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  3. Section_Ei8ht

Posts by Section_Ei8ht

  • Use of CZ content in Half-Life modifications

    • Section_Ei8ht
    • May 23, 2007 at 5:16 AM

    Valve probably wont care, but afaik this violates many terms of service. In taking an asset from CZ and putting it in a mod for HL, you are allowing people who do not own CZ to access and use materials from a game they do not own. In a sense, you are distributing copyrighted material (albeit very small amounts) to people who may not own the game.

    I've had to deal with this matter before. I personally dont care one way or another, I'm just telling you how lawyers see it (US lawyers, that is). Valve most likely wont care, but there are other publishers/devs that are much more anal about this sort of thing.

  • Teen Arrested for Counterstrike Map

    • Section_Ei8ht
    • May 3, 2007 at 3:09 AM

    I guess the people down in texas never saw or read Minority Report.

  • Factory Rooms

    • Section_Ei8ht
    • April 30, 2007 at 12:45 AM

    Holy crap! nice!

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Section_Ei8ht
    • April 26, 2007 at 7:48 PM

    Not sure what you're talking about, PhilE. I kinda like the base architecture. Its got some potential. Keep it up.

  • The toughest game levels/missions

    • Section_Ei8ht
    • April 26, 2007 at 7:42 AM

    Trying to get 5 gold stars on Jordan in Guitar Hero II (on Expert).

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Section_Ei8ht
    • April 26, 2007 at 7:40 AM
    Quote from Grin

    How did this... I didn't notice this thread at all before now. Damn and I would have liked to participate in something like this.

    You and me both

    I just wish I had time to do this, damn school. All the maps are looking very nice!

  • Wanted: Random models for my uni programming project

    • Section_Ei8ht
    • April 24, 2007 at 1:32 AM

    I don't have any models to offer, but I'm curious about the project. I'm assuming you used DirectX and managed C++?

    Any possibility of open sourcing your code?

  • How many of you wore a suit to your interview?

    • Section_Ei8ht
    • April 23, 2007 at 9:02 PM

    thanks for the replies, all. I kinda figured it all depended on the job you were going for. The two interviews that got me both my jobs I dressed very casual (blue jeans and a t-shirt).

    I realize that all this suit talk is for getting a job at a big corporate place, but I only wanna work in the game industry

  • How many of you wore a suit to your interview?

    • Section_Ei8ht
    • April 23, 2007 at 8:35 AM

    I would like an honest poll here. How many of you that currently have a job in the game industry in any position wore a suit to the interview that got you your job?

    I only ask because I have had two professional jobs in the web development industry, both of which hired me because of my portfolio rather than my willingness to wear a suit, but I'm being constantly hounded by my university professors that wearing a suit is mandatory to every job interview. I'm tired of hearing it from professors who are preparing me for a job as a cubicle code monkey. I want to hear it from people that actually work in the industry I'm trying to get into.

    My personal feeling is that if your company is shallow enough to the point where you're going to hire me based solely on my willingness to wear a suit, then I really dont want to work for you. Am I wrong to feel this way? (keep in mind that never at any point in my life do I want to work as a cubicle dweller for corporate america. I only plan on working in the game industry or as a college prof.)

  • A Combine's Life is recruiting!

    • Section_Ei8ht
    • April 23, 2007 at 8:13 AM
    Quote from reonid

    It's easier to create complexed characters from NURBS rather than from POLIES because it gives easy detail control.

    um, subdivision surfaces?

    Quote from von*ferret

    Polygonal modelling gives you just as much control if done properly, and in my experience been less taxing on the computer.

    QFT. Polygonal calculations are much less taxing because thats all done via the graphics cards. Spline math is much more taxing because its all done via the cpu rather than being dumped on the graphics card because its an entirely different kind of math.

    Good luck with the mod, btw. sounds cool.

  • Stalker (the movie) - game based on it?

    • Section_Ei8ht
    • April 3, 2007 at 3:37 AM

    If you liked the movie, you should read Roadside Picnic, the book the movie was loosely based on.

  • S.T.A.L.K.E.R is G.O.L.D

    • Section_Ei8ht
    • March 25, 2007 at 7:48 PM

    I've only been able to play it for about an hour so far. Damn university crunch time

    Me wants SDK.

  • S.T.A.L.K.E.R is G.O.L.D

    • Section_Ei8ht
    • March 24, 2007 at 4:43 PM

    brilliant game, nuff said.

  • Crysis editor

    • Section_Ei8ht
    • March 5, 2007 at 7:55 AM
    Quote from Izuno

    Not that I'm mapping anymore, but damn straight. I can't even do single screen anymore with my consulting work.

    so true.

  • Now playing

    • Section_Ei8ht
    • March 5, 2007 at 5:17 AM

    Uplink,

    DEFCON,

    Darwinia.

  • S.T.A.L.K.E.R is G.O.L.D

    • Section_Ei8ht
    • March 4, 2007 at 3:24 AM

    I just had a nerdgasm.

  • Now playing

    • Section_Ei8ht
    • February 24, 2007 at 7:28 AM

    We started playing DEFCON between classes and Red Alert 2 between classes, as well as Guitar Hero I and II. All of them excellent games, but DEFCON is definitely the best.

  • Splinter Cell: Double Agent

    • Section_Ei8ht
    • February 13, 2007 at 6:08 AM
    Quote from st0lve

    So playing on "next gen" and current gen is basicly 2 different versions of the game?

    Yes. And they are both excellent games.

  • Splinter Cell: Double Agent

    • Section_Ei8ht
    • February 11, 2007 at 8:31 AM

    the PC version sucks. Its buggy as hell and unplayable.

    The Xbox 360 version is great, it puts on a completely new style into splinter cell thats different but welcome. And it doesnt crash or have nearly any bugs.

    The Xbox, GC, and PS2 versions are also great because they are completely different games. The may not look as good, but they are just as fun to play because they reuse the gameplay of CT that worked very well.

    My recommendation, get the 360 and Xbox versions. They are both amazing games. Dont go anywhere near the PC version, because its just a port of the 360 version with a thousand bugs added to it.

  • Get a degree or not ?

    • Section_Ei8ht
    • February 9, 2007 at 6:08 AM

    I wouldn't trade the last three years of my life for anything. If I was getting paid to go to college, or someone was paying for me, I would never leave. Best experience ever.

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