1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Section_Ei8ht

Posts by Section_Ei8ht

  • Evening shots

    • Section_Ei8ht
    • June 8, 2006 at 2:42 PM

    as tarky said, second one is awesome, contrast ftw.

    All of them are very nice!

  • All hail the Valve

    • Section_Ei8ht
    • June 8, 2006 at 2:39 PM

    Well, If the Gman lost control of gordon, perhaps it could be safe to say he lost control of shepard, too. I agree, be nice to see him in the resistance.

  • Real World Crysis Comparison

    • Section_Ei8ht
    • June 8, 2006 at 2:37 PM
    Quote from wacko

    Well two major things about the title... one its a Windows Vista only game at the current moment. Since it uses Directx 10 which right now is only in Windows Vista; Vista hardware reqs are a little higher then current day windows, but the major thing about these screens is that they are running on shitty quality hardware and by that I mean, everything we see of Crysis is being emulated across DX 9 hardware which means its not running at its tip top... since there really is no DX 10 hardware yet we should really wait and cast judgement when the game is running on its actual hardware.

    no prototype hardware?

    Well, even if they had prototype hardware, its still... well, a prototype so the point stands... I'll shut up now.

  • Lion kills man in a zoo who claimed 'god will save me'

    • Section_Ei8ht
    • June 8, 2006 at 1:23 AM
    Quote from st0lve

    What an idiot.

    RD or the guy from the article?

  • All hail the Valve

    • Section_Ei8ht
    • June 7, 2006 at 1:42 PM

    I'm still waiting for the source code to be able to compile in Visual Studio 2005 Express

    I'd rather not have an install of vs2003 right next to my install vs2005.

  • All hail the Valve

    • Section_Ei8ht
    • June 7, 2006 at 8:14 AM

    I hope you're right, cuz that sounds better, but I read it here

    http://pc.ign.com/articles/711/711560p1 ... Sid=711560

  • All hail the Valve

    • Section_Ei8ht
    • June 7, 2006 at 5:16 AM

    Speaking of which, i just read on ign that valve says the half-life 2 episodes are taking the place of half-life 3. Not sure why they didn't just call it Half-Life 3:Episode 1...

  • Real World Crysis Comparison

    • Section_Ei8ht
    • June 7, 2006 at 5:12 AM

    Found this via digg:

    [Blocked Image: http://img161.imageshack.us/img161/2922/comparison018mx4df.jpg]

  • Lion kills man in a zoo who claimed 'god will save me'

    • Section_Ei8ht
    • June 6, 2006 at 9:14 PM

    if you want to challenge the existance of God, I don't think this is the way to do it.

  • So if I have a song stuck in my head, I owe someone money?

    • Section_Ei8ht
    • June 6, 2006 at 6:41 PM

    This probably wont pass, though. Pretty much every slashdotter/digger has protested against it to the house, and im sure Microsoft and Google are gonna use their bought and paid for politicians to make sure this doesnt go anywhere.

    Hell, even if it did, who in their right mind would implement it? A file is cached a shitload of times between the webserver and the client browser, so goodbye streaming sites, and i dont think amazon, google, youtube, aol, yahoo, etc would want to pay for 20 licenses for the same file just so they can stream it to potential customers. And ISP's would have to fork over another high sum for simply delivering the content to you, seeing as how the streamed file would have to be cached on their servers as well, just so it can be streamed from the webpage to you.

    It is my conclusion that everyone on the MPAA/RIAA board of directors is insane. Their business model is crumbling, and this is all part of their last ditch effort to halt innovation simply because control is slipping away from them with every passing day.

    The **AAs need to die horrible, bankrupt deaths.

  • anyone else having crash problems with HL2 Episode 1?

    • Section_Ei8ht
    • June 5, 2006 at 9:04 AM

    whats yer hardware there, klein?

    I haven't had this problem with anything steam, but I did have it (and still do, occasionally) with doom 3 tech. Quake 4 liked to lock up like you describe, and I would have to ctrl-alt-delete to task manager and wait about 30 seconds for it to respond again, at which point it took about 5 minutes to actually get it to kill the game. A normal reboot would temporarily fix the problem, but the next forceware drivers fixed this problem (doom 3 editor crashed on start up a few days ago, but i think that was a fluke).

