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Posts by Squad

  • Steam Holiday Sale Discussion and Recommendations!

    • Squad
    • July 18, 2013 at 4:20 AM

    So far I got Alan Wake, Far Cry 3, Garry's Mod, GTA 4, Max Payne 3 and Tomb Raider.

  • Steam Holiday Sale Discussion and Recommendations!

    • Squad
    • July 17, 2013 at 11:33 AM
    Quote from Puddy

    Gsmeplay was repetitive, yep. But I thought it was an entertaining game too! With 90% off it's a steal!


    I was actually going to buy it right before Steam Sales would start, but for some reason didn't do it then. Glad I waited just a couple of days

  • MapCore CS:GO Playtesting 3.0

    • Squad
    • July 17, 2013 at 2:10 AM

    Thanks for testing, guys!


    Any feedback on gameplay is hugely appreciated


    Btw, ali was on the workshop, but I just uploaded it elsewhere to be sure. For future reference, is it ok to upload it to the workshop only?

  • de_ali (working name)

    • Squad
    • July 17, 2013 at 2:06 AM
    Quote from generalvivi

    Can't wait to play the new version. Can't help but think, you've just made B an extremely hard bombsite to take.


    It's a bit of a shot in the dark really. I've played it with bots, but they're arguably a good measure to human players

    Sadly I couldn't make it to the playtest, so if anyone has any feedback regarding gameplay and its balance, I'd be very glad to hear it!


    @ tr0nic: Thanks! A final clipping pass is on my todo-list, but this is very helpful. It keeps amazing me how players are able to get in areas I could never imagine though

    I'll fix the issue with bombplanting at bombsite B as well.

  • de_ali (working name)

    • Squad
    • July 16, 2013 at 1:25 PM

    Another update!


    I rebuild the cellar, hopefully making it a bit more interesting visually.


    [Blocked Image: http://users.telenet.be/gus/csgo39.jpg]


    [Blocked Image: http://users.telenet.be/gus/csgo40.jpg]


    The map is a bit too CT sides, so I did some changes to help the T side.

    Blocked of some of the spots where CTs can hide for any attacking Ts at Bombsite A.


    [Blocked Image: http://users.telenet.be/gus/csgo41.jpg]


    Made the cellar entry a bit curved, as to break up the sightline of any CTs defending it (they can now hardly cover the entry courtyard from within the cellar, making it easier for Ts to access the courtyard).


    [Blocked Image: http://users.telenet.be/gus/csgo42.jpg]


    This is experimental. I made the wall surrounding bombsite B higher, so it seals of the bombsite more. I also blocked the bombsite with a gate. It's possible to jump over the wall from both sides, but it'll take a little longer than just running in and it also makes you temporarily more vulnerable doing so. Of course you can also take the safer route through the back or the wine cellar. I did this to help the T side as the bombspots used to be 6 seconds from each other which made CT rotates to quickly.

    We'll see how testing goes


    [Blocked Image: http://users.telenet.be/gus/csgo43.jpg]


    [Blocked Image: http://users.telenet.be/gus/csgo44.jpg]

  • MapCore CS:GO Playtesting 3.0

    • Squad
    • July 16, 2013 at 1:12 PM

    Link to map here


    Not sure if I will be able to make it myself, but hopefully I will.

  • MapCore CS:GO Playtesting 3.0

    • Squad
    • July 15, 2013 at 8:03 PM

    I may have something ready if all goes well.

  • Steam Holiday Sale Discussion and Recommendations!

    • Squad
    • July 13, 2013 at 3:39 PM
    Quote from [HP]

    Finally bought FC3, I was waiting for a good discount on it! Can't wait to give it a go.


    ²

  • de_ali (working name)

    • Squad
    • July 11, 2013 at 2:49 PM

    The roadsigns are from cs_italy Perhaps would have been nice to have some Mapcore-inspired custom ones

    It's not inspired by any specific Italian or Spanish town. It's supposed to be an Italian mediterranean village.

  • MapCore CS:GO Playtesting 3.0

    • Squad
    • July 10, 2013 at 10:51 PM

    lol, these are the starting times as they're written in the first post

    Unless tommorow is set to begin at a different time.


    Quote

    Playtesting info:
    Playtesting sessions are scheduled on Tuesdays to Thursdays at 21:00 GMT+1.

    • GMT+0 = 20:00. UK
    • GMT+1 = 21:00. Sweden, France, Germany etc,
    • GMT+2 = 22:00. Finland, Baltics, Greece etc.
    • US Pacific = 12:00
    • US Mountain = 13:00
    • US Central = 14:00
    • US Eastern = 15:00
  • MapCore CS:GO Playtesting 3.0

    • Squad
    • July 10, 2013 at 10:20 PM
    Quote from FMPONE

    it's cache for tommorow. Also 21 GMT is 9pm EST folks

    Usually playtests are at 20 GMT (so 21 GMT+1).

  • de_ali (working name)

    • Squad
    • July 10, 2013 at 8:56 PM

    Thanks, vivi

  • de_ali (working name)

    • Squad
    • July 10, 2013 at 12:59 AM

    I've just updated the map on the Workshop. Hopefully this is gonna be a (near) final version.

    [Blocked Image: http://users.telenet.be/gus/de_ali01.jpg]

    [Blocked Image: http://users.telenet.be/gus/de_ali02.jpg]

    [Blocked Image: http://users.telenet.be/gus/de_ali03.jpg]

    [Blocked Image: http://users.telenet.be/gus/de_ali04.jpg]

    [Blocked Image: http://users.telenet.be/gus/de_ali05.jpg]

    [Blocked Image: http://users.telenet.be/gus/de_ali06.jpg]

  • 2 Maps for Fistful of Frags

    • Squad
    • July 5, 2013 at 8:00 PM

    Very cool work! Voted btw

  • [CS:GO] de_cheesefire

    • Squad
    • July 2, 2013 at 9:45 PM

    I noticed it on the Workshop, immediately caught my attention Looks great! Haven't had a chance to check it out ingame, but surely will.

    And congratz on the first place!

  • Company of Heroes 2

    • Squad
    • June 26, 2013 at 6:32 PM

    Also bought it. I'm playing the campaign first, MP will be for later

  • de_ali (working name)

    • Squad
    • June 20, 2013 at 8:20 PM

    @ moroes: I see what you mean, but I don't want to make it too vivid either (like it used to be some months ago). I think the readability right now is quite good, so I'm probably not gonna play with it too much.

    @ cincinnati: While it was unintentionally, having to add the map to the workshop again does seem to give it some sort of boost

    Haha, I deleted half of those beams by now. It's still on my todo list though

    Thanks all!

  • Counter-Strike: Global Offensive

    • Squad
    • June 20, 2013 at 8:04 PM

    Nice find. I should really give that a good read

  • de_ali (working name)

    • Squad
    • June 19, 2013 at 10:21 PM

    Thanks

    It's a painting indeed. The building does need some work.

  • de_ali (working name)

    • Squad
    • June 19, 2013 at 6:32 PM

    Small update.

    Changed a few buildings to have a slightly saturated color look and rounded those brush based pillars (have to smoothgroup them still).

    What do you think?

    [Blocked Image: http://users.telenet.be/gus/csgo36.jpg]

    [Blocked Image: http://users.telenet.be/gus/csgo37.jpg]

    [Blocked Image: http://users.telenet.be/gus/csgo38.jpg]

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