1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Squad

Posts by Squad

  • de_souq

    • Squad
    • February 13, 2013 at 7:03 PM

    Cool! Would be great to have this in a playtest sometime

  • MapCore CS:GO Playtesting 2.0

    • Squad
    • February 13, 2013 at 7:01 PM

    Is there a download link for de_icebound available somewhere?

    Kinky, it's easier if you put all the files in their respective folders in 1 zip

  • [L4D2] Search for Safety

    • Squad
    • February 13, 2013 at 5:34 AM

    You can also find some nice tutorials about L4D/L4D2 on World Of Level Design.

    Keep it up!

  • CS:GO Patch 1/23/13 - Workshop

    • Squad
    • February 10, 2013 at 7:16 PM

    Congrats, Rick!!

    I added de_ali up there as well with a link to favela and siege_go if that's okay for you guys.

  • WIP in WIP, post your level screenshots!

    • Squad
    • February 1, 2013 at 1:50 PM

    The 2 orange spots in the middle of the picture above seem needless.

    Good idea to add some lighting to the floor somehow, try to make it clear how the player could/should navigate through the level. Some subtle stair lighting would also draw more attention to where the pathways are going.

    [Blocked Image: https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTFzUAmGLqm6wuHRt4bXoUcPj4k1Q5cwlchY3pm4jtD4QBjP9MP]

    Big improvement to the former lighting btw!

  • So how does one continue..? [CS:GO]

    • Squad
    • February 1, 2013 at 8:40 AM

    I don't have DOD:S myself, but dod_flash is included in the SDK content by default. So Hammer can't load any materials here, but that's still better than nothing

  • So how does one continue..? [CS:GO]

    • Squad
    • January 31, 2013 at 11:27 PM

    Also worth studying is how the skybruses were made in for example dod_flash (it's in the sourcesdk content). Could come in handy for your type of map, it could also provide some good tips on how to make the buildings (what to turn into func_details, displacements, ... ).

  • MapCore CS:GO Playtesting 2.0

    • Squad
    • January 30, 2013 at 8:11 PM

    Just connect, they should download automatically.

    Be sure you don't have old version of the maps installed though, cause then the server will disconnect you.

  • MapCore CS:GO Playtesting 2.0

    • Squad
    • January 30, 2013 at 5:04 PM

    Don't have a mic, but sounds good for anyone who has one.

    Time is 21h00 again? Hopefully enough people show up tonight!

  • cs_747 (CSGO)

    • Squad
    • January 28, 2013 at 9:05 PM

    Nice start!

    Do you plan on keeping the plane windows open?

  • WIP in WIP, post your level screenshots!

    • Squad
    • January 27, 2013 at 11:18 PM

    Great looking and fun map!

  • CS:GO Patch 1/23/13 - Workshop

    • Squad
    • January 27, 2013 at 2:20 PM
    Quote from Kinky

    Hit the nail on the head. I want in, hugely excited about this update.

    So anyone got some news on that?

  • CS:GO Patch 1/23/13 - Workshop

    • Squad
    • January 24, 2013 at 11:50 PM

    Cool update

    If anyone is wondering how to load a (custom) map for deathmatch. Just put "game_mode 2" and "game_type 1" in the console and (re)load the map.

  • cs_747 (CSGO)

    • Squad
    • January 23, 2013 at 2:56 PM

    If you want it gameplay tested get in touch with Psy or Puddy. They can put it on the Mapcore CSGO server and arrange a playtest session.

  • MapCore CS:GO Playtesting 2.0

    • Squad
    • January 23, 2013 at 12:21 AM
    Quote from Puddy

    Thanks Psy! And thanks to those who attended. I think that we might have to adress the low player count somehow in the future.

    I'm sorry, couldn't attend, celebrating birthday Should be able to make it on one of the next sessions again though!

  • de_ali (working name)

    • Squad
    • January 21, 2013 at 10:15 AM
    Quote from FMPONE

    IMO, the pink itself should be the selling point, not differentiation of the "look" from the other maps, because that's not a good approach. The other maps have flattering lighting

    You're absolutely right on both accounts! And I very much like "bright and happy" maps btw

    Thanks for the comments all!

  • de_ali (working name)

    • Squad
    • January 21, 2013 at 3:30 AM

    Needed a break from this map and I've been working on something else in the meantime, but I finally got back to getting some work done on de_ali

    The biggest change is that I've been playing around with environment lighting a bit. About every official csgo map (and probably because of that a lot of custom maps as well) have this rather "bright and happy" environment lighting. I went and tried a different approach for this map. Personally, I think I kinda like it, taking into consideration the lighting is not fully optimized yet (it's a bit dark still and perhaps to pink as well) and it offers me a lot more possibilities regarding non-environmental lighting (dawn/sunset makes for a good oppurtinity to use lanterns/spots/whatever ... light sources).

    Anyway, I'd like some feedback on this

    Here are a few comparison shots:

    New

    [Blocked Image: http://users.telenet.be/gus/csgo10.jpg]

    Old

    [Blocked Image: http://users.telenet.be/gus/csgo01.jpg]

    New

    [Blocked Image: http://users.telenet.be/gus/csgo11.jpg]

    Old

    [Blocked Image: http://users.telenet.be/gus/csgo08.jpg]


    New

    [Blocked Image: http://users.telenet.be/gus/csgo12.jpg]

  • Mapcore CSGO Server

    • Squad
    • January 18, 2013 at 3:07 PM

    Cool you fixed it! So it was a lightmap problem after all, I guess.

    Upload it anyway, even if you can't make it. We can still provide you with feedback and you can attend at a later session.

  • Mapcore CSGO Server

    • Squad
    • January 18, 2013 at 11:47 AM

    3Dnj: do you have a lot of switchable/rotating/dynamic light entities in the area with the fucked up lighting? It seems like you could possibly have to much lightmaps in that spot.

    Not sure what env_cascade_light has to do with it though (as it 's apparantly the cause of the problem). Anyone knows how it works?

  • Mapcore CSGO Server

    • Squad
    • January 13, 2013 at 9:37 PM

    What's the problem with the shadow thing? Maybe someone can help you out?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™