QuoteI've unlocked the old Lara model from the original game, I don't remember her looking that bad...
Her boobs were all of 3 polygons.
QuoteI've unlocked the old Lara model from the original game, I don't remember her looking that bad...
Her boobs were all of 3 polygons.
Commander Keen
yeah, I bought the id super pack on steam. Man, this takes me back.
tighten up the graphics? What does that even mean?
Quote from e-freakImagine Sam Fisher would have died in SC2 or 3 and they could have made up a new cool story in Double Agent with some kickass guy who is not "mr. save-america" and give him new aspects. sure it would not sell just upon the name but if it is as kick ass game it would sell without stretching series...
That's like saying they should kill off Jack Bauer and have Mike Doyle be the lead in next season of 24. We didn't start to see the human side of Fisher until Chaos theory. There is so much more of the Sam Fisher character to explore.
I heard that ubisoft was pushing for an october of this year release, but that can be taken with a grain of salt.
Either way, I can't wait.
I wrote this as a note on my facebook. If I had a blog, I would have written it there.
QuoteDisplay MoreSo for vacation every year, I go to a thing called Quakecon. It's a 3-day 3,000 person LAN party sponsored by all the computer hardware major players and id software (the guys who made the Quake, Wolfenstein, and Doom games). This year is my third year attending, and it is the best vacation a geek can get.In this day and age, what do you do when you need directions from Point A to Point B? Well, you could get out the atlas and do it by hand, or you can go to either Google Maps or Mapquest and have them do all the work for you. Being the geek that I am, I trusted Google Maps to get me from Kenosha, WI to Dallas, TX. We printed out directions and disembarked for the 16 hour drive that was ahead of us.
The drive went well through all states (Wisconsin, Illinois, Missouri, Arkansas) until we got to Texas. The first incident was hardly anybodies fault, unless you want to blame Mother Nature. Quakecon decided to schedule itself for the one week of this year where the ourskirts of Dallas are underwater. And by that I mean: About 70 miles outside of Dallas (on the home stretch of the trip), it started raining... Then it started pouring... Then... rather than the old man snoring, the fucker decided to chug 30,000 Gallons of water and take a massive piss. It felt like we were driving through a hurricane. I could not see but 5 feet in front of me, and all that I could see was the ghost of the tail-lights of the car in front of me. At one point, going over a bridge, I got splashed by the car in the adjacent lane, and blinded me for about 10 seconds. Here I am, on a bridge, in the middle of what seems like a tropical storm, with a guardrail on my left, and a car on my right, and I can't.see.shit. I thought I was going to crash into something, but lucky, my hands locked on that steering wheel and it didn't budge. We decided it would be best to pull into a gas station and wait for the storm to die down, which we did. We waited for about 30 minutes until it died down, and then we continued onward.
With only about 20 miles to go, we entered downtown Dallas. For those of you that have never been to downtown Dallas, it becomes a cluster-fuck of highway exchanges, but never fear! I had my trusty Google Maps directions to guide me! So we follow the directions to the tee, and when we get there... wait... where's the damn hotel? What the fuck? It's the same hotel as last year, why isn't it here? I remember what the hotel looks like... but it's not fucking here! At this point, I started freaking out. We checked our trusty atlas, figuring out where the hell we were, then called the hotel to ask for directions.
Turns out that Google Maps though the hotel was in a different place. Now, I understand that Google Maps can be slightly off. You know how you look on the satellite photos of your house, and Google Maps says it's the one three houses down? Well, in this case, it wasn't three houses down, or even three blocks down. Google Maps was off by FIFTEEN fucking miles. Unless the hotel decided to move itself 15 miles north, and then change its mind, all within a period of one year, Google fucked up. We had the directions from Mapquest for the previous year still in the car (why we didn't just use those, I don't know, but using Google Maps was my idea). Mapquest was right, Google Maps was wrong. FIFTEEN FUCKING MILES wrong, and in downtown Dallas, in a rainstorm, during rush-hour, fifteen miles takes awhile to make up.
But, we eventually made it, and now I'm in the Quakecon BYOC (Bring Your Own Computer) LAN party, and it's a blast. Time to stop ranting on facebook and start playing some games (I already got quite a few free t-shirts and shit, but the LAN is still young).
Peace.
Anyone else ever been lead astray by Google Maps? I've been talking to a few friends and they've told me some stories about Google Maps being completely wrong in the directions.
BTW: Quakecon this year is awesome. In a few hours, I'm gonna check out the Left 4 Dead beta ![]()
Saw it before. Cool stuff. It was made by the same demoscene guys (.theprodukkt) who made .kkrieger (the FPS in 96K)
I only really play Guild Wars, but if you're coming from wow, then Guild Wars will seem waaaaay too simple.
story: http://%7boption%7d
found via digg: http://%7boption%7d
QuoteDisplay MoreAn armed gang of four kidnapped one of the world's top RPG gamers after one criminal's girlfriend lured him into a fake date using Orkut, Google's social network. After sequestering him in Sao Paulo, they held a gun against the victim's head for five hours to get his password, which they wanted to sell for $8,000. And yes, the story gets even better.
Surprisingly enough, after five hours the hostage wasn't talking. The group leader had a gun against his head all that time but the guy didn't say a word. At that point, the crooks gave up and decided to let him go. The brazilian police then caught the four suspects, aged 19 to 27.
