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  3. rockdude86

Posts by rockdude86

  • park bench model . - download link inside

    • rockdude86
    • February 18, 2006 at 2:06 PM

    i agree with jynx, actually this could fit in nicely into my grale map when i compare the styles haha too bad im not planning in any benches :wink:

  • Trackmania Nations - get your track creation on.

    • rockdude86
    • February 17, 2006 at 4:00 PM

    how the hell can they even get away with something like that? its time governments start putting up laws for these kind of things. my god whats next after this?

  • Insurgency Media Update

    • rockdude86
    • February 17, 2006 at 3:42 PM

    siked!

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • February 17, 2006 at 3:34 PM

    simply amazing!

  • User Reference 3dsmax7

    • rockdude86
    • February 17, 2006 at 2:03 PM

    no problem man always willing to help people out if i can

  • User Reference 3dsmax7

    • rockdude86
    • February 17, 2006 at 8:14 AM

    you could download it with any p2p program like bittorent or whatever suits you as long as you register with them so you have a license

    http://%7boption%7d

    or you could go to this link http://%7boption%7d and register for a 30 day trial of 3dxmax8

  • Trackmania Nations - get your track creation on.

    • rockdude86
    • February 16, 2006 at 8:16 PM

    hehe yeah i remember that when i reinstalled the game last year i actually found out there was a key combination (dont remember what it was) wich would let you edit hills and water aswel so i had some more fun with that bug

  • Trackmania Nations - get your track creation on.

    • rockdude86
    • February 16, 2006 at 7:03 PM
    Quote from Oski

    Looks crazy, and fun.This is reminds me of stunts. But it looks somewhat better =). Anyone else here who used to build stunts tracks all day in your younger years?

    hell yeah! used to do that all the time went so crazy on it that my stunts folder was about 5 megs! YEAH freaking 5 megs hahaha

  • Forest Temple Corridor

    • rockdude86
    • February 14, 2006 at 11:07 PM
    Quote from skdr

    Haha you have no idea what you're talking about. If you haven't seen the effect ingame, don't say you can do it with advanced geometry, because you cant.

    There must be somekind of "shader" trick or something behind this. Could be interesting to try it it with Source if you get the basic idea how it is done.

    true

    (edit) send a mail to gary would be a nice fit for his mod :wink:

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • February 14, 2006 at 10:49 PM

    another one real early addition to the "cave"

    [Blocked Image: http://img114.imageshack.us/img114/6241/dmxgralecave016fk.jpg]

  • Aftermath: April 24th

    • rockdude86
    • February 14, 2006 at 11:55 AM

    that would suggest its episode one of the aftermath and they will probably not want that. "episode 2" will probably be about something totally different (or atleast i hope so)

  • Forest Temple Corridor

    • rockdude86
    • February 14, 2006 at 11:53 AM

    i dunno how it looks like but if they can do it so can we so if you put up some pics of it maybe someone will make it... 2 bad i dont have time for it myself i always like a nice geometry challenge

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • February 11, 2006 at 6:38 PM

    tnx man thats good to hear but youll get what you want and even more than that :wink: let just say im hinting here haha

    like i said more info later

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • February 11, 2006 at 4:52 PM

    tnx for the comments really apreciate that, heres some new pics (all brightend up abit to represent ingame look (edit) because of the white background the pics look darker, ofcoure...)

    [Blocked Image: http://img462.imageshack.us/img462/6519/dmxgrale00029he.jpg]

    [Blocked Image: http://img462.imageshack.us/img462/2583/dmxgrale00018kw.jpg]

    as you can see in the first pic i havent made a 3d skybox yet, also the lighting hasnt really changed much. all torches are placeholders and so is all "detailed" stuff im currently still detailing things out in bsp of wich many will in the end be replaced by models.

    last thing i have to say: death-match Xtreme expect more info soon

  • PC : Halo 2 gamers face Vista upgrade

    • rockdude86
    • February 10, 2006 at 12:34 AM

    yeah that will probably be the way it wil go, too bad the mainstream will buy it anyway...

  • PC : Halo 2 gamers face Vista upgrade

    • rockdude86
    • February 9, 2006 at 9:28 PM

    agreed

  • totally random texture thread

    • rockdude86
    • February 9, 2006 at 9:13 PM

    getting better but i think its too bright in general. try to give it a more warmer feel

  • PC : Halo 2 gamers face Vista upgrade

    • rockdude86
    • February 9, 2006 at 8:40 PM

    ms better make vista better than xp... theyre allready heading towards their doom seeming more and more people start using macs or switch over to linux. so i dont think vista will be that bad cause they simply cant afford it to be fucked, as simple as that, they arent stupid at ms you know *ok maybe just al lil* but i guess time wil tell

  • totally random texture thread

    • rockdude86
    • February 9, 2006 at 7:50 PM

    ehhe it looks like you only gave the bricks different colors further what curman said

  • PC : Halo 2 gamers face Vista upgrade

    • rockdude86
    • February 9, 2006 at 7:47 PM

    then they better make good use of direct-x 10 goddamnit!

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