1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Squad

Posts by Squad

  • A Way Out

    • Squad
    • March 26, 2018 at 10:48 AM
    Quote from Logic

    2 hours ago, Logic said: Me and my GF did the same thing. Did you share the controller as well? :)

    I have high hopes for this game! I love the co-op element in these games!

    We got 2 controllers, if that's what you mean.

  • A Way Out

    • Squad
    • March 25, 2018 at 6:54 PM
    Quote from Pampers

    11 minutes ago, Pampers said: If you're playing with a friend, only one of you need to buy it too

    Yeah, I played Brothers with my girlfriend, she'll be up for this one as well. Just gotta set up Steam Link again. Also just bought it :)

  • A Way Out

    • Squad
    • March 25, 2018 at 6:19 PM

    Really enjoyed Brothers! Didn't know it was from the same makers.

    Thanks for sharing, I'll check this out :)

    [edit]Seems like it's not available on Steam. Kinda a shame (due to personal preference mostly), but will still get it.[/edit]

  • What movie is this?

    • Squad
    • March 16, 2018 at 6:38 PM

    The Hangover?

  • Source 1 and 2018 year

    • Squad
    • March 15, 2018 at 11:56 AM

    Source 2 was announced in March 2015 and, 3 years later, here we are. CSGO is not (yet?) ported to Source 2 and there is no reason to assume that will happen anytime soon. If you're new to level design in general, just go for it. Source SDK is relatively easy to get started in and there's a ton of information/tutorials/games for it out there.

    Level design is more than knowing an editor, so any time spent in one is not wasted at all.

  • WIP in WIP, post your level screenshots!

    • Squad
    • March 11, 2018 at 5:56 PM
    Quote from Corvus

    17 hours ago, Corvus said: A wip scene

    [Blocked Image: https://i.imgur.com/UsJ43K8.jpg]

    [Blocked Image: https://i.imgur.com/BdDSzGn.jpg]

    [Blocked Image: https://i.imgur.com/J2rWnrx.jpg]

    Any suggestions on how to improve it will be appreciated :D

    Looks great so far!

    But I think it lacks a third color for smaller details. Maybe the window/door frames could be good for this.

  • Game violence and possible new regulations

    • Squad
    • March 11, 2018 at 5:46 PM

    I'm guessing the reason is that all of Mapcore is mature enough (unlike president Orange and the likes) to understand that video games have no place in the debate about mass shootings.

    Which, by the way, doesn't mean there can not be a debate about violence in games.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Squad
    • March 10, 2018 at 7:55 PM

    Not really interested in any announcements from Valve until something is actually shipped.

  • Offtime

    • Squad
    • February 27, 2018 at 12:50 PM
    Quote from FMPONE

    12 hours ago, FMPONE said: This map is really bold and ambitious. I really dig how you obviously visualized the map experience in your head and then set out to create something very cinematic and dynamic, in that respect you did a fantastic job.

    Some of the areas I think the map could be improved in are: the exterior is a bit flat in terms of displacement height. The concrete you use on the structure itself is very low interest because it tiles so much. I think creating a custom blend or custom asset there would be a great next move. In terms of the interior spaces, this is a bit tough obviously because they are just so confusingly layed-out. I'm not sure if that's deliberate, however it might be worth reconsidering some of those paths and how they could be improved upon. IMO it felt a bit maze-like.

    I think you set out here to do something very difficult and challenging, and obviously as a hostage map that's an extra challenge as well. IMO you did well with a tough assignment, and any additional time you invest would be worthwhile to deliver on the potential you have here.

    Thanks a lot for the feedback, FMPONE, really appreciate it!

    The interiors being hard to navigate is the #1 feedback without a doubt. I'm not entirely sure if it's because how it's laid out or because of a lack of visual clues/signage. Could be a combination of both.

  • GRAND PRIZE WINNERS Declared!

    • Squad
    • February 23, 2018 at 7:04 PM

    Congrats all! Top 4 are all awesome maps.

    Thanks for hosting Mapcore & Faceit!

  • Counter-Strike: Global Offensive

    • Squad
    • February 13, 2018 at 12:31 PM

    Nice one, but why didn't you pick up the AWP lying on the floor? :D

  • Counter-Strike: Global Offensive

    • Squad
    • January 28, 2018 at 11:51 PM

    Couldn't watch it live. It was broadcasted for the very first time here on Viceland though and I'm about to watch the recorded session now. Somehow managed to avoid all spoilers :D

  • Best movies you never heard of.

    • Squad
    • January 15, 2018 at 11:30 PM

    Borrowed this one from my brother years ago, never heard of it before until that point, but remember liking it :)

    [Blocked Image: https://assets-cdn-image.movielala.com/movielala/image/upload/c_fit,fl_progressive.force_strip,g_north,h_720,w_480/53021112776f72307ada4100.jpg]

  • Mapcore's CS:GO Mapping Contest 2017

    • Squad
    • January 10, 2018 at 9:44 AM
    Quote from blackdog

    15 hours ago, blackdog said: I think to understand you can even use Source 2, at least to create props. There was a couple posts about it… I can’t remember the user but someone around here created models for TF2 with Source 2, if I remember correctly.

    That'd be @mr.P and here's the thread with more info:

  • What I'm Working On

    • Squad
    • December 7, 2017 at 2:44 PM
    Quote from FMPONE

    8 minutes ago, FMPONE said: thank god... I don't want to redo the skin xD

    But ... but ... we need pixel camo for good readability throughout the map.

  • Site Changes and Feedback

    • Squad
    • December 6, 2017 at 7:22 PM

    Congratz/welcome, THW :)

    [Blocked Image: https://m.popkey.co/369be0/Gy0e_f-maxage-0.gif]

  • DE_ORE

    • Squad
    • November 30, 2017 at 12:29 PM

    Why can't you upload it?

  • Offtime

    • Squad
    • November 30, 2017 at 11:14 AM
    Quote from Harry Poster

    2 hours ago, Harry Poster said: Maybe useful feedback

    http://# Hide contents

    I've updated the workshop with the missing color correction. Soundscapes have not been added yet (as so many other things), I'll keep working on this after the contest ends though.

    Thanks for the feedback!

  • Offtime

    • Squad
    • November 30, 2017 at 3:10 AM

    Here's my contest entry. It's not yet exactly where I'd like it to be, but it's time to wrap it up for now.

    Workshop link

    Quote

    Quote The Phoenix group has taken control over a TV transmission tower and are about to broadcast their demands nationwide. Take them down before the 6 o'clock news!

    [Blocked Image: https://i.imgur.com/DY0ijGx.jpg]

    [Blocked Image: https://i.imgur.com/vonimQV.jpg]

    [Blocked Image: https://i.imgur.com/k6kBzZZ.jpg]

    [Blocked Image: https://i.imgur.com/TqX68Tl.jpg]

    [Blocked Image: https://i.imgur.com/1tBySVI.jpg]

  • Abbey

    • Squad
    • November 29, 2017 at 9:09 PM

    Congrats on the release! :)

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™