from wrath of klien]Would look killer in flash if properly animated. [/fear from wrath of klein]
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dont know why, but i couldnt get into TH. Doesnt mean I'll check out TH:S, but I'm not exactally thrilled.
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USS Darkstar. Damn that monkey!
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I'm sure many of you know who Ken Banks is. Many of you have probably seen this or read this already as it is from about 2002. Some of you may have read it and forgotten about it, others progbably still remember it. Regardless, it is still something to keep in the back of your mind when you read all of these other articles about the topic of game design.
QuoteDisplay MoreIt's pretty disturbing to me to see that the vast majority of this community's (Half-Life and its MODs) level designers seem to have lost the entire concept behind amateur level design and gaming in general: Fun. Instead they opt to go for the fame and popularity that the hobby may bring. They'd rather be "awarded" with a 10/10 - wait, scratch that, 9.9/10 - from the kid running the newest review site down the block, then create a fun and entertaining level that they had fun designing. It's a shame too. There would be so many more quality levels out there if this were not the case. Because when it all comes down to it, your level is only going to be fun to play in if you had fun making it. Trust me on this one. When you design for yourself, and are really just aiming for some obligatory compliments from a couple people you don't even know, you may turn out something real pretty but it sure isn't going to be a fun and exciting level. Let's use an example: Have you ever gotten really stressed out over something, and decided to go work on you latest map for a little bit, just to cool off? Or maybe you were designing already but someone else came into the room and turned the TV on really loud and it was starting to get on your nerves? What did you come up with? I'll bet you anything you didn't like it. This may not relate to your intentions for creating the map in the first place (as mentioned above) but regardless, you still weren't having fun. For the most part, if you are designing a certain level to boost your reputation (thus your ego), you're not really having fun. And you're not going to have a fun level on your hands.
I should know. A couple years back, I joined the Wasteland Half-Life team as lead level designer. The problem was, I had absolutely no interest in the theme of the MOD. I had really just joined to get my name out there and win some popularity. I'm quite embarrassed about it now, seeing that I produced absolutely nothing of worth for the team. I made some great friends in the team, but I can't imagine why they would decide to put up with me. Probably because a large number of them were on the same page as I was.
It is also a shame that the designers with the biggest egos and who have all the wrong intentions in place, usually do end up becoming the most popular and well known. But that's not what you should aim for anyway. If your overall intent is to become employed at a professional game developer, then you're going to have a much better chance at doing so if the average HL player wouldn't know you by name, but you have some beautiful and creative maps under your belt, then if you are the most popular mapper in the community, yet your levels lack any sort of originality or creativity.
Don't design for the ego boost of being the most popular in any community - It won't do you any good. Don't design for the review sites - It won't do you any good. Don't design anything if you are not enjoying the whole experience - It won't do you a singe bit good.
Go out and find something that actually interests you. Don't design for a game or MOD just because it is the most popular. Find something that you truly have an interest in. Myself, I found Natural Selection. Not only is it a very professional and mature community (for the most part), the people involved actually help each other become more creative and successful in their level development. That's awesome. Rather than cut each other down, and say "Haha, I could to a thousand times better than that!" if they find something they don't particularly care for, they offer sound advice and constructive criticism. And their comments are generally taken without offence. It's a great community. This is how I wish the entire HL mapping community was like. It quite obviously isn't though.
I'll close this article with the following:
Amateur level design should be fun. You don't have the pressures and constraints that the professionals continuously face. You get no compensation for your work, rather the whole point of it is to have some more fun with your favorite game, yet there is an unfortunate race to see who can become the most popular. Like I said before, that's going to do nothing for you. If you want to get hired by a professional developer, that's fine and well, but just keep in mind that they are more likely to look for originality, creativity, playability, and the overall fun factor in your levels, rather than employ you based off of how many times your name is displayed on PHL each week.
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Ken Banks
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QuoteDisplay MoreImportant Association Reacts to CA BillGovernor signs videogame bill, opponents respond.
by Ivan Sulic
October 11, 2005 - California assemblyman Leeland Yee's A.B. 1179, which bans the sale of inappropriate videogames to minors and imposes fines on those who break the law, was recently signed by the CA state governor, Arnold Schwarzenegger. [sTORY]
Today the retailers respond.
In a prepared statement, Hal Halpin, Interactive Entertainment Merchants Association president, said, "We were disappointed that Governor Schwarzenegger signed A.B. 1179 into law. Given his tireless speeches about taking the politics out of lawmaking and prohibiting government waste of valuable taxpayer dollars, this decision seems counter to that message. It is clear that this course will lead only to this law, like all previous efforts to alter the First Amendment regarding violent video games, being overturned -- yielding no significant change and squandering much-needed resources.
"IEMA retailers are already voluntarily committed to inhibiting the sale of Mature-rated games, not unlike the successful self-regulatory efforts of the motion picture business. We would have hoped that legislators would work proactively with the industry to help educate parents about the ratings system, and are disheartened to learn that this politicization of the issue is instead becoming an opportunistic trend. We remain supportive of the ESRB and stand ready to aid the ESA in their lawsuits, as we have done in the past."
We'll continue covering the story as necessary.
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It's from the cartoon Aqua Teen Hunger Force. It's a computer orb that cures all dieases and has kick ass action missles!
In the words of Shake "Good luck with the casual sex. No really, because you ain't gonna get any."