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Posts by Adam Hawkins

  • WIP in WIP, post your level screenshots!

    • Adam Hawkins
    • February 17, 2006 at 12:53 PM

    Hehe Geekboy, a remake of a remake

    Looks really good but I should warn you that once you've done one, you'll want to do them all (I ended up doing Ms. Pacman and Pacman Jr. as well!). Like the others said, get some ghosts and pacman in there and some sort of skybox that gives the impression that someone outside is playing the game and you're sorted. My skybox featured me playing the game and I tried to get my sister to pose for the Ms. Pacman but she refused

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/184_3.jpg]

  • Half Life 2 Chapters Deleted?

    • Adam Hawkins
    • December 7, 2004 at 1:12 PM

    And what happened to that glowy blue tentacle thingy that speared the Combine guard in one of the vids?

  • cs_rhs22 ~ haunted house map

    • Adam Hawkins
    • October 27, 2004 at 12:42 PM

    Cool....and just in time for Halloween too

    If you want some source material - check out the games 'Devil Inside', 'Ghost Hunter' and 'The Suffering' as they all have haunted-housey bits in them. Your house's exterior kinda reminds me a lot of the 'Devil Inside' one.

  • de_ungarn

    • Adam Hawkins
    • October 11, 2004 at 12:18 PM

    Sa7an, you might want to be aware of this guy...

    http://%7boption%7d

    He's using one of my maps as his own too - i've made a post but I don't think there's a whole lot I can do other than try and make them aware.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Adam Hawkins
    • October 7, 2004 at 11:51 AM

    My first map...shockingly poor

    [Blocked Image: http://planethalflife.com/hawkins/images/large/dm_heartspark_01.jpg]

    [Blocked Image: http://planethalflife.com/hawkins/images/large/dm_heartspark_02.jpg]

    [Blocked Image: http://planethalflife.com/hawkins/images/large/dm_heartspark_03.jpg]

  • dm_pulse

    • Adam Hawkins
    • September 14, 2004 at 12:06 PM
    Quote from st0lve

    how do you mean?

    lieak h4x, wallhack, google + cellshadedNot quite sure what you mean by 'cheated'. At what exactly? The only NULL textures I used are on the backs of some func entities to remove unseen faces.

    I got the effect of brightness by making all 3 textures light emitting, so that they don't recieve any shadows during RAD.

    I didn't know you could cheat at mapping!

  • dm_pulse

    • Adam Hawkins
    • August 28, 2004 at 12:54 AM

    Generally around the 500-600 mark though it jumps up to 800-900 in a few spots.

  • dm_sorrow

    • Adam Hawkins
    • August 27, 2004 at 8:46 PM

    My other entry for the Snarkpit mapping comp. Started out life as a Frontline Force map (and hopefully still will be at some point) and I thought it might transfer fairly well to deathmatch. Weapon placement might be a little off in places as i'm used to working with capture points rather than liberal sprinklings of ammo etc.

    DOWNLOAD

    [Blocked Image: http://rain.frontline2.com/images/large/flf_sorrow_01.jpg]

    [Blocked Image: http://rain.frontline2.com/images/large/flf_sorrow_02.jpg]

    [Blocked Image: http://rain.frontline2.com/images/large/flf_sorrow_03.jpg]

  • dm_pulse

    • Adam Hawkins
    • August 27, 2004 at 7:32 PM

    Something a bit different from the norm...

    'Tis basically a small(ish) symmetrical deathmatch map with fast gameplay. OK, so it's probably more style than substance but I had fun making it Was also one of my entries into the Snarkpit 2004 mapping competition.

    --->DOWNLOAD

    [Blocked Image: http://rain.frontline2.com/images/large/dm_pulse_01.jpg]

    [Blocked Image: http://rain.frontline2.com/images/large/dm_pulse_02.jpg]

    [Blocked Image: http://rain.frontline2.com/images/large/dm_pulse_03.jpg]

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