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Posts by dux

  • Double Fine x 4

    • dux
    • February 25, 2012 at 4:27 AM

    I pledged $30. I feel better about myself now for never being able to play full throttle.

  • Borderlands 2

    • dux
    • February 23, 2012 at 4:12 AM

    Speaking of music, borderlands had amazing music. I've posted this one before but who cares, it rocks.

    20 seconds.

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  • What's the plan for MapCore this year?

    • dux
    • February 23, 2012 at 1:11 AM
    Quote from insta

    Didn't read, but cool!

  • Half-Life Cry Of Fear (Release thread)

    • dux
    • February 22, 2012 at 11:11 PM

    Ah that sucks pretty hard. But I guess a little naive on their part to think it wouldn't get leaked like this.

  • Borderlands 2

    • dux
    • February 22, 2012 at 10:31 PM
    Quote from Izuno

    Bump:

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    [Blocked Image: http://i0.kym-cdn.com/photos/images/newsfeed/000/181/813/1726009-shut_up_and_take_my_money_super.jpg?1317708806]

    If this is anywhere near as fun as the first one, I may in fact die.

  • Half-Life Cry Of Fear (Release thread)

    • dux
    • February 22, 2012 at 9:41 PM

    So is it out yet? How much longer?

  • Half-Life Cry Of Fear (Release thread)

    • dux
    • February 22, 2012 at 6:04 PM

    Because half-life 1 mods rock?

  • Joel Weech, Level Designer

    • dux
    • February 20, 2012 at 1:01 PM

    I loved your old maps for cs and dod but your website layout is super confusing and messy

  • What are you playing now?

    • dux
    • February 20, 2012 at 12:46 PM

    Nice hotlinking faggots.

  • Dear Esther Getting Commercial Release

    • dux
    • February 19, 2012 at 5:12 PM

    I finished it in 77 minutes and apparently missed

    Quote

    2 Ghosts

    . I was exploring every nook and cranny as well though. The only thing that annoyed me was how slow I moved. In some areas I'd of appreciated to just be able to move along a bit quicker. I really wanted to go inside the boat, too.

    As for the price, £6.99, what's the fuss? People are such tight arses when it comes to games like this one; but will happily fork out £10 - 15 to watch some guy punch special effects.

  • Dear Esther Getting Commercial Release

    • dux
    • February 16, 2012 at 12:17 AM

    Damn kidney stones.

  • Today is the Forever Alone day

    • dux
    • February 15, 2012 at 3:21 AM

    Women, pfft. Thrik has it right. More control of your life, more time to yourself, you're in charge. And I can drink beer in my underwear and talk about games without being looked at in a peculiar manner whenever I want!

  • Iron Sky

    • dux
    • February 12, 2012 at 4:56 PM

    haha epic!

  • The Elder Scrolls V: Skyrim

    • dux
    • February 9, 2012 at 6:09 PM
    Quote from Thrik

    I think the main problem with third-party packs is they do change the style to suit their own intentions, whereas obviously the official pack will completely match the original art direction. I don't like the idea of playing through the game and the pack creators not realising a certain texture they modified extensively looks stupid in certain places where it's used.

    Bam. This is the reason why I rarely ever use custom high res packs as they tend to never have the same "feel" as the originals.

  • Mapstalgia

    • dux
    • February 8, 2012 at 2:43 AM

    I could totally draw all the levels from hl1 without an issue.

    *Nerd*

  • [Q3] Lun3DM5 - You'll Shoot Your Eye Out

    • dux
    • February 7, 2012 at 3:51 AM

    I remember seeing this ages ago, great to see it finished

  • Mapstalgia

    • dux
    • February 6, 2012 at 12:38 AM

    *reinstalls*

  • Guild Wars 2

    • dux
    • February 5, 2012 at 5:34 PM

    I played Guild Wars with a group of friends and it was a blast. But the one thing I didn't like so much was that you got to level 20 so fast, I kinda like levelling. Looking forward to this one though.

  • Mateusz "seir" Piaskiewicz - Level Artist

    • dux
    • February 5, 2012 at 3:41 AM
    Quote

    Hi,My name is Mateusz, I live in Wroclaw, Poland and I'm a Senior Level Artist at Techland. In my early years I began to make custom maps for the Quake Engine and this passion took me into the Games Industry. Currently, I am not looking for full-time work, but I am interested in outsourcing so please look at my Curriculum Viate and feel free to contact me if you have any questions!

  • The Natural Selection 2 Thread

    • dux
    • February 4, 2012 at 3:23 PM
    Quote from Skjalg

    that demo they had was in a simple opengl-thing i think, and not source.

    The infestation demo was on our current engine, spark. At the moment it is just placeholder and will get added in at the end.

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