So far I got Alan Wake, Far Cry 3, Garry's Mod, GTA 4, Max Payne 3 and Tomb Raider.
Posts by Squad
-
-
-
Thanks for testing, guys!
Any feedback on gameplay is hugely appreciated

Btw, ali was on the workshop, but I just uploaded it elsewhere to be sure. For future reference, is it ok to upload it to the workshop only?
-
Quote from generalvivi
Can't wait to play the new version. Can't help but think, you've just made B an extremely hard bombsite to take.
It's a bit of a shot in the dark really. I've played it with bots, but they're arguably a good measure to human players

Sadly I couldn't make it to the playtest, so if anyone has any feedback regarding gameplay and its balance, I'd be very glad to hear it!
@ tr0nic: Thanks! A final clipping pass is on my todo-list, but this is very helpful. It keeps amazing me how players are able to get in areas I could never imagine though

I'll fix the issue with bombplanting at bombsite B as well.
-
Another update!
I rebuild the cellar, hopefully making it a bit more interesting visually.
[Blocked Image: http://users.telenet.be/gus/csgo39.jpg]
[Blocked Image: http://users.telenet.be/gus/csgo40.jpg]
The map is a bit too CT sides, so I did some changes to help the T side.
Blocked of some of the spots where CTs can hide for any attacking Ts at Bombsite A.
[Blocked Image: http://users.telenet.be/gus/csgo41.jpg]
Made the cellar entry a bit curved, as to break up the sightline of any CTs defending it (they can now hardly cover the entry courtyard from within the cellar, making it easier for Ts to access the courtyard).
[Blocked Image: http://users.telenet.be/gus/csgo42.jpg]
This is experimental. I made the wall surrounding bombsite B higher, so it seals of the bombsite more. I also blocked the bombsite with a gate. It's possible to jump over the wall from both sides, but it'll take a little longer than just running in and it also makes you temporarily more vulnerable doing so. Of course you can also take the safer route through the back or the wine cellar. I did this to help the T side as the bombspots used to be 6 seconds from each other which made CT rotates to quickly.
We'll see how testing goes

[Blocked Image: http://users.telenet.be/gus/csgo43.jpg]
[Blocked Image: http://users.telenet.be/gus/csgo44.jpg]
-
-
I may have something ready if all goes well.
-
Quote from [HP]
Finally bought FC3, I was waiting for a good discount on it!
Can't wait to give it a go.²

-
The roadsigns are from cs_italy
Perhaps would have been nice to have some Mapcore-inspired custom ones 
It's not inspired by any specific Italian or Spanish town. It's supposed to be an Italian mediterranean village.
-
lol, these are the starting times as they're written in the first post

Unless tommorow is set to begin at a different time.
QuotePlaytesting info:
Playtesting sessions are scheduled on Tuesdays to Thursdays at 21:00 GMT+1.- GMT+0 = 20:00. UK
- GMT+1 = 21:00. Sweden, France, Germany etc,
- GMT+2 = 22:00. Finland, Baltics, Greece etc.
- US Pacific = 12:00
- US Mountain = 13:00
- US Central = 14:00
- US Eastern = 15:00
-
-
Thanks, vivi

-
I've just updated the map on the Workshop. Hopefully this is gonna be a (near) final version.
[Blocked Image: http://users.telenet.be/gus/de_ali01.jpg]
[Blocked Image: http://users.telenet.be/gus/de_ali02.jpg]
[Blocked Image: http://users.telenet.be/gus/de_ali03.jpg]
[Blocked Image: http://users.telenet.be/gus/de_ali04.jpg]
[Blocked Image: http://users.telenet.be/gus/de_ali05.jpg]
[Blocked Image: http://users.telenet.be/gus/de_ali06.jpg]
-
Very cool work! Voted btw

-
I noticed it on the Workshop, immediately caught my attention
Looks great! Haven't had a chance to check it out ingame, but surely will.And congratz on the first place!
-
Also bought it. I'm playing the campaign first, MP will be for later

-
@ moroes: I see what you mean, but I don't want to make it too vivid either (like it used to be some months ago). I think the readability right now is quite good, so I'm probably not gonna play with it too much.
@ cincinnati: While it was unintentionally, having to add the map to the workshop again does seem to give it some sort of boost

Haha, I deleted half of those beams by now. It's still on my todo list though

Thanks all!
-
Nice find. I should really give that a good read

-
Thanks

It's a painting indeed. The building does need some work.
-
Small update.
Changed a few buildings to have a slightly saturated color look and rounded those brush based pillars (have to smoothgroup them still).
What do you think?
[Blocked Image: http://users.telenet.be/gus/csgo36.jpg]
[Blocked Image: http://users.telenet.be/gus/csgo37.jpg]
[Blocked Image: http://users.telenet.be/gus/csgo38.jpg]