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Posts by Squad

  • Know your role

    • Squad
    • January 10, 2005 at 5:16 PM

    100 % for Europe (obviously not my 1st attempt, but meh).

  • my new portfolio site! :D

    • Squad
    • January 10, 2005 at 5:06 PM

    Don't you get a job yet! We still need you at NW

    I kinda agree with Splitta about the gray preview pics though.

    Other than that, lovely site

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • Squad
    • January 10, 2005 at 1:15 PM

    That would be de_747, Nexus. cs_747 is the official map

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • Squad
    • January 9, 2005 at 11:42 PM

    1st place is 5000 $

    2nd and 3rd are each 3000 $

  • Know your role

    • Squad
    • January 9, 2005 at 11:30 PM

    Score: 78%

    Avg Error: 305 Miles

    Time 577 seconds (while chatting on MSN)

    Not bad for a Euro, huh?

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • Squad
    • January 9, 2005 at 8:49 PM

    Looks like a winner!

    Nice work, Mike

  • Mapcore Members

    • Squad
    • January 9, 2005 at 1:55 PM

    Yeh, he probably meant to say:

    Quote from Fletch

    Let's all laugh at Mazy, Frie, and Duffy for having hot lives.

    Although I don't quite get the "laughing" part :wink:

  • HL: Nightwatch Chapter 2

    • Squad
    • January 9, 2005 at 11:22 AM

    Nice, Cracker

  • [Farcry] NickRock (singleplayer mission)

    • Squad
    • January 7, 2005 at 8:13 PM

    D3, it looks different, because it uses cold render mode, as Bluestrike mentioned a few times already.

  • n64

    • Squad
    • January 2, 2005 at 12:06 AM

    I wonder why they didn't ported the stack level to PD, as it was the best GE map IMO. They're both fine games, but I prefer GE over PD.

  • Some Open Source Maps

    • Squad
    • December 31, 2004 at 4:47 PM

    You're from Belgium too?

  • Some Open Source Maps

    • Squad
    • December 31, 2004 at 2:16 PM

    Loading the maps in 3.5 goes fine.

    I tried everything (exporting to .map, deleting all entities from the maps, ... ) but nothing works ... can't import them in 4.0

  • n64

    • Squad
    • December 31, 2004 at 2:13 PM

    GoldenEye64 and Mario Kart 64 > *

  • Some Open Source Maps

    • Squad
    • December 30, 2004 at 5:27 PM

    Same here, ShaDoW.

  • Screwed2!

    • Squad
    • December 28, 2004 at 3:21 PM

    I don't think the average forumgoer speaks Danish/Swedish/whatever language that is, so a translation might be in order

  • Happy birffday, Stratty!

    • Squad
    • December 21, 2004 at 12:23 PM

    Let's pin this, so he won't miss it when he gets back!!

    Oh, and have a good one, Stratty

  • Who's in?

    • Squad
    • December 20, 2004 at 7:28 PM

    How would you know, Jezpuh?

    *pets Mr.Ben

  • Hl2dm map. No name yet

    • Squad
    • December 16, 2004 at 1:04 PM
    Quote from insta

    Is it a boat? Is it a office?Is it a office boat?

    So what is it exactly, SonicDM? People are asking this since the beginning of the topic, but you still haven't answered the question? It would allow people to give better feedback if you told us, I think (also, I'm just curious ).

  • [betatest] css_de_kilo

    • Squad
    • December 16, 2004 at 1:02 PM

    Good to see you, Blue

    Map's starting to shape up nicely, here are some thoughts:

    Cracker has a few good points, the hangar could use some variety (it's kinda gray now), try adding some different coloured lights (but subtile), as well as some machinery/catwalks (don't even have to be accessible)/...

    I love the mood outside. Perhaps you can try to make the outside feel more "cold" by adding func_clouds (or whatever the entity's called) in the right spots.

    Keep up the good work!

  • dm_rebar

    • Squad
    • December 14, 2004 at 1:48 PM

    Awesome pics!

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