-Would you like to play a game of lucky hit!?
-No thanks man im cool
-How about a game of lucky hit!?
-No im cool man
lol those are hiliarious, i would buy it except i would bet they put all the best material in those previews.
-Would you like to play a game of lucky hit!?
-No thanks man im cool
-How about a game of lucky hit!?
-No im cool man
lol those are hiliarious, i would buy it except i would bet they put all the best material in those previews.
MMORPGS are an odd game genre.
When you are actually playing them, you are never enjoying it, its more like life. You continue on with the expectation of things getting better if you keep going.
"Ive been killing rats of handsome appearance for 10 hours and i think my brain is hemorrhaging, but everything will be better once i find the sword of senseless destruction."
I downloaded the free 15 day trial of asheron's call 2 one night kinda recently without really expecting to play it. And now 2 weeks of my life are gone with nothing to show for it but carpal tunnel syndrome and the sword of senseless destruction in a locked account.
Im now considering buying WoW, to the future chagrin of my friends and girlfriend in particular. But likely i wont because im a cheapskate and my sense of justice prevents me from paying 15$ a month for "server maintenance." Someone ought to sneak into the everquest server room at night and maintenance their servers with a baseball bat. But then all the zombies would be released from their basement apartments and the world would no longer be habitable for "topsiders."
i would use a bevel just because its so difficult to create that by hand, but afterwards i would enhance the edges of the bevel with dodge/burn as fit. Also erase little knicks out of the surface edge that is being beveled so you dont have that perfect edge that makes it look so CG.
ok apparently i should have been more clear, i meant it doesnt tile without artifacts. so THERE! JERKS!
[Blocked Image: http://img57.exs.cx/img57/5564/show_madness.jpg]
i consider that to be a major artifact. The top section is with the artifacts removed and the old highlights replaced.
it wasnt the degree it was the 3dmax experience that put me off. I have a phobia of the floating-point, grid-free madness of modelling. Ive tried several times to conquer it but every time there happened to be a spider on my mouse and i couldnt start.
At the risk of being pelted to death with VHE hammers and tickled to torment with photoshop feathers... whats the point, only neanderthals still play hl1 SP. This is just an elaborate excuse for all the texture artists to show off how sexy they are. A mod should change the title to something more appropriate along those lines.
And btw stolve, that doesnt tile i can tell you right now
/shudders in expectation of crushing blows
heyyyy u work at ubisoft montreal, i spent awhile considering applying there. They stressed inside out knowledge of 3dmax and a bachelors degree for every position there but mopping the floors tho so i pussied out. Im from toronto btw.
well by posting the portfolio i got a pm relating to a different project which i will evaluate and then ill form a decision shortly, both of the mod projects seem very promising so it will be a tough choice.
There is something i developed for this exact situation when i stumbled into this problem, it involved two things (which were thoroughly planned but never used due to laziness) Ok first you need to create the player boundaries. What you do is set up some moderately fast traffic around the block, then just on the road you set up a cordon of brushes which bounce the player back if he contacts them, and also triggers a sound of some angry new york cab driver yeeling
"get off the road assshoooooooole"
as if he was driving past. Get a few different sounds which can be triggered. Its believable and simple.
Next up you want to create the illusion of those city streets stretching on for miles. Well what you do is build a very long extended section of the street... far more than you can actually put in performance-wise. Then what you do is figure out the probable angle and position from which the player will be looking down the street when he looks that way. And you stare in that exact direction and take a screenshot of the long roadway in ultra high-res. Then you cut off a major section of the street, and you use the screenshot of the road to cap the street, like an old-fashioned theater backdrop.
But what you are fighting in this trick is parallax, he is the enemy. Paralax is the visual discrepancy in the movement of scenery or objects relative to the eyes of the viewer. For example, if you are driving down the new york road i was mentioning, and you look out the window, you will see all the objects closest to you appear to move the fastest, the streetlights, etc... whereas the buildings farther back seem to move much less relative to your perspective.
