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  3. Section_Ei8ht

Posts by Section_Ei8ht

  • Phones

    • Section_Ei8ht
    • November 5, 2006 at 4:16 AM

    Some shit generic LG phone that game with my plan. I get a new phone every two years, and my 2nd year mark is this month. Think I might get a Chocolate.

  • web hosting service

    • Section_Ei8ht
    • November 5, 2006 at 1:22 AM

    http://www.flashlevel.net

    http://www.2advanced.net

    used them both before, worked great. Perfect for portfolio sites, not so much anything larger.

  • Question to the pros

    • Section_Ei8ht
    • November 3, 2006 at 2:18 PM

    I usually go for $20 per hour, but then again, I don't have a degree so I can't really charge more.

  • Portraits at a Power Plant

    • Section_Ei8ht
    • November 3, 2006 at 4:43 AM

    Much better without people

    The second one is teh sex.

  • Sub Surface Scattering

    • Section_Ei8ht
    • November 3, 2006 at 4:37 AM

    I've messed around with it in maya. Jeff Patton has some pretty amazing examples on his page

    http://www.jeffpatton.net/Max7/index.html

    http://www.jeffpatton.net/Max6/index.html

    I know the feeling. Its quite a bitch to find anything remotely coherant about advanced mental ray stuff.

  • Now playing

    • Section_Ei8ht
    • November 1, 2006 at 8:21 PM

    Empire at War: Forces of Corruption

    Splinter Cell: Double Agent for Xbox 1

  • W.I.P. Critique

    • Section_Ei8ht
    • November 1, 2006 at 7:01 AM

    Chuck, man, where the fuck have you been?

    Looking good, as always.

  • Now playing

    • Section_Ei8ht
    • October 30, 2006 at 6:15 PM

    I found out that Double Agent is entirely different on Xbox than it is on 360, so I'm playing the xbox version now. The 360 version was sweet and all, but the xbox one is playing much much better. The 360's coop sucks compared to the xbox's, and the gameplay is more like chaos theory.

    Not that I'm saying that the 360 version sucked, quite the contrary, the 360 version was badass, but the xbox version just has so much more (there is a hell of a lot more story), but if you could only get one version, I'd make it the xbox version.

  • New S.T.A.L.K.E.R screens! :D

    • Section_Ei8ht
    • October 28, 2006 at 7:47 AM

    Wow, those screenshots actually are looking a little dated. Doesnt change the fact that I really want to play this.

  • Now playing

    • Section_Ei8ht
    • October 27, 2006 at 8:50 PM

    Just finished Splinter Cell Double Agent on 360, and it was quite sweet, playing through it again on Hard. I still think Chaos Theory was the best one.

    Afterwards I'll finish playing Splinter Cell Essentials on PSP, even though from what I understand, its not canon with the series, which kinda pisses me off (of course, whether or not its truly canon depends on what Splinter Cell 5 says happened in Splinter Cell 4).

    Damnit, Klien, tell them boys over at the Splinter Cell team to hurry up and get 5 done!

  • Japan Photos

    • Section_Ei8ht
    • October 10, 2006 at 1:53 PM

    nice!

  • Overrated things (or maybe I just don't get it?)

    • Section_Ei8ht
    • October 8, 2006 at 12:13 AM

    1.) Wont play world of warcraft because I know I'll get addicted to it and become what was depicted in south park.

    2.) I use skype constantly. I only use it to talk to the bms dev team on skype, i never use it for something i have to pay for.

    3.) agreed.

  • South park episode about world of warcraft

    • Section_Ei8ht
    • October 8, 2006 at 12:10 AM

    its funny cuz its true.

  • CONGRATULATIONS FERRET!

    • Section_Ei8ht
    • October 5, 2006 at 12:28 AM

    Congrats!

  • How to Disarm an Atomic Bomb

    • Section_Ei8ht
    • October 2, 2006 at 6:55 PM

    You know, because you never know...

    http://wired.com/wired/archive/14.10/start.html?pg=12

    Don't forget step 5!

  • WIP in WIP, post your level screenshots!

    • Section_Ei8ht
    • October 2, 2006 at 9:29 AM

    I wouldn't change a thing, JeanPaul. I love it!

  • Math makes pretty pictures (Mandelbrot Set)

    • Section_Ei8ht
    • October 1, 2006 at 10:54 PM

    Thanks for the comments

    The math involved wasn't all that complex. The last math course I took was calc 1. The hardest part was converting pixel coordinates to cartesian coordinates. The point of the assignment was more to get us used to working with the fundamentals of OpenGL (kinda need those for an OpenGL class )

    The rendering time depends on how many iterations you use to test whether or not a point is in the set; the more iterations, the more exact you are to a true mandelbrot set. I'm using 1000 iterations through the function to determine if a point is in the set, and if you zoom in to the center where all points are in the set, it becomes 1000 iterations for every pixel on the screen. I'd imagine with a few optimizations and alterations, this could be easy to render for sprites.

    e-freak, I like your idea about a photoshop plugin. It would give me an excuse to learn how to make them

  • Math makes pretty pictures (Mandelbrot Set)

    • Section_Ei8ht
    • October 1, 2006 at 2:53 PM

    So, for a computer graphics course at college, i wrote a quick program that uses C++ and opengl to display a Mandelbrot Set.

    A Mandelbrot Set is an infinitly complex fractal, so if you "zoom" in on the edge of the set by any factor, the edge remains complex. For more about Mandelbrot Sets, check out the wikipedia article

    My favorite part of the set. Its a renormalization of the set that occurs in the negative quad on the x axis (not sure what the zoom factor is):

    [Blocked Image: http://www.sectionei8ht.com/images/mandelbrot1.jpg]

    Download: MandelbrotSets.exe

    glut32.dll (put this in your windows system32 directory)

    Its pretty simple. An 800x600 window opens and displays the set. You can then use the left mouse button to zoom in on a particular point (factor of 2), the right mouse button to zoom out on a point (again a factor of 2), and the middle mouse button to reset the display to what it was on startup.

    The colors are defined in the code based on how many iterations the pixel is away from the set. As of now, if you want to change the color of the image, you would need to modify the source code.

    A note: If you zoom in far enough, you eventually get to a point where the precision of numbers in the computer is not great enough to perform the calculations, and the image gets extremely pixelated. Also because of the blue color scheme, the closer you get, the harder it gets to distinguish between what is in the set and what is borderline of the set. Changing the colors would fix this.

    If anyone cares enough to want to have a look at the source code, let me know, and I can send it to you (my prof asked me to not make it widely available, because he and other profs use this as an assignment quite often)

    Enjoy. Its worth about 2 minutes of fun. (maybe one of these days I'll add to it with zoom transitions, ability to change colors on the fly, etc.)

    [EDIT]

    Forgot about the glut32.dll. I added a link above.

  • Alan Wake

    • Section_Ei8ht
    • September 30, 2006 at 8:03 AM

  • Please help me volounteer work I need 2 props only!

    • Section_Ei8ht
    • September 26, 2006 at 5:14 AM
    Quote from Squirrelly

    It doesn't count as 'many people involved' when you steal the work without explicit permission.

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