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  3. Acumen

Posts by Acumen

  • ESCHATON - An Immersive Spy Thriller.

    • Acumen
    • March 5, 2006 at 1:27 PM

    that is really some nice piece of concept art. really holds up to the things you promised - which suprised me, i have to say

    i really hope you can progress a bit faster in the next months, cause a project of that size should be poppin out stuff left and right each week

    hope you can get the support you need \o/

    edit: as a side note. i really think it is not too good, you have that much information as text on the site. i don't think too many people really read all that out of curiosity, no matter how well it is written. i dont know it's just overwhelming/over the top. All these categories "locations, organizations, characters"- this could all be fit into one shorter text to only give basic information about the project. There's just too much info that might sound interesting and cool to you but for a normal user it's not of too much importance. He'll get to know the locations and characters in the game when he plays it. And all this "its a fps, because..." "it's a rpg because..." - again, I really don't think that is something of any importance. Could all be done in one sentence or paragraph at least. Was said numerous times in here, so maybe you might consider changing it in the end...

  • The random model thread!

    • Acumen
    • March 5, 2006 at 11:42 AM

    just reminded me on this quite popular tutorial.

    http://67.15.36.49/ffa/tutorials/max/jo ... /head2.asp

    especially the light blue color on the mesh and the way the parts have been modeled out

    anyways. just continue modeling this head and ignore my random gibberish, like everyone else does ^^

  • The random model thread!

    • Acumen
    • March 4, 2006 at 2:07 PM

    joan of arc tutorial, eh ?

    looks good, but you have the difficult parts, still to come. face rises and fall with the nostrils and mouth

    good luck on that o/

  • The random model thread!

    • Acumen
    • January 17, 2006 at 6:59 PM

    yus, simple but nice

    but i would make those 5-sided (and more) polygons to 4-sided ones. just to make sure the engine doesn't mess the triangulation up too much. maybe minor, but i had my one shockin experience with this ;D

  • FINISHED HANDSHOT!!

    • Acumen
    • January 12, 2006 at 10:36 PM

    sure he does. and yet he's totally right. i was about to post the exact same thing. it was alright with the last models but especially on this hand the modeling part could have be much much better. the poly distribution is far from being ok. there's quite some unneeded polygons on the knuckles and the fingers themselves are quite randomly divided and the fingertips really make it look not that good at all. because of that edgy look it all looks like a hl1 hand model cause you can't really see all the invested polygons on the knuckels but yet on the finger tips where you can see that you didnt't invest enough. these 4 rings of polygone are not needed and could be placed much more effectively on the finger tips to give it a rounder look. too bad, you already almost done with texturing this. could have been a much better model, cause the texture looks quite nice.

  • The random model thread!

    • Acumen
    • January 7, 2006 at 8:35 PM

    mh, they're all floating. would be too much of a struggle to get this all out of one piece. didn't wanna waste time on that. i kinda wanted to have this theoretical modular feeling. like in case someone would want to make a map around it, he could take the 3 window versions, the various fence parts and place them in the editor as he pleases. so i didnt really bother to weld the windows to the building or anything

    or maybe i just missed your point ;D

  • The random model thread!

    • Acumen
    • January 7, 2006 at 1:38 PM

    did that yesterday as i needed a bit of distraction from all the cute models i usually do, these days, so i sat down and modeled something more realistic, this time

    won't touch it again, since it was all just for the fun of it - now i can go back to ze cute models

    wire:

    http://www.acumen-design.de/model_pics/ ... ender1.gif

    [Blocked Image: http://www.acumen-design.de/model_pics/wip…ary_render1.jpg]

    [Blocked Image: http://www.acumen-design.de/model_pics/wip…ary_render2.jpg]

    [Blocked Image: http://www.acumen-design.de/model_pics/wip…ary_render3.jpg]

  • banned on #mapcore channel...

    • Acumen
    • January 1, 2006 at 9:38 PM

    edit:

    someone was kind enough to unban me.

    didnt know there are unwritten rules about...

  • Give me presents bitches...

    • Acumen
    • January 1, 2006 at 9:35 PM

    quite pathetic to ban me on irc for no reason, you good sir.

    still dont know why someone gave you ops there...

  • Hitting The Wall..

    • Acumen
    • December 29, 2005 at 10:29 AM

    mh, this is really annoying

    the "do something different" method doesn't quite work for me. Distracted for some hours but in the end you sit there and still have no more motivation. In the past 3 Years I had this for numerous times and the only way I overcame this was to literally force myself doing it. I just started my modeling program (not quite a mapper, sry) and get started. I said go and work on it for 3 hours straight now or else theres no chocolate pudding for you tonight

    And it worked, but it's really really hard, but once you're done then, you have such a strong motivation again, which is undescribable

    Thing was for me, that i originally did player modeling for mods. And I was like in 5 mods at the same time (and it was just a hobby) and I didn't do anything else. So first time i lost this motivation was at the peek period of this. I left 3 mods and "recovered" somehow with forcing me doing it again. Next time i felt that motivation is almost at 0 I took a break for 3-4 months. I didn't do no work for any mod but still people came asking me whether I did progress or not.