The way it relates to this is that if you are staring down your faked long street, and you move your player over several feet, you will notice how the buildings which are actually mapped seem to move and change in shape, whereas the background doesnt (a flat surface cannot exhibit parallax motion). I know this all must seem obvious, but trying to battle this effect is NOT. One advisable thing is to set up objects in the foreground and right at the border where the backdrop meets brushes that at least partially blocks the players view.
BUT! if you put a big object directly in front of the backdrop, it exhibits very strange visual effects. It makes the player be able to tell that the big truck in front of the backdrop is indeed in front of a backdrop simply because when he moves side to side, the streetlight that is supposed to be 50 feet behind the truck seems to have the same parallax motion as the truck...very bad. The farther back you put the backdrop as well, the less relative parallax motion the player will see, but the more polys you will have to draw, this calls for balancing.
It may seem daunting, but this is an incredibly effective trick if done carefully and properly, the proof is in how many times youve seen this done in movies and not known it.
well im canadian myself but i read alot of literature so i tend to use the proper spelling for words.
honour
armour
realise
trolly
humbug
and so on...
Americans were too stupid to figure out how to spell words properly when they developed their own printing industry so they just changed some words to spell the same as they sound when spoken. End of mystery.
this is all HL1 mapping material, if i join i would be working for the hl2 not the hl1 version.
Here's my standard sorta portfolio
Map samples--
[Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/map1.jpg]
[Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/map2.jpg]
[Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/map3.jpg]
[Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/map4.jpg]
[Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/map5.jpg]
Texture samples--
[Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/tex1.jpg]
[Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/tex2.jpg]
[Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/tex3.jpg]
[Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/tex4.jpg]
[Blocked Image: http://www.csbanana.com/ubehagelig/ubefiles/s_p/tex5.jpg]
This is all rather out of date material, soooo.... just pretend im like 10% better than what you see in the pics :wink:
EDIT>> oops, neglected to credit, all the models were produced for me by mars "ginsengavenger" jokela, with one exception for the dragon model which is produced by [builder]oma. But with exception to those models, every single texture or sprite and of course all the geometry is my work.
[insanely long rant]
Conspiracy theories such as these make me think back to when i was 11-12 years old and i saw a site on the internet showing a glut of evidence purporting that the moon landings were faked (this is well prior to the infamous fox special) the evidence was in such bulk and seemed to use such clear logic i was convinced. About a year later i saw a different site written by a team of space specialists in different fields directly disputing the original moon landing conspiracy site. They systematically destroyed every point of controversy in the original site. And afterwards i felt so incredibly foolish that i had actually entertained the thought that perhaps the greatest achievement of mankind in all history was faked.
You then realise how easy it is to create a seemingly invincible argument by very selectively using information (such as the witnesses in the pentagon video.) And you realise how easy it is to lose sight of the massive evidence that convinced people in the first place, especially if you are already inclined to disbelieve. Some conspiracy theorists are in alot of ways LESS analytical of information, because they are always disinclined to believe any information they may recieve from certain outlets regardless of common sense. So it can go in both directions, complete belief and complete skepticism, both radicals are illogical, the logical person can analyze a case on its individual merits. And perhaps the greatest tool of logic of all is Ocam's razor, what is more probable:
A) The government was able to convince half a billion people that a jumbo jet had crashed into the nerve center of their country. Hundreds of people including the afore-mentioned airliner were magically erased from time and space. The world's largest and most active media/press corps were unable to sniff a hint of this. People who were there and saw the events didnt happen to note that a plane didnt in fact crash into the pentagon. Some guy in his basement pieced together all these carefully hidden facts when nobody else in the world could figure it out.
or the other option...
B) A plane did in fact crash into the Pentagon
Decide for yourselves...
But then again you had better not believe me, because i could be working for "them" :wink:
[/insanely long rant]