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  3. Sa74n

Posts by Sa74n

  • de_parkade_rc1

    • Sa74n
    • April 19, 2006 at 3:26 PM

    yea this is looking quite good thumbs up!

  • Tech textures

    • Sa74n
    • April 10, 2006 at 4:54 PM

    i really like that whitish ipod look cool stuff!

  • de_ungarn

    • Sa74n
    • April 5, 2006 at 3:33 PM

    good news. this map might be released this month. probably.

  • totally random texture thread

    • Sa74n
    • April 3, 2006 at 4:59 PM

    looking good peris.

    tcos style

  • WIP in WIP, post your level screenshots!

    • Sa74n
    • March 13, 2006 at 3:31 PM

    hipshot:

    nice to see some mapping from you again. i really dig the lighting set up (as in most of your other maps) and atmosphere in those shots.

    you should get back to source engine maps afterwards though. q3 is a bit too old by now

  • totally random texture thread

    • Sa74n
    • March 12, 2006 at 9:15 PM

    omg philipk sux

    nice work!!!! now finish that street texture

  • WIP in WIP, post your level screenshots!

    • Sa74n
    • March 1, 2006 at 6:07 PM

    very nice dudetor! i see you've come a long way the architecture is really spot on for old-style european buildings. the lighting could be a tad more decent but still depends on what you want to go for.

  • ESCHATON - An Immersive Spy Thriller.

    • Sa74n
    • February 15, 2006 at 3:53 PM
    Quote from sinarty

    Things are going slow, we are taking our time to perfect the material we are showing you

    then why do you present a render of an unfinished weapon model (smoothing?!) without a texture?

  • WIP in WIP, post your level screenshots!

    • Sa74n
    • February 11, 2006 at 11:02 AM

    indeed its been sharpened. sadly it wasnt my decision to sharpen screenshots. i wouldnt have done that. the unedited ingame shot is detailled enough so theres no need to fake anything (on the other hand i dont think its faking really)

    thanks for the kind comments. some mappers might also have noticed that tje shots are of different versions. theres more fog in one than in the other one. changed the settings

    edit: the floor texture isnt blurry at all. its 1024² pxl ownage by PHILIPK! seriously.. its amazing ingame.

  • WIP in WIP, post your level screenshots!

    • Sa74n
    • February 10, 2006 at 6:40 PM

    WIP:

    its a teameffort. i'm working on the map itself and doing some textures/props but there are more artists doing the same

    [Blocked Image: http://www.planethalflife.com/images/screensnew/nd_20060209_03.jpg]

    [Blocked Image: http://www.planethalflife.com/images/screensnew/nd_20060209_02.jpg]

  • [WIP] Presidio

    • Sa74n
    • January 27, 2006 at 2:47 PM

    with a sky like that your shadows need to have a stronger bluish tint.

    looks good. i like the terrain

  • So are video games art?

    • Sa74n
    • January 27, 2006 at 2:45 PM

    it's not how you name it, it's the result that counts. i think its a craft but to get the best results you still need a little talent. and if you have talent some people might think of your stuff as art.

    it's all about the fun you have doing it.

  • Caged

    • Sa74n
    • January 5, 2006 at 11:30 PM

    hehe.. looks evillair nice work

  • dod_salerno

    • Sa74n
    • December 3, 2005 at 12:58 PM

    great work insta. too bad i didnt order dod source yet so i cant try it out ingame. looks pretty cool on the screenshots though!

  • 2D: WAR painting

    • Sa74n
    • November 1, 2005 at 8:20 PM

    yea looks a bit ND to me

    nice work

  • Fallen Angels

    • Sa74n
    • October 28, 2005 at 2:43 PM

    zbrush, right?

    its a nice start there ferret but you should tweak a few things here and there.

    the calves are shin are too thin (guess if you want to model an angel you'd want to shoot for healthy proportions) and the feet look a bit too straight. hips and butt look a bit too wide - torso is too long. upper arm looks quite strong for an angel type? maybe thats a matter of taste though.

    other than that its a cool model. face/head looks pretty tight, dude.

  • Hitman Movie finds writer.

    • Sa74n
    • October 21, 2005 at 1:55 PM

    i'm still sceptical that videogame-based movies are any good. havent yet found one that i enjoyed watching.

  • Data_beta1

    • Sa74n
    • October 14, 2005 at 11:50 PM

    pretty good for a first map i'd say.

  • King Kong Demo

    • Sa74n
    • October 7, 2005 at 11:23 PM

    wow.. must've been the shortest demo i've ever played. controls and camera havent been put into practice well (at least that was my first impression). grafics and atmosphere are awesome though.

  • Quake 4 site actually updated!

    • Sa74n
    • October 6, 2005 at 4:33 PM

    site doesnt seem to be working in firefox. cant get any further than the date of birth thing

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