Looks nice, Slainchild. Doesn't look like a typical UT3 map, which is in this case a good thing ![]()
One suggestions though: try to define the walkpaths a bit more, cause right now it's all just a bit of a white/black 'clutter' (due to lack of a better word) and it would seem hard as a player to 'get' the whole situation ("what are the possible entries/exits? where can I go to?") when you enter another room. By simply using another texture (maybe something subtle gray-ish?) for the walkpaths you could resolve this (of course, there are other ways too). It would also just add a tad more variety to the level ![]()