because it's an hl mod that isn't CS ![]()
Posts by The Postman
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maybe some foliage?
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How very apro-po zaph

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heh, alright I stand corrected, but Klein is correct, it's very filterish. Also maybe rope in and define your shadowing around the planks a little more and do a little more work on the thatch on the roof, it's photosource and painfully so.
Also for the plaster i'd go without adding that bumpy stuff you added at the end. It looks fine a little flat.
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Texturizer, your plaster. Bingo.
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I call bullshit on the "did not use filters" claim. I've seen your work, you use filters like a lecher uses whores. In any case, it's not "fucked up" it just exists in its world. IE: It doesn't look like this clean, instantly made building existing in a void. People have lived in it for years upon years and it has been maintained, used and lived in.
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256s are quick and easy. I'm not doing huge goddamned art pieces for shits and giggles
Feel free to make 512s though. 256x256 is just the minimum i guess. -
I've been thinking about the HL re-make thread and its great response and was thinking about having some kind of monthly contest for best texture in a given challenging field! The contest will specify dimensions, texture theme and so forth. I have some ideas already thrown up here, but I'm very open to some new ideas. So post away! Your input counts!
Dimensions: 256x256
Themes:
Overgrown city (think vines wrapping decayed building structures
Deathmatch metal (create a texture, or small set for a deathmatch setting using only metal)
Intricate machinery (overly intricate machinery set into a wall)
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Looks very hand-drawn and also looks like you used a lot of filters (that's a no-no) on your textures Splitta. Also you should keep in mind lighting as well as how the object has been used, disused and abused over the years by nature and the hand of man. Good start, but I think you have room to fix a lot of things

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I have an idea. Don't post anything until your mod has something to show for it other than a UBB forum and a shitty logo. This is a good idea.
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Quote from Gman
kleinluka: I read a tutorial on making a brushed metal effect that said I should add some noise and a motion blur...
Well that brushed metal tutorial sucks. Go here: http://www.mayang.com/textures/index.htm and get yourself some texture source.
PS: Keep .wad and HL2 discussion to the Engine Discussion forum please.
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HELLO FRIENDS I ALSO REQUIRE A TEAM FOR MY MOD I AM MAKING IT IS ABOUT TIME TRAVELLING ANTI TERRORIST PATRIOTS IT IS CALLED COUNTERCLOCK.
[Blocked Image: http://img10.paintedover.com/uploads/10/timetravellingpatriots.jpg]
INGAME PICTURE OF OUR LOGO JOIN TODAY NOW OKAY OKAY OKAY!!!!!??!!!!!!!!!!!!!!!!!!








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my car was destroyed by a drunk driver

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[Blocked Image: http://home.wanadoo.nl/johanfikkers/logo%20defqon.jpg]
whoa, HAHAHHAHAHAHA
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IR: don't highlight the edges of your broken sections. It makes them look soft and rounded. Instead use the pencil tool set on 20% using white, on a new layer scribble the edges lightly and set that layer to exclusion. Vary the opacity to taste. Adds a much more broken and crisp edge.
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I just love little detailed models hehe. Only request? More use/disuse, mud, dirt etc on the skin

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Jesus I feel old now...
happy birthday man.
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Great work Engi and Tnoh!

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There's no plane debris at all, for one. That's the big tip off.
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Quote from Skjalg
http://www.imdb.com/name/nm0004874/ <-- perfect for the doom guy...
I urge the world to stop giving that douchebag jobs. He can't act and his movies are utter tripe.