yeah a particle editor would be great. i'll definitely have to try out the light preview. wonder how good it works.
Posts by Sa74n
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set-up promo screenshots and videos with heavy post processing (or even fully offline rendered scenes) have been around for years already. dunno why anyone on mapcore would act surprised, you guys should know better.
if frie says its all captured in engine then the features must be there and can maybe be unlocked later on or in the retail version.
crysis doesnt run on my machine so i cant comment on actual differences. the videos i saw certainly looked hot though.
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cod2 was certainly NOT doom3 engine. according to wikipedia they were using an inhouse engine. my guess is that it was still based on q3 code though.
edit: well obviously they are using their own engine for cod4 too.
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looks like philipk textures to me

definitely a very very useful tool! this shouldve been part of the sdk since valve first released the sdk.
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those are some very cool fotos there. great stuff!
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the black guys face looks freaking awesome. very realistic!
i wish i could run this on my laptop

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been doing lots of sketching lately.. hence my wacom is hidden behind my monitor. busy times
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dunno if you guys have seen this yet but a lowres trailer is up on gametrailers.
http://www.gametrailers.com/player/26558.html
i think the art is incredible. only thing i dont quite like is the ingame face of the main character.
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hourences IS the games industry.
great work, mate. you're helping shitloads of people with your tuts, books and your continued effort to share your knowledge.
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didnt bioshock ship with an editor?
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i agree with method. sure the tiling isnt a big deal but some of the static mesh placement is just so easy to fix. no excuse to be in the game in my opinion (especially since they probably had testers check out the demo before release).
i bet its gonna be adressed for the final release though.
i kept wondering how i can unlock those super highres textures they had in all those screenshots. even tho i cranked all sliders up to max the textures looked quite blurry (in comparison to the shots)
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http://www.gamespot.com/event/live/bion ... lk=topslot
http://www.bioniccommando.com/en
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so this is what some of our mapcorians have been busy with. a few of my former colleagues from splash damage are working on it too. its great to see what all of you guys did since i last saw it

i seriously cant wait to see a trailer and more shots
oh and its one more reason to buy a 360 now 
i'm impressed!
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i agree those screenshots look a bit meh but then again some of the videos i saw looked absolutely incredible. too bad my machine cant run the demo (and neither the full game
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the design is a bit boring in my humble opinion. the menu is pretty generic and there is no need for flash at all. you could do it a lot more efficiently in css.
if you wanna stay simple and clean, take a look at philipks folio. its simple but has loads of style to it.
you could also get all of your gallery content right on the frontpage and make a one-page website out of it. you could strip down a lot of the jibberjabber from the about page or get rid of the references - the art needs to speak for itself anyway.
its up to you to lay out the page in the best possible way. be creative

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nice photos seir

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incredibly beautiful
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if you got any of warbys maps in your cycle then i'd give it a go. been ages since i last played that game but i used to kick ass with the deagle

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just saw that video.. looks horrible. i'm gonna join you pretending it doesnt exist.
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doesnt look like a budget game.. at least not visually.
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its gonna be boring crap tho if theres no gore
meh, stupid hotlinking
heres the pics:
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sent in my pictures
