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Posts by Sa74n

  • Mornstar maybe

    • Sa74n
    • September 21, 2006 at 11:06 AM

    yeah lights like the ones you chose there wont light the ceiling around them. you should use light_spot instead and just put a sprite in fron the of the model.

    looks a bit empty, dont you think? no doors on the side, only one window... give this room some sense, will ya?

  • 360 soon to be 1080p capable

    • Sa74n
    • September 20, 2006 at 6:39 PM

    maybe you should try the toshiba or sony support sites if you need an answer

  • insta grins

    • Sa74n
    • September 19, 2006 at 4:55 PM

    congrats dude. seems like the industry is soaking up all the talented folks from the mod community.

  • Insurgency Weapon Showcase

    • Sa74n
    • September 19, 2006 at 10:00 AM

    mh im really looking forward to this. im not a big fan of the setting but its pretty good looking anyway.

  • totally random texture thread

    • Sa74n
    • September 17, 2006 at 3:28 PM

    finally, phil. was about time you get to do textures professionally. you suck at leveldesign anyway

    just kidding

  • Level Designer at IO Interactive? Yes sir!

    • Sa74n
    • September 15, 2006 at 4:31 PM

    awesome! good luck.

    their games are quite exciting. if i wouldnt have a job already id probably apply there aswell

  • The random model thread!

    • Sa74n
    • September 10, 2006 at 2:38 PM

    some sculpting doodles.

    didnt plan to get into more detail yet.. just trying to get some rough shapes done atm because im not that good with facial anatomy.

    [Blocked Image: http://sa74n.nuclear-dawn.net/myfiles/busts.jpg]

  • The random model thread!

    • Sa74n
    • September 9, 2006 at 1:22 AM

    a little side project im working on.. my first highpoly model and normal mapping experience mudbox rocks!

    [Blocked Image: http://sa74n.nuclear-dawn.net/myfiles/bust.jpg]

  • PK01 - Quake IV / Source Texture Set

    • Sa74n
    • September 7, 2006 at 8:37 PM

    cmon cj you can get more out of those textures!

  • Mazy & Lynch. :)

    • Sa74n
    • September 4, 2006 at 1:15 PM

    u break my heart mazzle

  • Mazy & Lynch. :)

    • Sa74n
    • September 4, 2006 at 10:21 AM

    so wheres the video? you said soon! thought i'd be able to watch it after i get up [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

  • PK01 - Quake IV / Source Texture Set

    • Sa74n
    • September 4, 2006 at 12:15 AM

    this is fucking exciting, mate!

  • Mazy & Lynch. :)

    • Sa74n
    • September 3, 2006 at 8:39 PM

    omg i wanna see it! why is it gone?

  • The random model thread!

    • Sa74n
    • August 31, 2006 at 4:57 PM

    you should modify it to fit into the style of the incredlibles. is already somewhat close. i like it

  • Pirating Games

    • Sa74n
    • August 29, 2006 at 3:38 PM
    Quote from Warby

    why dont they sell older versions for less ??? ( everything after Ps7 BLEW)

    you answered your question already

  • Pirating Games

    • Sa74n
    • August 29, 2006 at 1:12 PM

    if you pirate then better keep it to yourself. no need to make you feel more comfortable with it by ranting about if its a bad thing to do or not. its illegal as simple as that.

    everyone who uses the internet will probably pirate stuff, if its music, applications or games or even photos you dont own for textures. and everyone knows it. no need to go public.

    just my thoughts.

  • The random model thread!

    • Sa74n
    • August 27, 2006 at 11:33 PM

    awespme!

  • Mazy & Lynch. :)

    • Sa74n
    • August 23, 2006 at 11:10 AM

    *drool*

    cant wait!

  • Your first Level Editor

    • Sa74n
    • August 20, 2006 at 2:35 PM

    worldcraft

  • Half-Life 2: Custom Water Shaders

    • Sa74n
    • August 14, 2006 at 3:18 PM

    the water dudv maps for hl2 is definitely generated from some fluid gen tool (that they probably made themselves, dunno)

    afaik there are free tools on the web to do this stuff. just try out different parameters.

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