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Posts by Taylor Swift

  • RELEASE: dm_scorpius BETA 1

    • Taylor Swift
    • January 17, 2005 at 5:32 PM

    yes this is awsome.

  • [CSS] cs_siege_source

    • Taylor Swift
    • January 17, 2005 at 5:29 PM

    Yess finally!

    But not really Valve - ish.

  • please be honest

    • Taylor Swift
    • January 17, 2005 at 5:25 PM

    To be honest : 1.) I don't give a damn about you.

    And also : 2.) I don't care.

    And finally : 3.) Who are you?

    paycheck to the tsunami victims ?

    Oh you lucky, you will come to the heaven first.

  • dm_curvacious

    • Taylor Swift
    • January 17, 2005 at 5:20 PM

    Very Hard-metal heavy lightinging.

    This is what i got first on my mind when i saw this map the 10 seconds ago.

    Yes it really looks like quake3 style.

    Edited* oh it was.

  • HL2 DM : ART OF WAR (MY FIRST DEADMATCH ROOM!)

    • Taylor Swift
    • January 17, 2005 at 5:15 PM
    Quote from DR@GONFLY

    Do you know what?

    I found many text problems you've written.

    Try to learn some more english, and deal with that.

    Because right here, right now, we talk english. I didn't say that because i'm bad,

    I wanna pay your attention and try to focus on what you are writing next time.

  • dm factory

    • Taylor Swift
    • January 17, 2005 at 5:04 PM
    Quote from ReNo

    Of course you wouldn't get a ping on your own computer - ping is the time it takes to get a reply from the host computer, and since you are the host, it will be 0 regardless of the map. To test performance in HL2 levels you use comparative FPS testing - compare the FPS you are getting in your level to the FPS you get in official levels.

    okay, but it's hard to make a map what will never ever lagg.

    Well, this will take many weeks to complete.

    Do you know what?

    I can say that the project slowly coming closer to the end.

    Right now im designing the inside area.

    Any comments about the map?

  • dm_echo

    • Taylor Swift
    • January 16, 2005 at 8:21 PM

    looks fine. But the light need more work.

  • HL2DM - Scorpius

    • Taylor Swift
    • January 16, 2005 at 7:46 PM

    lightpownage.

  • dm factory

    • Taylor Swift
    • January 16, 2005 at 7:26 PM
    Quote from -Stratesiz-

    Looking better and better, but it's starting to look rather r_speedy even for HL2 standards. How well does it run now?

    It runs 100 % perfect on my comp.

    No lagg and 0 ping.

    I have even tested the map with rain and it didn't lag at all.

    The outside area looks finnished now. Now is only the inside area remaining to do. I have added fog to the map what makes it look realistic.

    I can tell that it really feels like an early morning outside.

    But right now i need to find any good sounds for the map.

    Heh, thanks for your comments.

  • HL2 DM : ART OF WAR (MY FIRST DEADMATCH ROOM!)

    • Taylor Swift
    • January 16, 2005 at 7:19 PM

    Do you know what?

    Seriusly, is this a funmap?

    Art of war sounds kinda cool. but why do you name your map like that?

    How it looks?

    Well, it looks like quake 1.

    I hopes people gonna play this map, it looks like it's quake version.

    But whatever, nice work.

  • dm_firth beta 6

    • Taylor Swift
    • January 16, 2005 at 12:48 PM

    After playtesting your map i need to tell that it was awsome.

    It was very big map but thats fine because you made some teleporters in some buildings what really surprised me. The lighting was very nice and realistic.

    I have seen so many maps but nothing is compared with the outside area you made.

    Maybye a little too big map? heh, no it's ok.

    Good job.

  • dm factory

    • Taylor Swift
    • January 15, 2005 at 7:32 PM

    Okay after some progress and hundreds of compiles..

    A lill better lighting finally.

    [Blocked Image: http://img158.exs.cx/img158/2367/dmfactory00004pd.jpg]

  • so, a new CS:S map from valve

    • Taylor Swift
    • January 15, 2005 at 4:42 PM

    How can they allways make so nice maps?

    lol this map would be cool if it was snow.

  • Mapcore Audioscrobbler Group

    • Taylor Swift
    • January 15, 2005 at 11:20 AM
    Quote from Jezpuh

    I fucking need winamp

    please no swearing in our great mapcore 2005 threads.

  • Gearbox, have my babies.

    • Taylor Swift
    • January 15, 2005 at 11:18 AM

    Brother in Arms NEXT call-off-duty killer?

  • See? We're not all disgusting fatbodies

    • Taylor Swift
    • January 15, 2005 at 11:17 AM

    Stereotypes..

    I really never read gamenews on internet and something.

    Stereotypes..

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • Taylor Swift
    • January 15, 2005 at 11:13 AM

    Very odd question but anyway..

    What is the best sky for Half-Life2 maps?

  • Dm_Threshold

    • Taylor Swift
    • January 15, 2005 at 11:13 AM

    What do you say guys. Nice?

  • dm_firth beta 6

    • Taylor Swift
    • January 15, 2005 at 11:09 AM

    Wow just look at the water in the first pic. So real..

    mmm. this map is cool

  • DE_Ritual2

    • Taylor Swift
    • January 15, 2005 at 11:07 AM

    It doesn't matter if this is for Half-Life or Half-Life2.

    The work is awsome and brilliant.

    Half-Life Forever.

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