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Posts by Taylor Swift

  • The latest High-school massacre

    • Taylor Swift
    • April 12, 2005 at 6:11 AM

    too much of global ops and counter-strike maybye..?

  • Before VS. Now

    • Taylor Swift
    • April 11, 2005 at 5:32 PM
    Quote from st0lve

    Well it was nexus, what can you expect?

    opps.

  • Dawn of War

    • Taylor Swift
    • April 11, 2005 at 1:56 PM

    what is dawn of war?

  • dm_gits

    • Taylor Swift
    • April 11, 2005 at 1:53 PM

    it is raining inside the building.

  • dm_attic

    • Taylor Swift
    • April 11, 2005 at 1:10 PM

    wow the bed is the best

  • Fortress Forever : A TF Mod for Source : Recruiting

    • Taylor Swift
    • April 11, 2005 at 1:09 PM

    yea i am making badlands.

  • Before VS. Now

    • Taylor Swift
    • April 10, 2005 at 1:12 AM

    Im sure it has happend much things during the many years we have been playing games.

    The technology has changed to better and the graphics too.

    Well, take a look how it was 9 years back ..


    Red Alert-

    [Blocked Image: http://holarse.wue.de/freecnc/screenshots/ra01.jpg]

    Red Alert 2

    - [Blocked Image: http://www.gamingbliss.com/games/2000/redalert2.jpg]

    Command & Conquer : Generals

    - [Blocked Image: http://www.counterfrag.com/screenshots/command%20and%20conquer%20generals/01.jpg]

    The Elder Scrolls 2

    -[Blocked Image: http://www.abbyy.ua/img/onec/multimedia/the_elder_scrolls_3_morrowind2.jpg]

    -The Elder Scrolls 4 : Oblivion

    [Blocked Image: http://elderscrolls.phx.pl/oblivion/screen_08.jpg]

    [Blocked Image: http://pcmedia.gamespy.com/pc/image/article/558/558955/the-elder-scrolls-iv-oblivion-20041021063829484.jpg]

    Quake

    -[Blocked Image: http://edomekuvat.soneraplaza.fi/qtest5v/quake.jpg]

    Quake2

    - [Blocked Image: http://www.solaris4you.dk/quake2_icculus.gif]

    Quake 3

    -[Blocked Image: http://reviews.macnn.com/reviews/quake3/screen1.jpg]

    Quake Iv

    -[Blocked Image: http://www.wpc-fr.net/images/articles/quake-iv-en-images/quake4_02.jpg]

    Doom

    -[Blocked Image: http://www.solaris4you.dk/doom.gif]

    Doom2

    [Blocked Image: http://www.student.tue.nl/u/a.f.smeijers/sfp/pic/ssduke2.jpg]

    Doom3

    [Blocked Image: http://edorn.uw.hu/pic/hatter/wallpaper_doom_3_08.jpg]

    Amazing isnt it? 9 years...

    Half-Life

    [Blocked Image: http://host.km.ru/bim/files/images/half-life/hl_wall/half_life_019.jpg]

    Half-Life2

    [Blocked Image: http://www.sourceofdoom.com/contenu/source/hl2/screenshots/hdr02_004.jpg]

    well .. 9 years more and we will never know how it will looks like.

  • Now playing

    • Taylor Swift
    • April 10, 2005 at 12:49 AM

    The Sims - Doing the Laundry..

    Duke Nukem Forever..

    Half-Life 4

    NhL 2015

    Warcraft 7

    StarWars : The Episode before Episode 1

    (I am playing Desert combat and hl2)

  • Check this out

    • Taylor Swift
    • April 10, 2005 at 12:15 AM
    Quote from Oski

    .We swedes rock!

    agreed.

  • co_galvanise

    • Taylor Swift
    • April 9, 2005 at 11:52 PM

    Welll... Looks Nice.. but why do you ns guys allways have to use light colours like red and white in the all areas of the map?.

    You do like Belgarion do!, damn why cant you find an own theme like ns_veil or eclipse.?

    If i was you id make the light blue and green and some white colours.! Maybye because you think red and white is cool that is not the important with the map.

    But i am glad too see someone coming up with a new ns map. Like James Dethridge did not so long time ago in this Level Gallery thread posting his map co serenity or what it calls like.

    So dont think that only the lighting makes the map beautiful, yes of course it does but dont you ns mappers sometimes think about the story of the map or the architecture style of the map?

    This map looks very overused of both red and both white color.

    And showing random corridorshots that contains to the left half red colors and on the right side only white makes me feel that the map is the disneyland adventure downhill and uphill place with glowing lights everywhere.

    And as i see on the last screenshot you tried to do some very strange orange beam. Why didnt you do it red like the map allready looks like. Why didnt you do that?

    I am not pointing my finger to you... and i am not flaming you but sometimes the mapper need choose a style for the map.. and what it should looks like.

    Keep up the good work because this looks like the biggest reply i made ever in my life here at mapcore.

    So thanks, nexttime i wanna see some different random corridors with some cool lighting and not red and white walls with spots on.!

    And where did the ... crates go! The skulks will die like hell when marines will run with heavy armor and supermachineguns down the corridors.

    Omg.

  • Reality engine

    • Taylor Swift
    • April 9, 2005 at 9:17 PM

    Wow nice shaders and lighting

  • April Photos (part one)

    • Taylor Swift
    • April 9, 2005 at 11:13 AM

    your camera owned me.

  • Unnamed Office Themed Map

    • Taylor Swift
    • April 9, 2005 at 11:10 AM

    very Nice work jezpuh

  • Check this out

    • Taylor Swift
    • April 9, 2005 at 11:04 AM

    your work is pretty good!

  • co_serenity

    • Taylor Swift
    • April 8, 2005 at 1:56 PM

    Nothing new, looks like other ns maps, even if you tried so hard on the lighting this is like the all other maps.

    I see here and there some nice areas and i think i can give it a try when it's out. Not so bad if you ask me.

  • Graves

    • Taylor Swift
    • April 7, 2005 at 8:42 PM

    Well the last pic is the best.

    btw many Ivan names on the gravestone

  • The Eidos buyout...

    • Taylor Swift
    • April 7, 2005 at 8:37 PM

    that is soo bad

  • Dragon Character - wip

    • Taylor Swift
    • April 7, 2005 at 8:32 PM

    Just wow

  • Worst game idea EVER!!

    • Taylor Swift
    • April 7, 2005 at 3:29 PM

    The godfather on quake engine.

  • Crane

    • Taylor Swift
    • April 6, 2005 at 3:29 PM

    nice & cool.

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