    Id say see if it happens on other source tech, and then either try a video card driver update or rollback.

  • de_troit for CS:Source

    • Section_Ei8ht
    • June 5, 2006 at 8:56 AM

    very nice. agreed on the displacements thing.

  • Mapcore Book Club

    • Section_Ei8ht
    • June 5, 2006 at 4:57 AM

    e: The Story of a Number by Eli Maor

    Yeah, I'm a geek. Seriously, though, if you have an interest in math, this book is really interesting (you know, what with e being the most important number ever).

  • Mapping as a real-world construction tool

    • Section_Ei8ht
    • June 4, 2006 at 12:42 PM
    Quote from RD

    Also dont you need a license to be able to use asource or hl1 engine for business purposes?

    Only if you make money off of the material made with source tech.

    I did something similar a few months ago. My former employer was going to build a paintball field and needed to sell the idea to a few investors, so I drafted up a source level in hl2 of the paintball field which he then showed to the investors as a "here's how it will all look in the end" kinda thing.

    They bought the idea, and I drafted up blueprints for it. The workaround was, I was paid for the drafting of the blueprints, and not the drafting of the source level. I didn't argue that the paycheck for the blueprint drafting was larger than it was supposed to be.

    Of course this was a small project and the level only took about two days to build and it was kind of a spurr of the moment thing. On the larger projects, or even a full blown business based on this kinda thing, you might not get away with it.

  • Snake on a plane!

    • Section_Ei8ht
    • June 3, 2006 at 9:57 PM

    Its all hollywood propaganda to promote the flick

  • Ouch...

    • Section_Ei8ht
    • June 2, 2006 at 11:48 PM

    I think this guy is over-reacting. Everyone does this these days. The most important thing is that everyone who has their work featured on this magazine now has something really kick-ass and impressive to put in their portfolios.

    Who cares if the mod never comes out or is only x far along at time t. Even if the mod becomes vaporware, everyone who worked on it got something out of it. Whoever made those models and levels can now say "My work was in a frontpage article in CGW".

    [sarcasm]

    Cry me a river over some photoshopped "in-game" screenshots, because god knows nobody on these forums has any idea what a Sharpen Filter is.

    [/sarcasm]

  • Half-Life 2: Episode 1

    • Section_Ei8ht
    • June 2, 2006 at 5:40 PM

    Some parts felt like reused hl2, but for the most part it was quite fun. I really enjoyed the whole Alyx thing. The subtle connection between her and Gordon is enhanced to a nice point (the little things, "zombine... get it?"). Got a little bored with the dark parts of the game. For about an hour it felt like I was playing Doom 3.

    Well worth it. Sadly, the Episode 2 preview kept crashing my steam.

  • DM Ravenholm Center

    • Section_Ei8ht
    • June 2, 2006 at 5:35 PM

    well, you gotta give him credit for not acting like its his own work.

  • Rockstar Vienna closed

    • Section_Ei8ht
    • May 27, 2006 at 10:40 PM

    Yeah it sucks. Happened to me once. Was supposed to have a meeting with the boss to see where things were gonna go after the project was finished. Fucker never showed. Was sitting in my car in snowy parking lot for about an hour before I left to go to school.

    Of course I was an independent contractor, but I still no longer had a job.

  • [warning]people should protect their files better

    • Section_Ei8ht
    • May 27, 2006 at 10:31 PM
    Quote from Thrik

    While you're right in saying that it's not a standard, I must point out that your claim of Google not obeying robots.txt is nonsense. Google does obey them; have a look in the official support database and you will see evidence of this, and Google even uses robots.txt on their own sites at times. Almost all respectable engines will obey robots.txt, only leaving the smaller ones that much fewer people use and various other crawlers such as those operated by Blog scourers. I'm not sure where exactly you got your facts, but they're wrong.

    Yeah, they probably are. I'm basing this off of something that happend at work a few years ago. A client site kept getting thrown offline because the spider would poll every single page in the inventory (poorly written asp code). Now that I think about it, the sysadmin there was probably too stupid to config the norobots file correctly. But it wasnt my job to fix it, I'm just going off of what he told me (You know, one of those bestfriend's-sister's-boyfriend's-uncle's-cousin's stories )

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™