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Posts by Bluestrike

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • Bluestrike
    • January 4, 2005 at 1:01 PM

    It sure has the looks, if you can work out the gameplay we just might see the winner here :P

    Altough I'm a bit concerned about the crossbow and rocket launcher advantages in this open area.

  • Exporting HL2 textures.

    • Bluestrike
    • January 4, 2005 at 1:39 AM

    vtf2tga comes with the SDK, but it seems only to work when the tvtf you want to decompile is in the bins folder where the vtf2tga.exe is located.

  • killzone

    • Bluestrike
    • January 4, 2005 at 1:26 AM

    More like made in Holland, Geurellia Games (probbebely spelled wrong) is a dutch software developer as far as I know.

    *edit* Great IR beat me to it

  • Bounce (remake for HL2DM)

    • Bluestrike
    • January 1, 2005 at 12:50 PM

    Those are env_lightglow (or glowlight) by the looks of it.

    Ok was a repy to:

    Quote from Crackerjack

    I really like the lighting effect used in bounce10.jpg, how did you get that?

    Didn't see the other 3 pages of comments until after the reply

    Nice map, I sure recognice bounce from it.

  • [betatest] css_de_kilo

    • Bluestrike
    • December 26, 2004 at 8:08 PM

    Also known as de_waterbug :P

    Anyway a public beta release for this map with 2 goals:

    - Does it run on linux servers

    - Is the gameflow working out, the CT's spawn in the tunnel, but if the hotspot isn't

    around the indoor area's I probebly have to move this to the outdoor dock.

    Know issues:

    - Waterbug

    - Torpedo needs work (looks more like a rocket now)

    - Black textures at trailers wheels.

    - Water is missing the trigger hurt what is supposed to discourage players getting into the water (prevent camping also)

    - Water is only 8 units thick (leftover from trying to get it fixed)

    All bugreports and feedback are welcome.

    The download.

    ---------------

    http://www.bluestrike.be/alpha/de_kilo2_beta2.zip

    (extract to the couterstrike:source/cstrike/maps directory)

    Screenshots:

    -------------

    http://www.bluestrike.be/alpha/css_de_kilo560000.jpg

    http://www.bluestrike.be/alpha/css_de_kilo560001.jpg

    http://www.bluestrike.be/alpha/css_de_kilo560002.jpg

    http://www.bluestrike.be/alpha/css_de_kilo560003.jpg

    Hope this was worth your time.

  • HELLS YEA HL2 DEMO

    • Bluestrike
    • December 21, 2004 at 10:52 AM

    Bah no uplink like demo everybody could enjoy

  • The role of the level-designer

    • Bluestrike
    • December 19, 2004 at 10:52 PM
    Quote from FrieChamp

    Due to the steady increase of detail in levels, also the role of the level-designer is changing and handled differently in each company. The level-designers at Crytek for example focus on general game-design and the design of the missions, but are not involved in the creation of objects, textures etc. It's a cooperation between the design- and art department. ......

    So you say there is hope for mappers what have sucky texture and model skills? :)

  • The new de_prodigy

    • Bluestrike
    • December 19, 2004 at 10:36 PM

    Outside looks awesome imho,it has this nice WW2 bunker feeling in a forrest, could even be the fort of Eben Emaille especially with those turrets.

    The verhicle bay is just ugly with the iron supports

  • [betatest] css_de_kilo

    • Bluestrike
    • December 18, 2004 at 1:54 AM

    Based on Crackerjacks feedback I'm redoing the indoor dock, still WIP but its bedtime now

    [Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo380000.jpg]

  • Crytek looking for interns

    • Bluestrike
    • December 17, 2004 at 6:33 PM

    Guess having made a FC sp map would be a nice example work to submit? http://www.bluestrike.be/maps/farcry.html

    I would apply if it was closer to the Belgium side of Germany so I would not have to move, but I'm to insecure/ uncertain/indencive to try

    I should have gone into the army, nothing as good as being telled what to do, can't do anything wrong then

    And a man must have dreams to keep going

  • [betatest] css_de_kilo

    • Bluestrike
    • December 16, 2004 at 7:32 AM

    Hi Bic-B@ll and Delaz

    Btw there is no sun, that s env_light for lightglow effetc but it needs some tunning from a distance they become as bright as a sun

  • [betatest] css_de_kilo

    • Bluestrike
    • December 15, 2004 at 11:38 PM

    Counterstrike:source map (css_de_kilo)

    Port of my own map here are some screens to compare lol

    http://www.bluestrike.be/tempspul/de_kilo0000.jpg

    http://www.bluestrike.be/tempspul/de_kilo0001.jpg

    http://www.bluestrike.be/tempspul/de_kilo0002.jpg

  • [betatest] css_de_kilo

    • Bluestrike
    • December 15, 2004 at 11:15 PM

    EDITED TITLE AND WHOLE NEW POST< OLD POST AT BOTTOM

    Also known as de_waterbug :P

    Anyway a public beta release for this map with 2 goals:

    - Does it run on linux servers

    - Is the gameflow working out, the CT's spawn in the tunnel, but if the hotspot isn't

    around the indoor area's I probebly have to move this to the outdoor dock.

    - Water is missing the trigger hurt what is supposed to discourage players getting into the water (prevent camping also)

    - Water is only 8 units thick (leftover from trying to get it fixed)

    Know issues:

    - Waterbug

    - Torpedo needs work (looks more like a rocket now)

    - Black textures at trailers wheels.

    All bugreports and feedback are welcome.

    The download.

    ---------------

    http://www.bluestrike.be/alpha/de_kilo2_beta2.zip

    (extract to the couterstrike:source/cstrike/maps directory)

    Screenshots:

    -------------

    [Blocked Image: http://www.bluestrike.be/alpha/css_de_kilo560000.jpg]

    [Blocked Image: http://www.bluestrike.be/alpha/css_de_kilo560001.jpg]

    [Blocked Image: http://www.bluestrike.be/alpha/css_de_kilo560002.jpg]

    [Blocked Image: http://www.bluestrike.be/alpha/css_de_kilo560003.jpg]

    Hope this was worth your time.

    ------------------------------------------------------------------------------------

    OLD MESSAGE:

    Wel some of u might recognize this a bit :)

    Have 5 maps in development but this port is in the most progressed state of em all

    [Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320006.jpg]

    [Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320007.jpg]

    [Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320008.jpg]

    [Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320010.jpg]

    [Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320012.jpg]

    [Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320013.jpg]

    And I know already the lights are to bright in the tunnel, here a pic from the tunnel only compiled with ccordon tool (you can still see what lights i forgot to fix there ;P)

    [Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo350000.jpg]

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Bluestrike
    • October 10, 2004 at 7:33 PM

    My first released HL map (tfc)

    http://%7boption%7d

    As you can judge by the review, the standard wasn't high back in those days

    Made some Duke3d maps but I'm not gonna install it to take them pixelized screens :P

    [Blocked Image: http://www.planetfortress.com/delta/images/review/dfbasev2/dfbasev203.jpg]

    [Blocked Image: http://www.planetfortress.com/delta/images/review/dfbasev2/dfbasev202.jpg]

  • Mapcore Book Club

    • Bluestrike
    • September 18, 2004 at 9:05 AM

    I read every book writen by Andy McNab and Matthew Reilly (just ordered the 2 latest of each)

    Furthermore I read any book writen by a ex-SAS and other books falling in the techno-thriller category.

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