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  3. Section_Ei8ht

Posts by Section_Ei8ht

  • [warning]people should protect their files better

    • Section_Ei8ht
    • May 26, 2006 at 1:06 AM

    no-robots files are rather useless these days, imho. Its not a standard, and its pretty easy to make a spider that will ignore those. Hell, even Google's ignore those. The only way to get Google spiders to stop hitting certain areas, or all of your page is to call them up and tell them to stop (They're actually really good about that sort of thing).

  • a game developer's life

    • Section_Ei8ht
    • May 26, 2006 at 12:57 AM

    im sure stuff like this is true if you work for a huge company who has a sole purpose to push out x games a month. Probably less true for the smaller companies, if not false for the smaller companies.

  • The truth behind "healthy and sweety bidis"

    • Section_Ei8ht
    • May 25, 2006 at 10:45 PM

    ^^ he's right, you know.

  • Heavy Rain E3 demo

    • Section_Ei8ht
    • May 25, 2006 at 2:19 PM

    I like the setting. My only complaint is pretty much what everyone else said. The emotions and lip-sync just werent there. Her mouth reminded me of the mummy too often.

    I'll definitly keep tabs on this one, though.

  • Photoshop Video tutorial on decals by Generalvivi

    • Section_Ei8ht
    • May 25, 2006 at 2:17 PM

    Very nice work. I'll give this a go when I get home.

  • PS3 discussion update

    • Section_Ei8ht
    • May 24, 2006 at 10:42 PM

    I want to know how these licenses work in terms of the console if they go through with this. If my ps3 breaks and the licenses are locked on that console, would I have to buy all the games again for my new console?

  • The truth behind "healthy and sweety bidis"

    • Section_Ei8ht
    • May 24, 2006 at 8:54 PM

    hookahs are perfectly legal because they are normally used for smoking tobacco. But just because its legal doesnt mean its okay. Its kinda pointless. I'm never using it again.

  • The truth behind "healthy and sweety bidis"

    • Section_Ei8ht
    • May 22, 2006 at 12:25 AM

    Nope. Never smoked them, but they do sound rather icky.

    Total consuption of tobacco in my life is 1.5 cigars and 3-4 hits of a hookah. I don't plan on incrementing that any further in my life, as I just dont see the appeal of smoking any form of tobacco. I was just kinda standing there smoking a cigar with some friends and we were all going "is this it?".

  • I've got a proper job!

    • Section_Ei8ht
    • May 20, 2006 at 3:15 AM

    I'll throw you a congrats.

    Congrats!

  • Good Designers Copy, Great Designers Steal

    • Section_Ei8ht
    • May 19, 2006 at 6:14 PM

    Was looking for design tips on making a mobile phone page for a web design gig I'm working on and I came across this article written in 03. Its written for web design but I think the same principles can be applied to anything game design related, be it art, level design, texturing, modeling, etc.

    http://www.sitepoint.com/article/copy-g ... ners-steal

    Heres an clip from the article:

    Quote

    Pablo Picasso, the first living artist to be featured in the Louvre, influenced the artistic world in a uniquely original way. So why is he known for saying “Good artists copy, great artists steal”?

    It’s true. Picasso really said, “Good artists copy, great artists steal.” Or at least, since his death in 1973, everyone believes he said that.

    But why? Why would someone as original as Picasso say something as ironic as that? And what did he mean? Google Picasso’s quote, and you’ll find plenty of opinions and interpretations as to what he really meant.

    My intent here, then, is to uncover one possible interpretation. This interpretation involves three levels of design, each of which:

    1. involves some aspect of copying or stealing,

    2. shows increasing design maturity, and

    3. adapts Picasso’s quote to modern graphic design.

    Display More

    My former graphic design instructor and mentor once told me something similar. He told me that in search of a design style to call your own you should one weekend take a work of art that you find awe inspiring from the artist you respect most and try to completely copy it in every way, shape, and form. He said that in many if not all cases, you will not be able to completely copy the defining details of the piece of art, but in the copying process, you gain insight as to the thought process of this style, and you will also develop a variation in the style you're trying to emulate. In the copying process, you begin to form your own style that is similar to what you copied, but has its own personality to it, and after awhile, you style grows and turns into something unique.

    What is you're guys opinion of this? Do you guys 'copy' from other sources? Now, I'm not talking decompiling and blatant copying. What do you guys think? Better to morph a style into your own, or better to create a style of your own (even though as my mentor points out, in the long run, the morphing turns into the creation).

    Just curious.

  • America's Youth...

    • Section_Ei8ht
    • May 19, 2006 at 3:35 PM
    Quote from Steppenwolf

    Why guns should be banned for civil persons everywhere around the world...

    Might be a problem doing that in the US. But then again since the current government likes to butcher the Constitution, maybe it wont be that big of a problem...

  • E3, a photo essay

    • Section_Ei8ht
    • May 15, 2006 at 7:04 AM

    sweet. Damn shame about double agent crashing. Man-o-man do I want to play that game sooooo bad.

  • I Can't Believe It

    • Section_Ei8ht
    • May 15, 2006 at 7:01 AM
    Quote from Remy

    I met the Executive Producer (Bob Cochran)...The guy is a total douche.I walked up to him and said, "Hi Mr. Cochran, nice to meet you. My uncle "XXXX" is the head electrician on your show."

    *Long Pause*

    "...That's nice." *walks away*

    He knows too much...

  • Interview with Scott Miller (3D Realms)

    • Section_Ei8ht
    • May 15, 2006 at 2:46 AM

    I know I must seem like Britain to Posty's America because I keep agreeing with him, but I have to agree with him (yet again). I don't hold anything against 3dr. They're in business, everyones happy, they're doing fine.

    Sounds stupid, but I think 3dr is one of the few places I would want to work for.

  • Interview with Scott Miller (3D Realms)

    • Section_Ei8ht
    • May 14, 2006 at 4:16 AM
    Quote from Polaris

    Well humanhead may be developing it but 3DR is atleast producing it.

    cuz it's so hard to count money these days... :roll:

  • Interview with Scott Miller (3D Realms)

    • Section_Ei8ht
    • May 13, 2006 at 9:29 PM

    Found this on digg. A really interesting interview with the CEO of 3d Realms, Scott Miller. He talks about Prey and Duke, but mainly he talks about how hollywood licensing into the gaming industry is bad, and more innovative, first game franchise starters are more important. Now if only we could get more publishers to think like that.

    http://biz.gamedaily.com/industry/feature/?id=12680

  • De_abbaye_premium - FINAL RELEASE - New Great Map

    • Section_Ei8ht
    • May 13, 2006 at 7:30 PM

    overall, very nice looking work. Only thing is those few little things that stand out to become big things (rocks, trees, fog).

    Nice job, though.

  • I Can't Believe It

    • Section_Ei8ht
    • May 13, 2006 at 10:02 AM

    My eyes! The goggles do nothing!

  • Best E3 News Story So Far...

    • Section_Ei8ht
    • May 13, 2006 at 12:56 AM
    Quote from jayrabbit

    we (by we I mean the whole f-ing planet) should really stop talking about her.

    but the dumbest person on the planet is so hard to ignore.

    Granted. I never saw what the big deal about her is. She's not even that hot.

  • Maya, Max or XSI ???

    • Section_Ei8ht
    • May 10, 2006 at 10:50 PM

    maya or max. which ever one you get your hands on first. Me like maya, but that be me.

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