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Posts by csharp

  • dm_elysia

    • csharp
    • March 13, 2005 at 8:33 PM

    That same thing others said..

  • HL2 mods with Photoshop CS and 3ds MAX

    • csharp
    • January 30, 2005 at 9:46 PM
    Quote from MagicTMP

  • bored ol makes a windmill

    • csharp
    • January 30, 2005 at 9:40 PM
    Quote from KidDynamite

    omg you even rendered a player model with it, WHAT MOD IS THAT! Survelance Mod for HL2?!?!i wanna visit one of those and hang onto the windmill part and swing around wheeeee

    it look more like hl1 with some noise

  • de position

    • csharp
    • January 30, 2005 at 9:38 PM

    it looks like combine of de_tides and de_piranesi, but its still cool.. Maybe there are too many trees, you should remove some.. Nice w0rk nexus

  • Its growing!

    • csharp
    • January 30, 2005 at 9:37 PM

    Now it looks like D3 plastic render

  • Doll

    • csharp
    • January 30, 2005 at 9:36 PM

    thats scary, but i love it! keep it high..

  • [WIP] q3_Technicastle

    • csharp
    • January 30, 2005 at 12:34 AM

    Very cool map!

    btw, is there a lot of q3 servers/players?

  • Its growing!

    • csharp
    • January 29, 2005 at 1:36 PM

    something that goes right to waste-basket

  • New game "Miasmata" looking for mappers.

    • csharp
    • January 27, 2005 at 8:00 PM
    Quote from gunrunner

    actuallly, there are many more game modes other then the ones you listed that we're planning to incorporate, hopefully at least 20 unique game types, so that if we have per-se 20 maps, they can be reused with different game modes to keep things interesting.

    so you do have CTF mode?

  • New game "Miasmata" looking for mappers.

    • csharp
    • January 27, 2005 at 2:20 PM

    hmm, what kind of mp is it? CTF (Capture The Flag) Would be nice, and also dm and tdm, but there are many modifications with those mp modes, but it doesnt mean anything

  • New game "Miasmata" looking for mappers.

    • csharp
    • January 26, 2005 at 10:38 PM

    do you have somekind of tutorial how to map that game it looks so fun that i have to make couple of maps to that

    Edit;

    And it is very great thing that u make maps for old eniges, those games will run on my comp

  • dod_pyrmont b2

    • csharp
    • January 26, 2005 at 10:36 PM

    hmm, it looks like a hl2 sp maps i like it

  • Mapcore Members

    • csharp
    • January 26, 2005 at 10:35 PM

    i need to write more

  • Game Soundtracks

    • csharp
    • January 25, 2005 at 8:56 PM

    Where the hell is that mario bros 3 ?!

  • First Texture Ever.

    • csharp
    • January 23, 2005 at 8:12 PM

    It is great:)

  • totally random texture thread

    • csharp
    • January 20, 2005 at 11:37 PM
    Quote from Centrum

    Here's a dried mud texture.[Blocked Image: http://img120.exs.cx/img120/9770/samud21xn.jpg]

    Used photo as base and PS.

    UPDATE: How about now?

    2 photorealistic! try to make it look more like.. game texture

  • please be honest

    • csharp
    • January 20, 2005 at 6:08 PM

    i hate you because this thread :DD

  • mp5k

    • csharp
    • January 20, 2005 at 6:07 PM

    hothot

  • Another assault?

    • csharp
    • January 20, 2005 at 6:04 PM

    More pic's please!

  • TEXTURE CONTEST: ASIAN TEMPLE

    • csharp
    • January 19, 2005 at 10:45 PM
    Quote from slicky

    actually i really dont like the 2nd texture, i got lazy with the wood detailing for the base panel, you can see how i didnt bother to blend those layers together.funny how when you are developing your skills, all the work you did 3 months ago is total crap, and the stuff you are doing at the moment pwns everything, only to have those opinions repeat again 3 months later.

    True~~~[Blocked Image: http://mapcore.net/forums/images/icon/icon04-unreal.gif][Blocked Image: http://mapcore.net/forums/images/icon/icon23-texture.gif]

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