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  3. Sa74n

Posts by Sa74n

  • 2D: Dystopia Painting

    • Sa74n
    • September 26, 2005 at 8:07 PM

    looks good to me. but you really should start using sharp edged brushes. they give the impression of much more solid and self-confident brush strokes then those blurry brushes.

    an example:

    [Blocked Image: http://itchstudios.com/psg/tuts/bad.jpg][Blocked Image: http://itchstudios.com/psg/tuts/better.jpg]

    really nice work none the less

  • WIP in WIP, post your level screenshots!

    • Sa74n
    • September 18, 2005 at 4:07 AM

    you should adjust the colour of the fog.. otherwise it looks like a good start to me.

  • Remaking Xen Textures

    • Sa74n
    • September 18, 2005 at 3:56 AM

    heh.. had quite some fun doing the redesign of xen for nightwatch. unfortunatly nw died when hl2 came out.

    heres a shot of the xen remake

    [Blocked Image: http://www.sa74n-design.de/nightwatch/xen_preview2.jpg]

    made a few textures out of sponges, mushrooms, cellular images, diseases and painted a lot directly in ps. heavily depends on the sources and what you do with it with ps.

    [Blocked Image: http://www.sa74n-design.de/nightwatch/xentex5.jpg]

    [Blocked Image: http://www.sa74n-design.de/nightwatch/xentex6.jpg]

  • Guess the map!

    • Sa74n
    • September 10, 2005 at 5:57 PM
    Quote from User Err0r

    What is this, Doom 3? PUT SOME FUCKING LIGHTS IN YOUR MAP.

    heh yea its quite dark but its allright when you're watching it fullscreen.

  • Lots of drawings and paintings (56k death)

    • Sa74n
    • June 9, 2005 at 10:19 AM

    theres some tight stuff among your pics.

  • The 'Core Sketch Thread!?

    • Sa74n
    • April 27, 2005 at 2:09 PM

    [Blocked Image: http://www.sa74n-design.de/painting/soldat3.jpg]

    trying to learn how to handle my recently aquired wacom tablet.

    didnt know that mapcore is alive again .. yays

  • UT2004: Jin-Roh - PanzerCop

    • Sa74n
    • November 14, 2004 at 8:04 PM

    hey.. finally got that model ingame and now out the door.

    download: CLICK HERE

    i know there is another panzercop model that has been released a few months ago but i actually started working on this model about a year ago and learned a lot since then. to be honest this is my first character ever that got ingame. i made the model, uvs and two textures sheets completly myself. at first it was supposed to be animated but that guy who wouldve done that didnt find the time and the model abandoned until a few weeks ago.

    anyway - proud to present:

    [Blocked Image: http://www.sa74n-design.de/jin-roh6.jpg]

    [Blocked Image: http://www.sa74n-design.de/jin-roh5.jpg]

  • cs_rhs22 ~ haunted house map

    • Sa74n
    • October 26, 2004 at 7:12 PM

    looks funky.. reminds me of good ol "they hunger".

    the house looks a bit too clean from the outside though.

  • ! Request : Street signs!!!

    • Sa74n
    • October 20, 2004 at 3:21 PM

    lol.. that van in the wall looks splendid

  • new bludliens screens and gamespy story.

    • Sa74n
    • October 19, 2004 at 7:23 PM

    oh ... okay. everything excused

    maybe you should try using huge (animated) particles additionally to have the fog appear somewhat dynamic and not as static as in hl1/2 ?

    did i mention that most characters look excellent ? wewt

  • new bludliens screens and gamespy story.

    • Sa74n
    • October 19, 2004 at 6:06 PM

    i spotted hl2 props :

    [Blocked Image: http://pcmedia.gamespy.com/pc/image/article/558/558109/vampire-the-masquerade-bloodlines-20041018071656184.jpg]

    sadly it doesnt look as atmospheric as i had hoped it would be .. but well - these are just some (as you said -> badly taken) screenshots. the fog looks like the hl1 one and there arent many shadows.

    anyway - cool stuff

  • my poop on a brisquit portfolio

    • Sa74n
    • October 15, 2004 at 7:43 AM

    you should take out all the fantasy game models from 2002.

    and when you're working with normalmaps you should render them aswell so that the portfolio viewer can see the nmaps effect.

    that blarg looks like it has some serious modelling errors (whats wrong with the hands/arms?!)

    i like your btu-games stuff. looks really inspiring!

  • de_ungarn

    • Sa74n
    • October 15, 2004 at 7:33 AM
    Quote from Campaignjunkie

    Nice stuff! Really has a warm, autumn harvest kind of feeling. I think I recognize the 3rd shot from somewhere though... Destiny?

    ah yea.. i remember you hanging around on our boards.

    yes - the level was started for the singleplayermode that never really got far. too sad the mod died - but i liked the way the map looked and felt so i made a map for cs out of it. i'm happy with the way it looks now.

    thats the reason why it may have a slight fantasy-look to it in some places

    edit:

    dont worry about the sad fps in some places. i had photoshop, vhammer and maya5 running in the background. also my machine is an 800mhz athlon with 512 mb sd-ram and a gf2mx ;(

  • tp_zorn (The Trenches)

    • Sa74n
    • October 15, 2004 at 7:26 AM

    nice

    a bit boring in places though.. i like the natural ground textures.

    pic9: the right house lacks a wall on top - looks like its flat atm

  • de_ungarn

    • Sa74n
    • October 14, 2004 at 2:11 PM

    finally nearing completion

    some pics:

    [Blocked Image: http://www.sa74n-design.de/wip/ungarn.jpg]

    [Blocked Image: http://www.sa74n-design.de/wip/ungarn2.jpg]

    [Blocked Image: http://www.sa74n-design.de/wip/ungarn3.jpg]

    [Blocked Image: http://www.sa74n-design.de/wip/ungarn4.jpg]

  • Source Lighting

    • Sa74n
    • October 13, 2004 at 7:51 PM

    doesnt even look like a projected texture

  • Source Lighting

    • Sa74n
    • October 13, 2004 at 5:07 PM
    Quote from Evert

    On another thing, lightning in CSS seems very strange on objects, they cast shadows based on non existant light sources.It just looks strange, why is that happening?

    the lightsource IS existant.. as it seems, the lightsource for model shadowing is the sun. looks a bit strange but it'd be even uglier without shadows.

  • de_ungarn

    • Sa74n
    • October 11, 2004 at 1:54 PM

    fucker..

    anyway - thanks kedhrin

  • de_ungarn

    • Sa74n
    • October 7, 2004 at 5:42 PM

    hey .. i'm currently into gameplay testing and bug hunting. have to widen a few paths for the sake of gameplay.

    no more shots til its finished though. this map project wont die!

  • de_ungarn

    • Sa74n
    • September 14, 2004 at 4:51 PM

    i remade the statue.. got some inspiration by giovanni di bologna.

    sorry for the texture being just slapped on the model but i dont have much time to uv it and paint a texture for the statue. gotta get this map out of the door soon.

    [Blocked Image: http://www.sa74n-design.de/wip/model-statue.jpg]

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