played hitman bm
just finished cod2
q3ta ctf on lan
etqw ![]()
played hitman bm
just finished cod2
q3ta ctf on lan
etqw ![]()
just had a play here at the office. hilarious game and i cant wait for the games release. is there going to be a multiplayer or even coop part aswell? i HOPE so!
bioshock will be the real ss3 even though they might not have the license anymore. its just irrationals baby. cant wait for the release!
vivi: unreal engine's got a polished toolset. it wont take you very long to get into everything since you can ask everyone else whenever you got a question. no biggie ![]()
[Blocked Image: http://e3.midway.com/E3_2K6/images/banner_Stranglehold.jpg]
this one?
nice screenshots. im really thrilled about the game
is it supposed to be a 2007 release?
congrats Frie ![]()
Splash Damage - Henning "Sa74n" Horstmann
congrats dickhead ![]()
finally. this on and off theatre was getting a bit silly but im really glad it worked out (didnt expect anything less though)
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zaphod, the menu on top is supposed to be an indicator mainly.
there are big NEXT PAGE buttons that you can use to navigate through the website ![]()
glad you like it. work is excellent so far!
Quote from ginger_lordDepth of Field and Motion Blur can't be done in Source at realtime, the previous DoDS video that had them had it and iirc it rendered at 1 frame every 1-5 seconds.
mh? they actually released a teaser including all the post processing effects and examples that they included into source. also dof and motion blur have successfully been implemented in other engines aswell.
only thing i couldnt quite believe being ingame is the shadow of the spy on the wall. could be done with changing the info_lighting but that would look wierd everywhere else in the map.
nice trailer nonetheless. dig the style.
Quote from KungFuSquirrelExactly the attitude that forced the Source conversion and eventually killed it. :-\
was there much of an option? you got your job and stepped back from your position so dont blame anyone on their attitude. really this is just the way it was supposed to come after it became obvious hlnw wont be released before hl2. i know that new tech doesnt make a good game but like you and me a lot of people aimed further than just making a mod. as a leveldesigner its fine submitting a folio full of hl1 based work as long as you can display good layouting and gameflow knowledge. but as an artist its a lot harder.
afaik portal wont have a multiplayer mode.
hot indeed.
nice trees and scenery. now you just need a kickass skymap and youve got a map to be proud of.
heh yea. reading is newsposts is quite funny
too bad but the release of hl2 started the slow death of hlnw. i wouldnt have expected a source version at all though. nw lived from all the great leveldesigners and artists but no one wants to fall behind in the run for new tech.
artwork looks awesome. if this turns out as good (and possibly even better) than hitman blood money it is going to kick ass big time.
looking forward to the game! add more mazzle magazine covers aswell :}
damnit man this is TIGHT! i love the dry look. hope it will play well and run smooth
bet you'll handle that with ease
mh.. wmp10 wont play it.. which codec does it use?