According to the police, the captive is the world leader in GunBound, a turn-based RPG-style multiplayer online game. Developed in South Korea, in this artillery game you get more experience points, offensive and defensive capabilities depending on your skills during battle, as well as money to buy more weapons, armor and all kinds of gear for your multiple avatars. You can only play with one of your avatars each time, but all of them belong to a single account.
The game looks to be quite popular, so the four gangsters decided they could make some quick cash if they kidnapped him to steal his user. Their plan: use one of the criminal's girlfriends, called Tamires, to get him into a date using Google's online social network Orkut, which is also extremely popular in Brazil. After contacting and seducing him, she told the GunBound wizard to meet her in a shopping mall.
But she never appeared. Instead, Igor the boyfriend did. Gun in hand, he abducted and held the player prisoner, planning to rely the password to his mates using a cellphone. Against all odds, our hero (or very stupid guy) resisted. Probably using some Stamina +357 spell. Or a Big Cojones +577 mana potion.
Whatever he did to resist the torture for a stupid game password, boys and girls, there's a moral to this story: if you live in Brazil, keep playing Tetris.
At first I thought this was messed up, but then I read the part about it being in Brazil (sorry Mino
).
[edit]I also find it funny how they call GunBound an RPG
Quote from ChopperDaveI've done a crap load of interviews (all for programming positions though), so if you have any more specific questions you can shoot me a PM, and I'll tell you how they all went sideways
.
Just out of curiosity, what kind of questions did you get asked during your programming interviews? Did a lot of them give you on the spot questions like Write a modified quicksort that has a worst case of O(n lgn) college type questions, or was it more casual, software engineering type questions?
I only ask because in a few years when I get my degree, I'll be in many situations like that and I have no idea what to expect. Just looking for a little head's up ![]()
Chaos Theory does have the best soundtrack of all the SC games, but Double Agent gets the job done. The Iceland and HQ themes are the best of the DA stuff, but as for CT's soundtrack goes, Ruthless and its reprise are the best, by far.
I've been listening to both at work all day today. I find them to be quite motivating.
did a bit of googling, found this: http://www.behaviormusic.com/artists/mi ... /music.htm
Quote from hessiand he would require a book covering programming paradigms like MVC. programming is not only to hack some code. al lot of work is designing the correct software architecture. so i would give the adivce to start with some hacking, but before getting serious he should try to understand basic concepts of how to organise code/software
I realize that this is in the modeling forum and now kind of out of place, but regardless...
If you want to learn about game specific MVC design and implementation, then I recommend Game Coding Complete, 2nd Edition. It was written by the lead programmer of the Ultima games. If he still wants to focus on programming, then I recommend an intro to C++ book to learn the basics of code hacking and algorithms, and then move up to the game coding book.
Its a great read. Focuses more on the design and implementation aspect rather than teaching you how to code it, but its written for someone who already has done a bit of coding.
Anyway, sorry for the side note. Back to modeling mumbo-jumbo ![]()
[edit]
Also, for anyone that cares, heres a great book that will get you started on learning C++. C++ How to Program. It starts off by pretending you know nothing about coding, but does well to work its way up to more advanced stuff. I really only read the last half of the book and breezed through the first parts. I just needed to pick up on the differences between C++ and vm managed languages after spending three years coding exclusively in them (Java and C# mostly).
I'm done now, I promise.
If you want to do the art stuff, you dont need programming, but if you want to do game program, then you'll want to pick up an introductory C++ book. its a bit harder to learn than managed languages, but its worth it if you're in it for the long haul. Plus, its pretty much the game industry standard language.
From http://%7boption%7d
Full Interview (German): http://%7boption%7d
QuoteDisplay MoreWill Wright: 'Sequels and clones are bad' [News]
Uploaded By: Mark Podd | Published at 16:59 (GMT) on Friday, June 29, 2007
Sims father speaking out against sequels? Surely not?
Spore developer, Sims creator and all-round industry icon Will Wright has criticised the steady flow of clones and sequels in gaming and has warned that games developers must start innovating now if they’re to avoid trouble down the line.
Speaking in an interview with Stern.de, Wright, when asked of his feelings on the number of sequels and copycat games found in the games industry, said: “Yes, this is indeed a bad development. It seems that it’s preferable to play it safe rather than be creative. At the moment, this seems to work. But for how much longer? Besides, there are simply too many games on the market. As a result of this, many great games go straight under.”
Although Spore is currently still in development, Wright was still quizzed on whether there’d be a point to developing a sequel to such an open-ended game: “Well, I’m not sure about that yet. You could be right, though.” Going on to mention that the money a sequel would earn “isn’t so important” any more.
Wright also stated that he was no longer playing, or working on, The Sims: “I usually accompany my games for about five, six years. Further developments or sequels are then handled by our producers. I must then simply approach a new project.”
Spore, the life simulator Wright is currently working on, has thus far only been confirmed for the PC, although it has been the subject of frequent rumours linking it with next-gen console such as the PS3 and 360.
While I agree that many sequels and remakes turn out pretty crappy, there are a few great gems out there that really out-do their predecessors. We could use a bit more innovation in the industry than we currently have.
Its also kind of funny how ironic it is to have this statement coming from the man behind the dozen or so Sims expansion packs and the 4+ Sim City games...
Discuss.
Pretty much the only thing I use my phone for is to call people to tell them to get on skype so we can talk there ![]()
(And of course, the obvious use of someone calling me in an emergency...)