Battlefield 2142 was one of the first games I ever saw with Adverts in it. Didn't bother me so much really as the maps were big and the Ad's placed well enough not to annoy you.
Posts by dux
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Here we go again. "Violent game" er, no. Insane child.
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Nope definitely not corrupt everything is working perfectly. I guess I'll try deleting the SDK next. What I have noticed though is this light blob seems to appear on angled surfaces more than anything else.
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A book you say? Please do, I'd love to read it

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Of course I meant getting a position in the industry is the beginning and not the end, absolutely! There's a lot you can go on to be from an entry Level Design I guess. But I often get the feeling I'll never know!
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Nice job mate, I like it. Though I just have to say this - Nuclear Dawn. Biggest rofl I've ever had over a mod.
Oooh and I like your devblog.
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Hmmm nope it's not the displacements they're cool. I do remember Wesley having a problem with weird bright spots on his displacements. I guess this is the opposite to his problem. God I hate source sometimes. Nothing I've tried so far as worked, this is starting to really grate on my temper!
And yeah I've tried remaking the brush too pampers, made no difference either

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Yeah you can sort of, turn on a lightmap grid in the 3d view where you decrease or increase the scale for luxels. Hasn't made any effect for this issues though. Still looks the same regardless of the scale I try.
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Quote from robert.briscoe
To be honest if you think landing a game industry job is the end to all your money and life's problems then I think you'll be sorely dissapointed. Dont get me wrong I love what i do with a passion, it one of the reasons I continue to do it even as a hobby even with a full-time job, but I think Warby is just looking for some kind of financial and creative independance as do many people, Games industry or otherwise. Personally I worked for a year freelancing before I came to sweden and even though Dice is great, nothing beats being your own boss and having control of your own work. That being said it's a tough world going out on your own, and one of the reasons I left it behind was for some stability finacially and most importantly getting some valuable industry experience as well as doing some travelling while im young(ish)

There's no job in the world that any of us could get that would make us financially stable until the day we die. What I do think though is doing something you enjoy for money is great. Especially seeing your name on a title that sells well. I look around this forum though and see a lot of very talented guys in industry jobs, is it what you expected? Has it not really lived up to your expectations?
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I don't have a single decal in the map so it's not that

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Aye, still looks the same pile of pants. GAH!
I've tried different lightmapscales, compiling without models, changing func_details, -final and tweaking the lights in the area and it's still the same.
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Sounds a bit like a couch potato's dream to me. Why not just do what everyone else does and retire on a pension? Besides you're a good Level Designer and at a good game company. I'd happily get up at 8 to do what you do but instead, and I'm sure KoKo can relate to this - am constantly being rejected by every company I apply to or seeing my position getting handed out to people with less talent or experience purely because they got lucky. Bit of a rant, sorry but it just annoys me to hear that when you're in a good position earning some good money (I think?) when guys like me and KoKo can't even get our foot in the door and are really struggling for money and a position in the games industry no matter where we apply.
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What the deuce is causing this? It's driving me mental as there is no possible reason for this to be occurring. It's in other areas of the map too but here it is the most noticeable.
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Quote from robert.briscoe
I feel your pain warby. I've been wondering about making some kind of returns from my mapping also for a while. An idea i had was to create and sell custom content for mods - i.e. textures, models, sounds etc available ready to use for a number of different engines (people are always looking for props to use in garry's mod, machima etc).Whenever i release a new map, the amount of people I get emailing me and asking me if they can rip all my assets to use in their mods is huge and im thinkin there may be something in it. It would all be microtransaction stuff really, low prices for individual items but I kinda get put off by the fact people will probably just share the stuff around once one person has downloaded it though but that seems the nature of things in this day of age.
Don't you work at DICE, though? What does a bit of money for a custom map matter now?
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Hey don't diss Doom 3. Great game

I liked what I saw, boring trailer but the game looked nice! I liked the ragdolls, best I've seen yet I think.
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Cashing in those Ubi Cheques eh Mino

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Would you love me less if I said yes, frie?
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Oh go on Taylor. I like reading your angry sarcastic replies.

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JAL wins the thread. Great purchase mate. You'll enjoy those.