It sure has the looks, if you can work out the gameplay we just might see the winner here ![]()
Altough I'm a bit concerned about the crossbow and rocket launcher advantages in this open area.
It sure has the looks, if you can work out the gameplay we just might see the winner here ![]()
Altough I'm a bit concerned about the crossbow and rocket launcher advantages in this open area.
vtf2tga comes with the SDK, but it seems only to work when the tvtf you want to decompile is in the bins folder where the vtf2tga.exe is located.
More like made in Holland, Geurellia Games (probbebely spelled wrong) is a dutch software developer as far as I know.
*edit* Great IR beat me to it ![]()
Also known as de_waterbug ![]()
Anyway a public beta release for this map with 2 goals:
- Does it run on linux servers
- Is the gameflow working out, the CT's spawn in the tunnel, but if the hotspot isn't
around the indoor area's I probebly have to move this to the outdoor dock.
Know issues:
- Waterbug
- Torpedo needs work (looks more like a rocket now)
- Black textures at trailers wheels.
- Water is missing the trigger hurt what is supposed to discourage players getting into the water (prevent camping also)
- Water is only 8 units thick (leftover from trying to get it fixed)
All bugreports and feedback are welcome.
The download.
---------------
http://www.bluestrike.be/alpha/de_kilo2_beta2.zip
(extract to the couterstrike:source/cstrike/maps directory)
Screenshots:
-------------
http://www.bluestrike.be/alpha/css_de_kilo560000.jpg
http://www.bluestrike.be/alpha/css_de_kilo560001.jpg
http://www.bluestrike.be/alpha/css_de_kilo560002.jpg
http://www.bluestrike.be/alpha/css_de_kilo560003.jpg
Hope this was worth your time.
Bah no uplink like demo everybody could enjoy ![]()
Quote from FrieChampDue to the steady increase of detail in levels, also the role of the level-designer is changing and handled differently in each company. The level-designers at Crytek for example focus on general game-design and the design of the missions, but are not involved in the creation of objects, textures etc. It's a cooperation between the design- and art department. ......
So you say there is hope for mappers what have sucky texture and model skills? ![]()
Outside looks awesome imho,it has this nice WW2 bunker feeling in a forrest, could even be the fort of Eben Emaille especially with those turrets.
The verhicle bay is just ugly with the iron supports
Based on Crackerjacks feedback I'm redoing the indoor dock, still WIP but its bedtime now ![]()
[Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo380000.jpg]
Guess having made a FC sp map would be a nice example work to submit?
http://www.bluestrike.be/maps/farcry.html
I would apply if it was closer to the Belgium side of Germany so I would not have to move, but I'm to insecure/ uncertain/indencive to try ![]()
I should have gone into the army, nothing as good as being telled what to do, can't do anything wrong then ![]()
And a man must have dreams to keep going ![]()
Hi Bic-B@ll and Delaz ![]()
Btw there is no sun, that s env_light for lightglow effetc but it needs some tunning from a distance they become as bright as a sun ![]()
Counterstrike:source map (css_de_kilo)
Port of my own map here are some screens to compare lol
http://www.bluestrike.be/tempspul/de_kilo0000.jpg
EDITED TITLE AND WHOLE NEW POST< OLD POST AT BOTTOM
Also known as de_waterbug ![]()
Anyway a public beta release for this map with 2 goals:
- Does it run on linux servers
- Is the gameflow working out, the CT's spawn in the tunnel, but if the hotspot isn't
around the indoor area's I probebly have to move this to the outdoor dock.
- Water is missing the trigger hurt what is supposed to discourage players getting into the water (prevent camping also)
- Water is only 8 units thick (leftover from trying to get it fixed)
Know issues:
- Waterbug
- Torpedo needs work (looks more like a rocket now)
- Black textures at trailers wheels.
All bugreports and feedback are welcome.
The download.
---------------
http://www.bluestrike.be/alpha/de_kilo2_beta2.zip
(extract to the couterstrike:source/cstrike/maps directory)
Screenshots:
-------------
[Blocked Image: http://www.bluestrike.be/alpha/css_de_kilo560000.jpg]
[Blocked Image: http://www.bluestrike.be/alpha/css_de_kilo560001.jpg]
[Blocked Image: http://www.bluestrike.be/alpha/css_de_kilo560002.jpg]
[Blocked Image: http://www.bluestrike.be/alpha/css_de_kilo560003.jpg]
Hope this was worth your time.
------------------------------------------------------------------------------------
OLD MESSAGE:
Wel some of u might recognize this a bit ![]()
Have 5 maps in development but this port is in the most progressed state of em all ![]()
[Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320006.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320007.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320008.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320010.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320012.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo320013.jpg]
And I know already the lights are to bright in the tunnel, here a pic from the tunnel only compiled with ccordon tool (you can still see what lights i forgot to fix there ;P)
[Blocked Image: http://www.bluestrike.be/tempspul/css_de_kilo350000.jpg]
My first released HL map (tfc)
As you can judge by the review, the standard wasn't high back in those days ![]()
Made some Duke3d maps but I'm not gonna install it to take them pixelized screens ![]()
[Blocked Image: http://www.planetfortress.com/delta/images/review/dfbasev2/dfbasev203.jpg]
[Blocked Image: http://www.planetfortress.com/delta/images/review/dfbasev2/dfbasev202.jpg]
I read every book writen by Andy McNab and Matthew Reilly (just ordered the 2 latest of each)
Furthermore I read any book writen by a ex-SAS and other books falling in the techno-thriller category.