I'm probebly the only one in town who doesn't have one
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Its to work youre arms, based on space travel technollogy to keep the astronauts a bit in shape, with the lack of gravity regular weights are useless.
I'm probebly the only one in town who doesn't have one
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Its to work youre arms, based on space travel technollogy to keep the astronauts a bit in shape, with the lack of gravity regular weights are useless.
Quote from HourencesAs far as I understand source compiles a texture pack from the info it finds in a txt and then it gives you this vmt file or whatever ? So what if someone would be working on his level with custom textures and he would say "hey that wall is too saturated, let me adjust the texture" ? Wouldnt he then need to turn off hammer and recompile the entire package and then restart hammer to see a difference ? Because that would be -really- bad for your workflow..
No they want u to rename the txt into vmt and manually copy the file to the right directory ![]()
I can't really believe they work that way at Valve and they probebly have some other tools (or maybe bat files?) what do that stuff for them, and if they do, its not that hard to believe the delay on hl2 ![]()
Even tough I haven't had to mutch problems importing custom content to my maps (besides anoying path problems) but can't call it easy or fast
Also this should not be a option for Hammer, but more a plugin for photoshop, just like cryengine has dds (or something) compiled in photoshop.
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re http://www.artificialstudios.com/compare.php
How unbiased is this comparisation if its done by the guys from the reality engine? ![]()
I bet the other engines have 'yes' where Reality would have 'no' ![]()
And if the engine doesn't have it does not mean its not possible,
I can't imagine the mmo what took a licence on source has no day/night cyclus, and somebody posted on these forums already a mod what did it for doom3 ![]()
btw. light preview for hammer wil come, its just a matter of when,
Maybe with the hdr update?
Wel it sounds like a job for the rest of youre life since development really seems to take forever ![]()
There are alot of people who never heard of the duke now ![]()
I think they left out Source because there are to many 'noobie's calling themselves leveldesigner, ain't I the living proof of that.
There should be no 1 unit gaps, not on purpose anyway but I haven't seen any ![]()
The carpenter.
Basicly the game is a model editor, but when you do something wrong you will have to start from scratch again, and for every action you take there is a 15 seconds animation played.
Tutorial: Create a window
Mission 1 : Create a double window.
Mission 2 : Create a 18 steps stair.
Mission 3 : Create a kitchen.
Mission 5 : Create a wooden house.
I luv tfc, FF is one of 3 kewlmods in my hl2 favorites folder ;-P
http://home.scarlet.be/~mcblue/temp/
Other webspace but I have a 2mb limit there (my isp webspace)
Older screens too but but there hasn't changed mutch visible stuff.
Re Daan0
hehe np, I don't think I rush a map, the others are still months away and depending on my mude I work on one of them,
its always good to let a map lie around a while until I get a nice idea for it to improve it.
These 2 are now for 4 months under construction so I thought the time was there.
The other maps are still months away, if not canceled ![]()
(working on 1-2 maps not on site now)
I tried to stick with the orriginal valve content because my 2d and 3d skills suck ![]()
reson I called it beirut is because its a sequel on cs_beirut for cs1, so poeple roughly know what to expect.
The orriginal map had nothing to do with beirut either but I got that map idea after a Chuck Norris movie where he had to rescue someone from beirut ![]()
Download:
http://www.bluestrike.be/maps/files/de_kilo2.zip
Fileplanet:
http://www.fileplanet.com/files/150000/151761.shtml
Screenshots:
[Blocked Image: http://www.bluestrike.be/tempspul/de_kiloII_1.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/de_kiloII_2.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/de_kiloII_3.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/de_kiloII_4.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/de_kiloII_5.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/de_kiloII_6.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/de_kiloII_7.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/de_kiloII_8.jpg]
Looks like mapcore is back just in time ![]()
cs_beirut 2 download:
http://www.bluestrike.be/maps/files/cs_beirut2.zip
Fileplanet:
http://www.fileplanet.com/files/150000/151759.shtml
[Blocked Image: http://www.bluestrike.be/tempspul/cs_beirutII_1.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/cs_beirutII_2.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/cs_beirutII_3.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/cs_beirutII_4.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/cs_beirutII_5.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/cs_beirutII_6.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/cs_beirutII_7.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/cs_beirutII_8.jpg]
Looks good, but its based on 2/3 maps I don't really like/play.
And it doesn't look unique imho because they look like the other maps to mutch.
Not ritgh away, to mutch other things I want to do first and I was told there will be a entity what controls the view height.
So I want it to be on the HL2 viewheight if possible because it will feel more real then. ![]()
I probebly release de_kilo 2 and de_fort 2 together someday
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Looks like a new assaultish map, not that bad imho, looks pretty realistic and if it plays well with a good framerate I'm happy with it.
(de_dust 2 has some places where the +showbudget goes to the roof and I have to look at the floor there)
It is a boring theme for a map though.
A train track passing by might have been nice to fluf it up a bit, after all its a industrial zone looking at the surrounding buildings.
Looks neat for a HL1 map.
Nice trees.
Why is it using my name as title ![]()
css FY map I made before sdk release
[Blocked Image: http://www.bluestrike.be/tempspul/css_arena70001.jpg]
de_fort 2
[Blocked Image: http://www.bluestrike.be/tempspul/de_fort2_260001.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/up_arena_b90002.jpg]
Center textures fit fine imho, would not know what else to put on them ![]()
Fixed a problem crashing linux servers, download is updated.
Looks neat, but high on the budget.
And the gameplay is gonna be somewhat quakeish where HL2 is about throwing stuff at eachother.
Maybe you should have added more lighbeams with lightballs moving in it what you could pickup and throw with the gravgun.
Like in the final levels of HL2.
Heh there is a screenshot and it shows 1/3rd of the map, need to see more? ![]()