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  3. Sa74n

Posts by Sa74n

  • Now playing

    • Sa74n
    • August 8, 2006 at 10:02 PM

    played hitman bm

    just finished cod2

    q3ta ctf on lan

    etqw

  • Hammer 3d lighting preview WORKING

    • Sa74n
    • August 7, 2006 at 10:52 PM
    Quote from ShaDoW

    This is a huge step forward, and its very cool to see Valve is working on it.

    who said that valve is working on it? or did i just miss that part?

  • Dead Rising demo

    • Sa74n
    • August 5, 2006 at 6:23 PM

    just had a play here at the office. hilarious game and i cant wait for the games release. is there going to be a multiplayer or even coop part aswell? i HOPE so!

  • System Shock 3

    • Sa74n
    • August 3, 2006 at 2:15 AM

    bioshock will be the real ss3 even though they might not have the license anymore. its just irrationals baby. cant wait for the release!

  • I Got a Job in the Game Industry! ^_^

    • Sa74n
    • August 1, 2006 at 6:04 PM

    vivi: unreal engine's got a polished toolset. it wont take you very long to get into everything since you can ask everyone else whenever you got a question. no biggie

  • Mazy & Lynch. :)

    • Sa74n
    • July 29, 2006 at 7:06 PM

    [Blocked Image: http://e3.midway.com/E3_2K6/images/banner_Stranglehold.jpg]

    this one?

  • Mazy & Lynch. :)

    • Sa74n
    • July 29, 2006 at 6:42 PM

    nice screenshots. im really thrilled about the game is it supposed to be a 2007 release?

  • MapCore Job Census

    • Sa74n
    • July 29, 2006 at 6:39 PM

    congrats Frie

  • MapCore Job Census

    • Sa74n
    • July 29, 2006 at 3:03 PM

    Splash Damage - Henning "Sa74n" Horstmann

  • I Got a Job in the Game Industry! ^_^

    • Sa74n
    • July 28, 2006 at 8:12 PM

    congrats dickhead

    finally. this on and off theatre was getting a bit silly but im really glad it worked out (didnt expect anything less though)

  • My Portfolio that got me a job

    • Sa74n
    • July 21, 2006 at 7:38 PM

    zaphod, the menu on top is supposed to be an indicator mainly.

    there are big NEXT PAGE buttons that you can use to navigate through the website

    glad you like it. work is excellent so far!

  • Team Fortress 2 still alive :o

    • Sa74n
    • July 20, 2006 at 10:43 AM
    Quote from ginger_lord

    Depth of Field and Motion Blur can't be done in Source at realtime, the previous DoDS video that had them had it and iirc it rendered at 1 frame every 1-5 seconds.

    mh? they actually released a teaser including all the post processing effects and examples that they included into source. also dof and motion blur have successfully been implemented in other engines aswell.

    only thing i couldnt quite believe being ingame is the shadow of the spy on the wall. could be done with changing the info_lighting but that would look wierd everywhere else in the map.

    nice trailer nonetheless. dig the style.

  • Nightwatch Cancelled!

    • Sa74n
    • July 19, 2006 at 10:55 AM
    Quote from KungFuSquirrel

    Exactly the attitude that forced the Source conversion and eventually killed it. :-\

    was there much of an option? you got your job and stepped back from your position so dont blame anyone on their attitude. really this is just the way it was supposed to come after it became obvious hlnw wont be released before hl2. i know that new tech doesnt make a good game but like you and me a lot of people aimed further than just making a mod. as a leveldesigner its fine submitting a folio full of hl1 based work as long as you can display good layouting and gameflow knowledge. but as an artist its a lot harder.

  • Video of Valve's Portal

    • Sa74n
    • July 19, 2006 at 10:48 AM

    afaik portal wont have a multiplayer mode.

  • BG2 map

    • Sa74n
    • July 18, 2006 at 4:43 PM

    hot indeed.

    nice trees and scenery. now you just need a kickass skymap and youve got a map to be proud of.

  • Nightwatch Cancelled!

    • Sa74n
    • July 18, 2006 at 1:32 PM

    heh yea. reading is newsposts is quite funny too bad but the release of hl2 started the slow death of hlnw. i wouldnt have expected a source version at all though. nw lived from all the great leveldesigners and artists but no one wants to fall behind in the run for new tech.

  • Mazy & Lynch. :)

    • Sa74n
    • July 18, 2006 at 1:24 PM

    artwork looks awesome. if this turns out as good (and possibly even better) than hitman blood money it is going to kick ass big time.

    looking forward to the game! add more mazzle magazine covers aswell :}

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Sa74n
    • June 28, 2006 at 3:00 PM

    damnit man this is TIGHT! i love the dry look. hope it will play well and run smooth bet you'll handle that with ease

  • Level Designing with Gears of War

    • Sa74n
    • June 26, 2006 at 8:23 PM

    mh.. wmp10 wont play it.. which codec does it use?

  • warby presents: de_wanda 100% custom map for cs-source

    • Sa74n
    • June 25, 2006 at 11:19 AM

    looks great warby

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