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Posts by RA7

  • ins_karam

    • RA7
    • June 24, 2009 at 1:35 PM

    Mokay, silly me :)

  • ins_karam

    • RA7
    • June 24, 2009 at 1:10 PM

    Ehhr were is the DL link???

  • [HL2DM] dm_kowloon *updated to FINAL VERSION*

    • RA7
    • May 25, 2009 at 2:30 AM

    Nice work.

  • [Ep2] Mission Improbable

    • RA7
    • May 25, 2009 at 2:29 AM

    Me Liky like.....

  • [REL] dod_dockyard b9

    • RA7
    • May 18, 2009 at 8:22 PM

    Sweet work, will add mirror asap

  • work in progress : de_manifoods

    • RA7
    • May 16, 2009 at 11:54 AM

    Very nice, i like the custom models

  • dm_grale (updated on 15-08-09)

    • RA7
    • May 9, 2009 at 8:03 PM
    Quote from rockdude86

    some more pics:as reply to ra7 i honestly dont know when this wil be done, im putting as much time into it that i can wich isnt really much since my current job takes up a lot of time (probably around 60 hours a week) and seeing i also have other things to do like singing in a band. lets just say i have a lot of social obligations that i do not want to suffer ghehe.

    working on this map has really been a growing experience for me and still is. i enjoy every single moment i work on it and so i can say i dont really mind that it takes a very long time for me to get it done.

    right now its like i have to make a huge amount of models of the brushwork i've made and i dont really know how much time this wil take since i dont have much modelling experience, its like i said its a learning experience for me and i probably wouldnt even mind if it went on forever. one thing though is that when i get it to compile the complete map i will release a beta *or alpha for that matter* so people can just check it out ingame /end of rant...

    thnx for yer sincire answer, cant wait tho for a release

  • dm_grale (updated on 15-08-09)

    • RA7
    • May 1, 2009 at 2:14 AM

    No disrespect, but u started this map almost 4 years ago, any id on a release?

  • [MP2] Boiling - A Max Payne 2 mod

    • RA7
    • April 28, 2009 at 6:03 PM

    Sweet work...

  • [WiP] de_boston CS:S

    • RA7
    • April 21, 2009 at 9:06 PM

    hee Sk3tch i had a small runthru the map, it looks pretty sweet.

    but it needs more details, sum areas are too big and too empty.

    Will add mirror now

  • 'Aliens' SFAM competition entry (CryEngine 2)

    • RA7
    • April 16, 2009 at 10:51 PM

    Sweet work!!

  • l4d_yama

    • RA7
    • April 13, 2009 at 11:03 PM

    nice creepy atmosphere....

  • CS_Metroplex

    • RA7
    • April 10, 2009 at 5:00 PM
    Quote from m8nkey

    [Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/RA7.jpg]Still making steady progress working on props and overlays. Chucked some ingame video on my site:

    http://%7boption%7d

    YAAYYY!!! :megaman: :megaman: :megaman: :megaman: :megaman:

  • [CSS] de_vigor_rc1

    • RA7
    • April 4, 2009 at 12:03 PM

    Not bad, but its a bit empty and placing crates everywere is not a good id.

  • The Ball - Indie FPS Action/Puzzle Game

    • RA7
    • April 2, 2009 at 10:29 PM

    Sweet work, great job!!

  • CS_Metroplex

    • RA7
    • March 28, 2009 at 3:12 AM

  • Scene from a Movie - Aliens

    • RA7
    • March 16, 2009 at 12:00 PM

    Looks pretty sweet, any id on the player models? Marines and aliens?

  • dm_grale (updated on 15-08-09)

    • RA7
    • March 6, 2009 at 10:18 PM

    Any id on a BETA??

  • [CS:S] cs_paranoia

    • RA7
    • March 4, 2009 at 4:56 PM

    Added mirror at LanmaniaX

  • European Nature Set v0.7 "Ol' Oak" release

    • RA7
    • March 1, 2009 at 12:58 PM

    Noce work, GJ.

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