hah! i like the setting. could probably use a more expressive lighting setup but its cool none the less.
gotta reinstall tf2 and give it a go
hah! i like the setting. could probably use a more expressive lighting setup but its cool none the less.
gotta reinstall tf2 and give it a go
looks cool. what kind of school asks their students to model a photorealistic banjo?
good to see a lot of ceo/leads are still down-to-earth when it comes to their workplace (unlike randy
)
we had that same discussion loads of times. pirating games isnt right yet if you dont care its one of the easiest things to do (like frie said most games arent really secure enough). as for now the only real solution (for multiplayer games) seems to be something like steam where you have to register your copy online with a valid key.
on pirating a game as a demo replacement: i dont think its a valid reason. it's not like people would go buy the game once they figure out its fun. usually they finish it and if they remember it was nice they'll buy it with some bargain deal.
additionally there are so many videos and trailers of games available on the net to give a proper insight into how much fun a game can be (i never played cod4 but judging by the videos i'd buy it right now if it'd run on my machine). on the other hand i have to admit that demos sometimes don't show enough of the game. sometimes they are a bit too short (probably to keep filesize down?). maybe if there was more playtime and some cliffhanger it'd convince people to go to the store and buy it.
the guys at infinity ward have to remember though that an unknown number of people who pirated the game probably wouldnt have bought it at all if they werent able to get it for free (which obviously still doesnt make it any better).
Quote from Pericolos0realtime radiosity is still far off =).
not really
see for yourself in this downloadable demo:
it works quite nicely on my (mediocre) laptop. ofcourse this is only a demo and a really small scene, but there are other realtime radiosity implementations which may work even better. we'll see how long it will take to successfully be working in a game environment but i dont think its all too far off.
played the demo too. was quite buggy for me, all shadows were rendered on top of the geometry. and i thought the demo was a bit too short. but still it looked promising. and you just gotta love the slightly blurry cityscape when on top of the building.
now please announce the next hitman title soon! ![]()
2 screenshots of dices new ip mirrors edge. from what i heard its a parkour based game. some sort of resistance fighting against an opressive government or something.
the ingame shots sure look fantastic. really dig the art style and consistency. can't wait to see a trailer.
one thing that made me curious is the radiosity you can see there. my guess is that its lightmapped but could it be one of the first titles to successfully implement realtime radiosty in a game? your thoughts?
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heres some info about the game:
QuoteDisplay MoreGame Title: Mirror's EdgeWorking Title: Project Faith
Developer: DICE
Publisher: Electronic Arts
Release Date: TBA, most likely sometime during 2008
Genre: First-person shooter, Action-adventure
Platform: PC, Playstation 3, Xbox 360
Short Description: Mirror's Edge is a shooter based on movement. Instead of blasting your enemies to bits with the most badass gun you can find, you will need to find ways to avoid them. Inspired by Parkour it is a game where you will be able to run, jump, slide and climb like it has never been done in any other first person game. You will control a character called Faith, running through urban areas of a futuristic metropolis with tight security. There is no doubt that you'll need to utilize all your movement and some cunning intellect to escape from the armed forces that controls the law. But still the game includes weaponry and firearms, even if they have been taken out of focus. Your goal is to survive, not necessarily to kill every single enemy.
In Mirror's Edge you will be an outlaw, a courier trying to use the rooftops as a safe path through an utopian society. With heavily armed police controlling the streets and Internet and phone-traffic being monitored the only way to pass on messages in secret is to let a runner deliver it in person. Thats who you are, a runner. With movements more similar to those we have earlier seen in Prince of Persia than an fps like Half-Life, you will be delivering something, but what it is we don't really know... yet....
Game Mechanics
Your body: In almost all FPS-games your body has consisted of a lose arm floating in the air. That will now change, it has been confirmed that you will have a 100% complete body within Mirror's Edge. It took the gaming industry long enough, and we have all been waiting for it!
Acceleration: Yes, we will for the first time in FPS-history see movement acceleration and deceleration, not just holding down your ctrl-key to get double speed from running, but true acceleration with your pace increasing and decreasing. Which will be interesting to see once some in-game videos are released.
Walking: There will be need to watch your feet, when you try this game for the first time. Your feet will no longer be gliding over the floor and keep you upright no matter what, if you aren't careful you might just fall over or stumble.
Controls: As far as I have understood the controls will be kept to a minimum, with your jumping button being an all purpose button for moving around the environment, and your aggression button not only triggers your gun but it will also allow you to kick down doors.
Combat: Keep moving whatever you do, your enemies are dangerous, and the more you move the harder target you become. But keep in mind that a heavier weapon will restrict your movement. Keep the balance between fire-power and agility, then you will succeed.
Slowmotion: Slowmotion has started to become a more and more common feature in games, and it will also be a part of Mirror's Edge. This is probably there to give you time to perform athletic movement combinations while in battle.
still working on this guy on and off
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its hard to pick a true number one in games since its such a broad topic.
I'm a fan of remedy games (i bet alan wake is going to be ground-breaking
) because they always make great looking games with cool gameplay and story. i also like the hitman series for its style.
shadow of the collosus is probably my favorite console game so far (i never played a lot of console games) because of its visual style and type of gameplay.
as for developers i'd probably say rockstar for pulling off their public bad boy image and staying true to it.
i was expecting a bit more from valve to be honest. i enjoyed playing portal but ep2+tf2 didnt live up to my expectations (which were admittedly quite high)
happy birthday! ![]()
visited a friend at work ![]()
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i like this one the most. really cool atmosphere. on some of the rest the editing is really meh though
thanks everyone
glad you like em
still wip =D
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trying to get into zb
yue paintings used as ref. used some random head base model from a zb board
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is there a way to use the "view recent posts" function WITHOUT displaying the EoT posts?
if its not possible yet i hope there is an easy way to add it.
when i woke up this morning everything was frozen outside and it was quite foggy. after i had my breakfast i decided to grab my cam and go for a walk ![]()
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looking good warby
dunno how well it works ingame but the shadow seems a bit dark in places. could possibly hurt the gameplay. can't try it out tho so it might be okay ![]()
now on to a 100% custom map with moving collosuses ![]()
back in the day when i went on a trip to spain with some friends we spent a night in paris and we slept on a bench in front of the eiffel tower. that was in summer tho. from my experience its pretty hard to get into clubs at champs elysee but then again we probably looked like hobos on that trip ![]()
i bet you'll have a great time tho. ![]()