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Posts by Term

  • Remake HL textures

    • Term
    • September 9, 2004 at 8:17 AM
    Quote from OL

    yes: is there something im missing in photoshop? when i save as .jpg, it always comes out darker than the psd

    You probably need to take a look into your Photoshop RGB color management. It's generally set up pretty good right off the box, but maybe you messed around with it sometime, that would explain the differences. Make sure your color profile matches your monitors color temperature as well (i.e. mine is 9300k, Trinitron).

  • Remake HL textures

    • Term
    • September 8, 2004 at 8:05 PM
    Quote from ctswin

    remember, i'm a programmer not an artist

    And that's for a reason No, seriously, the idea of painting keypads and stuff like that by hand takes ages and will likely always look flat and painted. I usually go with Zaphods suggestion and use photosources for that. Just take a trip to an aviation or industry museum, it has billions of lights, knobs and switches there... perfect for that old school Black Mesa look and everything labeled "pre-computing era".

    If I still find the time the next days, I'm going to remake this one:

    [Blocked Image: http://mapcore.org/halflife_jpg/c2a4_gad2.jpg]

    It should have tons of buttons and knobs so I'll see how far my photo resources get me

    Oh, and to answer Mikeys question: yes, I almost went on a rampage over Vostok. I bugged the Levelord a dozen times to give us GBXers credit where it's due, but in the end not much happened (I'm listed as a LD for Valve on the CSX box, yay ). They raped Vostok for their deleted scenes, CSX and finally released it for CSCZ as well... that's what I call efficient (now if I'd only get a triple paycheck as well... d'oh).

  • Remake HL textures

    • Term
    • September 8, 2004 at 2:33 PM

    Tisky: I like the roller shutter, it recreates the feeling of the original texture very good. If I'd want to be nitpicky, I'd complain about the lack of depth for the bars in the upper half of the texture, the lower half has much more depth. But thank god I'm not nitpicky

    Splitta: The texture itself looks cool, but it doesn't resemble the original very good. The upper 3 metal parts are hinges (Scharniere ) and not just additions to general metal part. And it's kinda odd to see screwholes drilled into the side of a metal bar rather than right through it

    /edit

    Nevermind, just read your wall comment

  • Remake HL textures

    • Term
    • September 7, 2004 at 10:14 PM
    Quote from OL

    [Blocked Image: http://www.nrm.org/exhibits/schulz/gallery/schroeder.gif]ha, like your name!

    Yeah, and in addition I actually play piano for more than 25 years now I'm somewhat blond as well, so Schroeder is probably the closest it gets to a carricature of me

  • Remake HL textures

    • Term
    • September 7, 2004 at 8:02 PM

    My favourite concrete wall from Half-Life (my gibs must've been splattered a thousand times against it in all those Gasworks outdoor fights...

    128x144:

    [Blocked Image: http://www.spaceman.de/half-life/wall_128.jpg]

    512x512:

    [Blocked Image: http://www.spaceman.de/half-life/wall_512.jpg]

  • Remake HL textures

    • Term
    • September 7, 2004 at 2:13 PM

    What he means is those fancy water ripple effects HL2 sports... I'm not sure though if a water texture for HL2 would still require ripples in itself or if they would just be added by an env/cube/bump/whatever-map?

    However, for the use with HL1 you would really need to darken the texture since all water planes in HL are fullbright, meaning that your water will likely glow like nuclear radiation. But then the texture should rock, nice work (and tiling as well)!

  • Remake HL textures

    • Term
    • September 6, 2004 at 10:55 PM

    The base concrete textures look very cool and organic, but the lighting on the middle trim looks way off (why would it have highlights from above and beneath?). Oh, and all that mirroring is a big no-no, but I'm sure you already know that and have just been lazy :wink:

  • Remake HL textures

    • Term
    • September 6, 2004 at 7:50 PM

    Maybe my eyes trick me, but the original texture seems to have the orange door in front of the outer grey frame and not beneath it, as it is in yours. This gives the whole texture a new purpose as yours is more an orange metal piece framed by a grey one rather than a fifties submarine style door blocked by some bars. But I like the metal structures of the texture, nice scratches and stuff.

  • Remake HL textures

    • Term
    • September 6, 2004 at 6:45 PM

    Thanks for the welcome guys! I usually don't frequent boards too much, but this thread was linked from my regular german forum so here I am. I currently have some free time on my hands so I probably do some more of that "HL past to present" texture revamping, it's pure fun!

    Hey, and Ted, you still with the mohawk? At least I'm still with my hippie haircut... though I must admit I'm seriously growing too old for that type of scalp

  • Remake HL textures

    • Term
    • September 6, 2004 at 5:24 PM

    Heh, seeing my old work buddies Ted and Mike contribute to this thread, I thought I just had to pop in as well. Here's my go on a teleporter pad:

    64²:

    [Blocked Image: http://www.spaceman.de/half-life/teleport_64.jpg]

    256²:

    [Blocked Image: http://www.spaceman.de/half-life/teleport_256.jpg]

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