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  3. dux

Posts by dux

  • Mirror's Edge

    • dux
    • January 17, 2009 at 12:49 PM

    Damn that shit is bright! That second screen is lurvley though.

  • Empire : total war

    • dux
    • January 17, 2009 at 12:43 PM

    Honestly my German friends, spend some time with it and you will enjoy it. It isn't meant to be historically accurate, just historical. And hella fun.

  • What have you purchased recently?

    • dux
    • January 17, 2009 at 11:29 AM
    Quote from KoKo5oVaR

    fucking belgians

    I know!

  • Unreal 3: DM-LightHouse_final [PC-PS3]

    • dux
    • January 17, 2009 at 11:25 AM

    Indeed I was about to comment on the emptiness as well. There is just nothing there what so ever in terms of life and it distracts from anything else.

  • Empire : total war

    • dux
    • January 16, 2009 at 10:51 PM

    It's just so peic, the fights you can have are brilliant. And it really makes you think about the units to use and how to defend your empire. Defending your castle or forts against the enemy is so much fun, too.

  • The random model thread!

    • dux
    • January 16, 2009 at 10:48 PM
    Quote from KoKo5oVaR

    another prop, what's going on !!!??

    I kicked your but. That's what.

  • Empire : total war

    • dux
    • January 16, 2009 at 9:12 PM

    Yeap so can't wait for this! Gonna rock man.

  • dm_grale (updated on 15-08-09)

    • dux
    • January 16, 2009 at 5:56 PM
    Quote from rockdude86

    bump...

    Quote

    on Fri Jun 01, 2007 6:51 pm

    !!!

    Nice work man, I thought this was long dead.

  • What have you purchased recently?

    • dux
    • January 16, 2009 at 2:33 PM

    Never heard of that ram before

  • Quake Live Beta

    • dux
    • January 16, 2009 at 11:35 AM

    bind mouse1 "+attack"

    naice.

  • What have you purchased recently?

    • dux
    • January 15, 2009 at 5:44 PM
    Quote

    ":1dsr9jg2]How's World at war Thrik?I heard there's some rock music on it?!

    I heard there was some shitty zombie mode in it destroying any credibility of it being a historic ww2 shooter. What am I talking about it. Call of Duty lost any credibility after Call of Duty 1. Milk Milk Milk. 4 was ok though, that was modern. Still annoying American Military thinking they are the best thing on the planet.

  • MapCore Job Census

    • dux
    • January 15, 2009 at 3:18 PM

    [Blocked Image: http://forums.mapcore.net/download/file.php?avatar=329_1231463832.jpg]

  • TC: endwar

    • dux
    • January 15, 2009 at 10:10 AM

    Ooo, almost as good as company of heroes

  • MapCore Job Census

    • dux
    • January 15, 2009 at 10:05 AM

    Which bit the was upmarket bit, buda or pest? I forget. For those of you who are dumb Budapest is separated down the middle by the river and the two parts of the city are called Buda and Pest. One of them being post modern cold war area. I think it was Pest? Grah.

  • Team Fortress 2 and crappy light blobs

    • dux
    • January 14, 2009 at 3:33 PM

    I also have a schedule for masturbating :monocle:

  • Team Fortress 2 and crappy light blobs

    • dux
    • January 14, 2009 at 3:04 PM

    I wasn't building that far off of the centre, really. Just far enough to the left for it to be considered the... left. :monocle: I've wasted so much time in fixing that problem I'm behind my schedule. I'll pimp it in a few days I hope.

  • making money with custom maps !?

    • dux
    • January 14, 2009 at 1:54 PM

    I tried SL for all of 5 minutes. Biggest pile of garbage I've ever installed on my computer. Honestly, I don't understand how people can even play that. Even WoW is better.

  • What have you purchased recently?

    • dux
    • January 14, 2009 at 12:11 PM

    1020fps? wow what's the graphics card in that gun

  • [TF2] Stovepipe Wells (pl_stovepipe)

    • dux
    • January 14, 2009 at 12:09 PM

    It looks quite good but the one thing I find in the shots, especially the rocky ones is a lot of emptiness. Fill it with some life!

  • Team Fortress 2 and crappy light blobs

    • dux
    • January 14, 2009 at 9:24 AM

    After trying EVERYTHING I've discovered the cause of the problem and have fixed the persisting issue! It's all to do with where the map is built on the grid, ridiculous I know. I had initially build the map on the left of the grid and after deciding to copy the map into a new map it obviously pasted onto a different part of the grid and after compiling it the blobs had changed angle and direction. So I moved the map to the centre of the grid and compile and the blobs we're gone. Huzzah! What an annoying fucking problem this was.

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