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Posts by Squad

  • my new site wip: need opinions

    • Squad
    • May 7, 2005 at 2:14 PM
    Quote from RD

    With one border

    Yeh, I'd like to see a version with one border. Care to make one and post it here so we can see it?

  • ctf_portalstorm

    • Squad
    • April 27, 2005 at 8:05 PM

    What the others said.

    It's a very good start though. I like that the combine base looks a bit dark and evil, as opposed to the rebel base which looks more "good".

    Keep it up!

  • Ubisoft Montreal looking for 2D and 3D artists

    • Squad
    • April 25, 2005 at 8:59 PM

    Good luck, man!

  • Dragon Character - wip

    • Squad
    • April 21, 2005 at 10:03 AM
    Quote

    Squad: I think "Featured Artist" is premature, I think I need more work to be in that category

    Now that you mention it, Featured Artist is only for work that has been posted in the Finished Gallery

  • Dragon Character - wip

    • Squad
    • April 20, 2005 at 6:11 PM

    That's awesome. The pose makes it much more interesting, cause it makes the dragon more impressive.

    I demand Featured Artist

  • de_toledo

    • Squad
    • April 19, 2005 at 10:47 AM

    Yeh, that's one of the things I'm still tweaking.

  • de_toledo

    • Squad
    • April 18, 2005 at 2:43 PM
    Quote from von*ferret

    man that tf2 shot has horrible texturing.

    And yet, I think it looks great

  • [WIP]HL1DM Mappack Entry

    • Squad
    • April 17, 2005 at 6:26 PM
    Quote from Nz-Nexus

    Improve your skills with Source, not with old half life.

    Nothing wrong with improving your skills with old HL, imo.

    Map shows promise, but there's still a lot to be done (see Schmung's post).

  • de_toledo

    • Squad
    • April 17, 2005 at 6:23 PM

    I was aware you did

    static07: I guess that's just a matter of personal taste, no?

  • Now playing - music edition

    • Squad
    • April 17, 2005 at 2:44 PM

    Metallica - Ain't my bitch

  • de_toledo

    • Squad
    • April 17, 2005 at 2:41 PM
    Quote from static07

    textures look so TFC-ish, they may be custom, they look like textures that have been used a lot, but mostly it's because the repetetive colors it looks so TFC, de_inferno (1.5) -ish

    That's because -as I've said before- they're based on the tfc2 textures.

  • New Unreal 3 Screenshot O_O

    • Squad
    • April 13, 2005 at 11:39 PM
    Quote

    i dont buy it.Isnt unreal supposed to be all fantasy and unrealistic?

    What RD said. It's doubtful they'd release shots of "realistic" looking environments.

  • dm_attic

    • Squad
    • April 10, 2005 at 11:38 PM

    Needs more variety (although I guess it's early WIP).

    What about adding a carpet, some posters, ...

    It needs more rubbish ... I'd take a picure of my room/desk as a reference, but I don't have a digicam, so yeh

    Looks nice though, love the custom content!

  • de_toledo

    • Squad
    • April 9, 2005 at 5:51 PM

    Peri will kill me if I remove those textures, I think

    Also, they're completely custom, so you can't have seen them to much. But I take it you mean you've seen textures with the same or similar theme to much.

  • de_toledo

    • Squad
    • April 8, 2005 at 5:50 PM

    Depends on how much I have to fix/tweak and that depends on the C&C I receive.

  • de_toledo

    • Squad
    • April 8, 2005 at 4:18 PM
    Quote from RA7

    Btw where is the DL???!!

    Here.

  • de_toledo

    • Squad
    • April 7, 2005 at 7:45 PM

    The cartoony look was done on purpose. I think the slightly cartoony look is better for CS map than so called photorealistic textures.

  • gfm_merderet

    • Squad
    • April 7, 2005 at 11:39 AM
    Quote from Steppenwolf

    The map is inspired by the final scenes of the movie Saving Private Ryan.

    Yup, it is.

  • gfm_saintlo

    • Squad
    • April 6, 2005 at 6:57 PM

    Looks good. Nice atmosphere

  • Crane

    • Squad
    • April 6, 2005 at 4:11 PM

    Very nice!

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