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Posts by dux

  • Valve Teases Upcoming Half-Life Release for Mac

    • dux
    • April 22, 2010 at 10:17 PM

    I think that, reading over the posts, people lost their sense of humour somewhat.

    Basically:

    [Blocked Image: http://aarondembskibowden.files.wordpress.com/2010/03/128668507352996040.jpg?w=469&h=276]

  • WIP in WIP, post your level screenshots!

    • dux
    • April 22, 2010 at 6:29 PM

    reminds me of nightwatch

  • Interviews

    • dux
    • April 22, 2010 at 6:13 PM
    Quote from Ginger Lord

    So far the Black Rock one I had was an hour and a bit, just general Q&A and seemed about right. Had a 30 min phone interview this week also which was a bit weird, would have preferred a face to face but that would be the next step if I go any further with them. Then yesterday was this epic interview.It consisted of:

    - 1.5hr written "test" which I wasn't expecting and it was brand new to the company, guinea pig!

    - ~1hr with HR department discussing stuff like lifestyle, relocation, pay etc

    - 1.5hrs of show and tell with the Lead LD and Game Designer, showing work and Q&A etc

    - 30mins of playing around with their project and studio tour

    - 30 mins of meeting the senior design team in an informal sit down meeting just discussing random stuff like teabagging online.

    - 30 mins of chatting with the Studio Boss about the company and pay again.

    Was shattered after, even with free unlimited Vimto on tap.

    Display More

    What the jesus. Who is this company?

  • Valve Teases Upcoming Half-Life Release for Mac

    • dux
    • April 22, 2010 at 5:42 PM

    Pow right in the kisser.

  • The fate of Black Mesa Research Facility...

    • dux
    • April 22, 2010 at 5:40 PM
    Quote from D3ads

    Eh? I don't get why some people think that Opposing Force and Blue Shift aren't cannon, they were released as official expansions.. how are they not part of the main universe? Just because Gearbox made them doesn't make them non-canon, they would have obviously been under supervision by Valve.

    Anyhow, I never realised that BMRF went up in a cloud until Thrik pointed it out a few years back, I was young and had no idea what the weird flashing sequence was supposed to be :roll:

    My point was even thoguh gearbox had valve for creative input, they went off and did their own things with the expansion packs. What valve has done is take elements of the story that worked for them and built upon it. For instance I doubt race - x will ever come into anything, nor Shepard. The nuke, they'll probably take as it gets rid of Black Mesa. Barney in Blue Shift was never envisioned as "valves Barney" either.

  • The fate of Black Mesa Research Facility...

    • dux
    • April 22, 2010 at 4:34 PM

    Black Mesa going up in a mushroom cloud was gearbox's devising though, Valve never had any control over the expansion packs content or story from what I have gathered from interviews and question times. They all are for all intent purpose, non canon fan packs.

  • The fate of Black Mesa Research Facility...

    • dux
    • April 22, 2010 at 3:59 PM

    I came here thinking this was about black mesa source. Where is that fucking thing.

  • Valve Teases Upcoming Half-Life Release for Mac

    • dux
    • April 22, 2010 at 1:25 PM

    mazy.

  • Interviews

    • dux
    • April 22, 2010 at 1:18 PM

    About 2 hours, which was my first ever interview for a junior position. Which consisted of getting grilled by 5 - 6 guys on 'what if' questions that I had no real answer for. Second was about 40 minutes (travel time of 5 FUCKING HOURS just to GET THERE) to an hour by 2 guys that were much easier to converse with but very 'hello goodbye' in their approach. Honestly, the best interview I've ever had was with Charlie Cleveland of Natural Selection 2 where the actual interview lasted for like 10 minutes and wasn't really an interview at all and the other 40 minutes spent talking about the game. Development studios suck from my experience, indie all the way. They actually GET you.

  • My Latest CSS Level - Name TBD

    • dux
    • April 22, 2010 at 10:37 AM

    de_inferno, de_dust2?

  • My Latest CSS Level - Name TBD

    • dux
    • April 22, 2010 at 9:51 AM
    Quote from Dark

    I'm not sure if this is still your current design but, if so the design will be flawed unfortunately. Bomb sites are meant to be closer to the T Spawn, otherwise you will end up with a CT defend team deathmatch every time. Of course unless you want this type of gameplay. I suggest switching the CT spawn for the T spawn.

    Y... what? The Counter Terrorists spawns are always closer to the bomb sites so they can be defended properly.

  • Frankfurt Weekender, April 16-18

    • dux
    • April 21, 2010 at 9:59 PM

    Shut up Poland and build my conservatory!

  • Frankfurt Weekender, April 16-18

    • dux
    • April 21, 2010 at 5:12 PM

    Is this why he looks so pale? Makes sense.

  • Video games can never be art (?!)

    • dux
    • April 21, 2010 at 4:45 PM
    Quote from insta

    I like art that has a strong singleplayer campaign backed up by solid multiplayer.

    HAHA. I wish you'd post more magnar.

  • Video games can never be art (?!)

    • dux
    • April 19, 2010 at 5:11 PM

    Fixed your link

    http://blogs.suntimes.com/ebert/2010/04 ... e_art.html

  • Singularity - Released - *Art Dump Added*

    • dux
    • April 19, 2010 at 10:09 AM

    Wolfenstein crossed with stalker and bioshock, then? The one thing that looked interesting to me was remaking things.

  • Alan Wake

    • dux
    • April 19, 2010 at 8:42 AM

    I really wish this was coming out on PC I am not buying a crapbox to play it!

  • The scary case of Infinity Ward

    • dux
    • April 18, 2010 at 8:38 PM

    It's fake, it's John Walker being his usual amusing self.

  • Totally random concept/sketch thread

    • dux
    • April 18, 2010 at 11:20 AM
    Quote from Warby

    than dux implemented the suggestions as you can see above ! which yielded a handful of new problems and he ignored or forgot about a couple of my original suggestions:

    Not ignored, just forgot. You gave a lot of tips and advice so some of it I forgot about. This helped me so much though, which is great as I'm not very proficient at the moment but that's why I asked for some help . I'll go back and change those things you pointed out too.

  • Totally random concept/sketch thread

    • dux
    • April 17, 2010 at 6:21 PM

    Warby taught me how to paint better

    [Blocked Image: http://img227.imageshack.us/img227/8889/reapero.jpg]

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