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  3. Sa74n

Posts by Sa74n

  • Post your pic extravaganza 2007!!!~

    • Sa74n
    • February 13, 2007 at 9:28 PM

    brand new from last weekend!!

    [Blocked Image: http://www.sa74n-design.de/temp/me.jpg]

  • Lionsgate buys move rights to Kane & Lynch

    • Sa74n
    • February 13, 2007 at 9:29 AM

    great cant wait to hear more about the story. kinda funny that io seems to be able to easily sell their licenses where as so many other games fail to get a decent deal.

  • [Duke3D] Symphony of Orekia

    • Sa74n
    • February 12, 2007 at 11:18 AM

    get some nicer lighting in there

  • The Hows And Whys of Level Design - Released!

    • Sa74n
    • February 2, 2007 at 5:42 PM

    im half way through the book now (usually too tired to read after work) and its got some really (really) good advices in there. you might be repeating yourself a bit much in the book but it definitely shows your points though. i wasnt too sure about the excaggerating bit. it really depends on the type of game and style you are shooting for. in any case its still better to excaggerate than not going far enough.

    this book should be in every leveldesigners (amateur and professional) bookshelf.

  • Favourite SNES moments!

    • Sa74n
    • February 2, 2007 at 2:00 PM

    chrono trigger

    super mario kart

  • mapcore family reunion warby zacker and mazy at ioi office

    • Sa74n
    • February 2, 2007 at 9:36 AM

    congrats!!!!!!!!!!!! i hope youre gonna have an awesome time at io!

  • WIP in WIP, post your level screenshots!

    • Sa74n
    • January 31, 2007 at 9:37 AM

    i second the cranes. looks nice btw

  • Warby has hit the headlines!

    • Sa74n
    • January 30, 2007 at 3:50 PM

    w00t.. hes now on germanys biggest gaming news site.

    http://www.gamestar.de/news/pc/spiele/a ... ource.html

    congrats again

  • Warby has hit the headlines!

    • Sa74n
    • January 30, 2007 at 1:33 PM

    that is just cool. congratulations there are hardly any maps these days that get that kind of exposure!

  • Heading for Starbreeze this friday!

    • Sa74n
    • January 30, 2007 at 9:38 AM

    i like their logo - it just screams game developer i think par tingstrom made it whos now at splash damage.

  • Heading for Starbreeze this friday!

    • Sa74n
    • January 29, 2007 at 5:51 PM

    congrats

  • mapcore family reunion warby zacker and mazy at ioi office

    • Sa74n
    • January 28, 2007 at 5:09 PM

    lololol.. nerdfest. j/k

    nice to see mapcorians united tho!

  • [movie] no title yet | edited: mpeg1 encoded

    • Sa74n
    • January 28, 2007 at 12:20 PM

  • dm_archt WIP [HL2DM] (Completed)

    • Sa74n
    • January 25, 2007 at 10:33 AM

    interesting. get some fancier wall supports. try out new shapes for the architecture.

  • WIP in WIP, post your level screenshots!

    • Sa74n
    • January 25, 2007 at 10:31 AM

    ah gotta love the prey assets.

  • totally random texture thread

    • Sa74n
    • January 24, 2007 at 9:09 AM

    nice work teddy.. maybe add some fake shadow into the mouth? you could probably go even darker around the eyes and more purple. add more diseased skin tones. you could probably push the eyes a bit more as well. bloodshot eyes would look cool? the pupils wouldnt just disappear. they wouldve gone upwards so you could add more redish or purple veins towards the bottom.

    i like the photosourced look tho. nice work!

  • WIP: Hotel Themed Map

    • Sa74n
    • January 24, 2007 at 9:05 AM

    nice start.

    you could:

    -make the main entrance more interesting, like adding windows to the side, frame it with nice architectual bits

    -add more wooden trims (break up the big plaster shapes with some wooden beams for example)

    -add a small bevel to the ceiling supports

    -up the contrast in lighting

    -smaller lightmap scale on the bits where spotlights are shining (over the door for example) to get sharper edges

    -add some decals here and there

    -signs

    lots more.. dig up some reference pictures to get inspired

  • Reflective/shiny textures problem

    • Sa74n
    • January 23, 2007 at 1:06 PM

    looks like the specmap is too bright?

  • CES Physics Demo

    • Sa74n
    • January 23, 2007 at 9:42 AM
    Quote from killertomato

    just imagine what MONSTERmachine this would demand to run smoothly..

    or just one of those physX cards.

  • totally random texture thread

    • Sa74n
    • January 21, 2007 at 1:31 PM

    is that you?

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