    For me this is pretty much destroying any motivation. When I tell people that i will take a break for (lets say) 2 months and still they keep bugging me. Most of the time right then, when I started up my modeling program.

    The ultimatively last time I lost motivation was when I entirely stopped doing player models afterwards. I just couldn't do it anymore, somehow. It always took me 2-3 days of full concentration to do a nice one and yet it wasn't all that fun anymore (which a hobby should be, imo). So now I'm doing only environment models, which is so much more fun for me nowadays. Maybe this is what I needed all the time. I don't know, I just know that there was something that didn't allow me to model more player models without dying of frustration.

    I think this kinda was like a burnout syndrome, where I just spend tooo much time on this mod work and lost all fun. I'm sure I could go back to player modeling again, but I just don't want to, cause I'm doing this for fun, in the end.

    But if you have deadlines I really think you just have to force yourself and tell yourself that this supposed to be fun

    You know, this sounds so easy "yeh go do something else "yeh, just force yourself". Everyone handles such situations different and there's no ultimate solution, unfortunately you have to find out for yourself what works best for you

    Some people just loooove this work so much, that they hardly have such problems. They even do things in their freetime when they aren't on tough deadlines. It highly depends on the person doing this.

    The only thing I know for sure, the longer break you take, the harder it is to get back in all this, cause you might have lost motivation completely or like many others said in here, even found something else that is more fun than what you used to do. Ask yourself what is more important for you

    And I think if you overcome the first motivation downfall, afterwards you simply need to be careful. As soon as you notice, this is gettin on your nerves, THEN do the "do something different" method and not when it's already too late. In my opinion that is the much better way: to not even let this happen with trying to recognise the signals your body gives you.

    THEN do something different and return to work with a fresh mind

    If you're able to do so, you're on a good way

  • The random model thread!

    • Acumen
    • December 16, 2005 at 4:22 PM

    uah i really like these renders/models from von*ferret

    would you mind sharing the scene /lighting setup ? im curious

    and like a wire render maybe ? im so interested in how you modeled that hipoly stuff (and smoothed it)

  • The random model thread!

    • Acumen
    • December 7, 2005 at 5:41 PM

    uh, Orkan, i also use win98. bad luck, i guess :/

    hm, NecrosiS with the hipoly-version looking really nice, the low poly one isn't really lowpoly at all especially the arms/hands area are really dense right now, which isnt really necessary

  • The random model thread!

    • Acumen
    • December 5, 2005 at 5:48 AM

    alright ill try that shortcut later on today

    it crashes when i open the dialogue (I've never seen it apart from the tutorials i was readin) im workin with max5. ill edit the result in here, once i tried

  • The random model thread!

    • Acumen
    • December 4, 2005 at 11:49 PM

    well like i said that max feature (=render to texture) won't quite work out for me - always crashes when i try to use it

  • The random model thread!

    • Acumen
    • December 4, 2005 at 10:07 PM

    hehe thanks for the tip with the material

    i didn't paint some fake shadows on it, to be honest. did that on the last models and found it's pretty time consuming for a noob like me ^^

    So as i just searched for 1-2 hours of time wasting activity i left that out this time

    i did highlight the edges, though, which isn't too visible on the render but i wish i could get this render to texture in max to work (but it always crashes when i try to use it) so i could fiddle a bit with that, though it should look better handpainted, in the end

    im pretty lazy, obviously

  • The random model thread!

    • Acumen
    • December 4, 2005 at 5:09 PM

    mh, i was really bored and skinned this model of mine today. originally it is meant to have a more comical look which will be the way my buddy will skin it, but i did it quite "realistic", i guess. nevermind, just trying to pass some time ;D

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/wip/thewall/lore_render2.jpg]

  • totally random texture thread

    • Acumen
    • October 11, 2005 at 11:15 AM

    that makes no sense either.

    but at least you tried

  • WIP in WIP, post your level screenshots!

    • Acumen
    • September 20, 2005 at 10:29 PM

    looks like you know how to place them props in a room with walls in source

    whatever you tried on there, i hope you did well

  • The random model thread!

    • Acumen
    • September 18, 2005 at 9:13 AM

    little bench model I did and I don't even know why I skinned it. should work as a temp skinned object since I don't have any ambitions of learning how to texture stuff ^^

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/idf_mod/props/bench_green_render2.jpg]

  • 3dsmax Grid: Reconfigure to Valve Hammer Editor

    • Acumen
    • September 14, 2005 at 12:19 PM

    i think pericolosososos covered it pretty much in his nice tutorial

    http://www.mapcore.net/forums/viewtopic.php?t=2926

    but you figured it out on your own, anyways

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