yea this is looking quite good
thumbs up!
Posts by Sa74n
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i really like that whitish ipod look
cool stuff! -
good news. this map might be released this month. probably.
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looking good peris.
tcos style

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hipshot:
nice to see some mapping from you again. i really dig the lighting set up (as in most of your other maps) and atmosphere in those shots.
you should get back to source engine maps afterwards though. q3 is a bit too old by now

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omg philipk sux

nice work!!!! now finish that street texture

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very nice dudetor! i see you've come a long way
the architecture is really spot on for old-style european buildings. the lighting could be a tad more decent but still depends on what you want to go for. -
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indeed its been sharpened. sadly it wasnt my decision to sharpen screenshots. i wouldnt have done that. the unedited ingame shot is detailled enough so theres no need to fake anything (on the other hand i dont think its faking really)
thanks for the kind comments. some mappers might also have noticed that tje shots are of different versions. theres more fog in one than in the other one. changed the settings

edit: the floor texture isnt blurry at all. its 1024² pxl ownage by PHILIPK!
seriously.. its amazing ingame. -
WIP:
its a teameffort. i'm working on the map itself and doing some textures/props but there are more artists doing the same

[Blocked Image: http://www.planethalflife.com/images/screensnew/nd_20060209_03.jpg]
[Blocked Image: http://www.planethalflife.com/images/screensnew/nd_20060209_02.jpg]
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with a sky like that your shadows need to have a stronger bluish tint.
looks good. i like the terrain

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it's not how you name it, it's the result that counts. i think its a craft but to get the best results you still need a little talent. and if you have talent some people might think of your stuff as art.
it's all about the fun you have doing it.
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hehe.. looks evillair
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great work insta. too bad i didnt order dod source yet so i cant try it out ingame. looks pretty cool on the screenshots though!
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yea looks a bit ND to me

nice work
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zbrush, right?
its a nice start there ferret but you should tweak a few things here and there.
the calves are shin are too thin (guess if you want to model an angel you'd want to shoot for healthy proportions) and the feet look a bit too straight. hips and butt look a bit too wide - torso is too long. upper arm looks quite strong for an angel type? maybe thats a matter of taste though.
other than that its a cool model. face/head looks pretty tight, dude.
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i'm still sceptical that videogame-based movies are any good. havent yet found one that i enjoyed watching.
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pretty good for a first map i'd say.
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wow.. must've been the shortest demo i've ever played. controls and camera havent been put into practice well (at least that was my first impression). grafics and atmosphere are awesome though.
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site doesnt seem to be working in firefox. cant get any further than the date of birth thing