well i sure hope there will be updates to the modding tools voor hl2 especially the hammer editor has been pretty fucked by valve so many bugs that i have run into and as ferret said getting custom material into hl2 is pretty f*cked. i think valve made a big mistake with not making these things easyer.
Posts by rockdude86
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thats an headcrab?? weird shit hehe, dont think the fps would be a problem on this cause it doesnt seem to have that much detail or would it be such a problem that it is so big??
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Quote from DR@GONFLY
The release of the fixet version of this map (fixing vvis now)
and the release of my new map (dm_antrycon) will be with
high-dynamic range lighting.

Greetz, DR@GONFLY
how can you say that allready the effect hasnt even been released yet and we dont even know if it can be used in multyplayer and if it can be used then only a few will be able to use it so i think you might reconsider that
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NICE! but indeed ashame its that short. there is more right?? i remember i saw this coastline screen so there must be
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tnx ill pm one of them right away

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very nice map indeed (im the hybrid dr@gonfly is refering to in one of his previous posts in this topic) and i didnt want to say this but most of the geometry in this map has been created by me (sorry dude) when he just started learning hammer i gave him all of my work in progress shit and stuff i created and he has put a lot of pieces together and well i must say i was damn suprised when i saw my crappy old shit evolve into this!
what he has learned in just a few months took me ages to learn.i will help him to further optimize the map (eventhough i also dont know that much about it)
anyway, just one thing i want to say to all those mappers around here that are just starting to learn how to map: LEARN HOW TO USE GEOMETRY IN MORE WAYS THAN JUST SIMPLE BLOCKS! (sorry for the caps) and try not to stick to the half-life2 feel too much i really hate all those canals imitations (eventough some are pretty good)
much respect to dr@gonfly!
greets -=HybriD=-
(i know my names rockdude86 here. used it because of my email but since its not possible to change youre username (as far as i know) i thought id say this since this could be a bit confusing)
(edit)
seems i was confused with another forum with him talking bout me

me feels stupid
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lux good
lux damn good

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put the different islands much closer to each other and give it a really dark setting and this will rock your socks off

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getting better everytime i see it

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nothing faster than a instagib game ut2k4 with lowgrav and a gamespeed of 150%
especialy in the map antalus. -
waits for quake4..........
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good thing teh Best are Dutch though
hehehe HELL YEAH!
damn nice map!
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i believe its possible to make an object not usable by the gravity gun so that shouldnt be a problem. I actually think it could bring some interesting gameplay with it if you could use it like any object it would make the game a lot harder thats for sure

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there is a mirror somewhere in the posts
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really nice map
i agree on the textures they really are to blurry but i really enjoyed playing it. (when i first scrolled through pics and saw the first real photo i thought it was a source map
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nice map
only on the first 3 pics light doesnt seem to come of the lights :-? think it would be lots cooler if it would 
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aah so thats why when you run into an model (in any game) you many times dont seem to touch it

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unfortunately i have to agree with you tom

especially if you have seen the unreal engine3 movie from last E3.
i believe it would allmost take a complete team to create just one map for that engine or else it would take ages to finish one. dont know if thats a bad thing you would obviously help out each others problems much more easily but still think its a shame creating something on your own is much cooler i think
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i think its a shame that you dont do those things yourself

i see these things as ART and i believe you would have much more quality if you would do it yourself (if your good at it) and ofcourse no one knows better what you want for your map than yourself. but at the other hand i can understand that in a big company there isnt any room for this because you probably mostly work on the ideas of others.