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  3. The Postman

Posts by The Postman

  • rc_ecru

    • The Postman
    • September 24, 2004 at 11:07 PM

    because it's an hl mod that isn't CS

  • rc_ecru

    • The Postman
    • September 24, 2004 at 10:48 PM

    maybe some foliage?

  • Art Challenge for October! Make your input count!

    • The Postman
    • September 24, 2004 at 10:12 PM

    How very apro-po zaph

  • Some statics to sit on and some RTS buildings to look at

    • The Postman
    • September 24, 2004 at 10:07 PM

    heh, alright I stand corrected, but Klein is correct, it's very filterish. Also maybe rope in and define your shadowing around the planks a little more and do a little more work on the thatch on the roof, it's photosource and painfully so.

    Also for the plaster i'd go without adding that bumpy stuff you added at the end. It looks fine a little flat.

  • Some statics to sit on and some RTS buildings to look at

    • The Postman
    • September 24, 2004 at 8:59 PM

    Texturizer, your plaster. Bingo.

  • Some statics to sit on and some RTS buildings to look at

    • The Postman
    • September 24, 2004 at 8:49 PM

    I call bullshit on the "did not use filters" claim. I've seen your work, you use filters like a lecher uses whores. In any case, it's not "fucked up" it just exists in its world. IE: It doesn't look like this clean, instantly made building existing in a void. People have lived in it for years upon years and it has been maintained, used and lived in.

  • Art Challenge for October! Make your input count!

    • The Postman
    • September 24, 2004 at 8:05 PM

    256s are quick and easy. I'm not doing huge goddamned art pieces for shits and giggles Feel free to make 512s though. 256x256 is just the minimum i guess.

  • Art Challenge for October! Make your input count!

    • The Postman
    • September 24, 2004 at 7:34 PM

    I've been thinking about the HL re-make thread and its great response and was thinking about having some kind of monthly contest for best texture in a given challenging field! The contest will specify dimensions, texture theme and so forth. I have some ideas already thrown up here, but I'm very open to some new ideas. So post away! Your input counts!

    Dimensions: 256x256

    Themes:

    Overgrown city (think vines wrapping decayed building structures

    Deathmatch metal (create a texture, or small set for a deathmatch setting using only metal)

    Intricate machinery (overly intricate machinery set into a wall)

  • Some statics to sit on and some RTS buildings to look at

    • The Postman
    • September 24, 2004 at 4:46 PM

    Looks very hand-drawn and also looks like you used a lot of filters (that's a no-no) on your textures Splitta. Also you should keep in mind lighting as well as how the object has been used, disused and abused over the years by nature and the hand of man. Good start, but I think you have room to fix a lot of things

  • TEAM NEEDED

    • The Postman
    • September 24, 2004 at 4:42 PM

    I have an idea. Don't post anything until your mod has something to show for it other than a UBB forum and a shitty logo. This is a good idea.

  • Remake HL textures

    • The Postman
    • September 24, 2004 at 4:35 PM
    Quote from Gman

    kleinluka: I read a tutorial on making a brushed metal effect that said I should add some noise and a motion blur...

    Well that brushed metal tutorial sucks. Go here: http://www.mayang.com/textures/index.htm and get yourself some texture source.

    PS: Keep .wad and HL2 discussion to the Engine Discussion forum please.

  • TEAM NEEDED

    • The Postman
    • September 24, 2004 at 6:03 AM

    HELLO FRIENDS I ALSO REQUIRE A TEAM FOR MY MOD I AM MAKING IT IS ABOUT TIME TRAVELLING ANTI TERRORIST PATRIOTS IT IS CALLED COUNTERCLOCK.

    [Blocked Image: http://img10.paintedover.com/uploads/10/timetravellingpatriots.jpg]

    INGAME PICTURE OF OUR LOGO JOIN TODAY NOW OKAY OKAY OKAY!!!!!??!!!!!!!!!!!!!!!!!!

  • Anyone see this Pentagon conspircay flash movie?

    • The Postman
    • September 24, 2004 at 5:48 AM

    my car was destroyed by a drunk driver

  • TEAM NEEDED

    • The Postman
    • September 24, 2004 at 2:09 AM

    [Blocked Image: http://home.wanadoo.nl/johanfikkers/logo%20defqon.jpg]

    whoa, HAHAHHAHAHAHA

  • Some statics to sit on and some RTS buildings to look at

    • The Postman
    • September 23, 2004 at 9:31 PM

    IR: don't highlight the edges of your broken sections. It makes them look soft and rounded. Instead use the pencil tool set on 20% using white, on a new layer scribble the edges lightly and set that layer to exclusion. Vary the opacity to taste. Adds a much more broken and crisp edge.

  • Some statics to sit on and some RTS buildings to look at

    • The Postman
    • September 23, 2004 at 8:59 PM

    I just love little detailed models hehe. Only request? More use/disuse, mud, dirt etc on the skin

  • Today is my Birthday

    • The Postman
    • September 23, 2004 at 5:53 AM

    Jesus I feel old now...

    happy birthday man.

  • Remake HL textures

    • The Postman
    • September 22, 2004 at 6:59 PM

    Great work Engi and Tnoh!

  • Anyone see this Pentagon conspircay flash movie?

    • The Postman
    • September 22, 2004 at 5:00 PM

    There's no plane debris at all, for one. That's the big tip off.

  • Doom...TEH MOVIE!!

    • The Postman
    • September 22, 2004 at 5:17 AM
    Quote from Skjalg

    http://www.imdb.com/name/nm0004874/ <-- perfect for the doom guy...

    I urge the world to stop giving that douchebag jobs. He can't act and his movies are utter tripe.

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