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Posts by DaNose

  • Pirates! :D

    • DaNose
    • September 27, 2004 at 10:13 AM
    Quote from DUFFY

    welcome to grammar.corewere anal about the alphabet

    We're anal about the alphabet.

    plz

  • Remake HL textures

    • DaNose
    • September 10, 2004 at 1:29 PM

    oh btw, nice textures all

  • Remake HL textures

    • DaNose
    • September 10, 2004 at 1:28 PM

    Normal mapping doesnt have to look plastic if a specular/gloss map is used correctly. Plus if you enhance standard normal mapping with virtual displacement mapping (parallax mapping) it would be a neat effect for rock, sand, brick walls, that kind of thing.

    In my opinion the best aspect of normal mapping comes with dynamic lighting, as a light moves across the surface of a flat polygon the diffuse lighting changes to reflect this, it looks realistic and adds to the suspension of belief that games are so keenly aiming for.

    Plus as regards texture resolution Tayl0r, just because a crate is 64 units doesnt mean that in game those 64 units will occupy 64 pixels (or texels rather) so the extra resolution is justified.

    omfg that has to be my longest post ever on any bbs (and its not even that long)

  • Remake HL textures

    • DaNose
    • September 8, 2004 at 12:47 PM

    I like tiskehs textures

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