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Posts by Squad

  • MapCore CS:GO Playtesting 3.0

    • Squad
    • January 23, 2014 at 4:03 PM

    Thanks for the feedback, RZL!


    Glad A site turned out good, thought it might be a bit of a sniping hell

    I'll try something different for B. Perhaps indeed move it downstairs as that area doesn't really have a gameplay purpose.


    Anyone else experienced the wallhack like RZL did? If so, what are your ingame settings? I'm a bit clueless atm as to why this occurs, so perhaps that has something to do with it.


    [Blocked Image: http://i.imgur.com/sHgJvFS.jpg]


    Any other feedback would still be greatly appreciated! Especially about gameplay and any other visual glitched anyone might have seen (the water/fake water tends to create the weirdest stuff sometimes).

  • MapCore CS:GO Playtesting 3.0

    • Squad
    • January 21, 2014 at 9:47 PM

    Thanks for playing guys! Any feedback would be greatly appreciated.

  • Level Design Help Files

    • Squad
    • January 8, 2014 at 10:57 PM

    Cool, glad I helped somehow

  • Level Design Help Files

    • Squad
    • January 8, 2014 at 5:35 PM

    Not sure, but try adding $model "1" and see if that fixes anything.

  • Level Design Help Files

    • Squad
    • January 8, 2014 at 4:03 PM

    Could you post the contents of the vmt file for the material?

  • Maya-Source (workflow issues)

    • Squad
    • January 5, 2014 at 2:50 AM

    There is an adjust the scaling, one of them is the same size as Hammer (1 unit = 1 inch). I've never used Maya, but I'd be suprized if a smiliar option wasn't available in Maya.

    Here are a few links I googled that could be helpful:


    hammer maya unit scale

    Maya vs. hammer grid proportions?

    And last but not least (taken from previous link, made by Hessi): Creating fitting objects for Half-Life2 with Maya

  • Steam Holiday Sale Discussion and Recommendations!

    • Squad
    • January 4, 2014 at 2:13 PM

    Steam had a hard time when L4D2 was freely available for 1 or 2 days

  • Steam Holiday Sale Discussion and Recommendations!

    • Squad
    • January 4, 2014 at 9:38 AM

    Weird, it seems all the Snow Globes in my inventory disappeared. Anyone else having this?

  • WIP in WIP, post your level screenshots!

    • Squad
    • January 4, 2014 at 9:35 AM

    Nice work!

    What Pampers said, and put some lights to those street lanterns too. The street looks a bit clean, add some trash to it.

    It's hard to see in the picture, but what's with the hole in the ground (1st and 3rd pic)? It looks a bit square and simple, but I guess you're not completely finished with it.

  • Steam Holiday Sale Discussion and Recommendations!

    • Squad
    • January 4, 2014 at 12:02 AM
    Quote from Pampers

    Fack, didn't think I would get any response here so I went on and played some DayZ, could't trade or access the market either I hope they expand the crafting period a bit ;___;


    I crafted my badge this morning, is it not possible anymore? Anyway, if you're still interested in the card, let me know. Just in case

  • Steam Holiday Sale Discussion and Recommendations!

    • Squad
    • January 3, 2014 at 4:35 PM

    I have a spare one, Pampers. Get in touch on Steam.

  • Steam Holiday Sale Discussion and Recommendations!

    • Squad
    • December 29, 2013 at 9:57 PM

    Brothers is awesome. Too bad you can't play it co-op as well, could be fun.

    Bought Lara Croft and the Guardian of Light too, really fun! Didn't even know there was some kind of spin-off in the series like this.

    Got a shitload of other games as well, too many to mention ... and I wasn't gonna buy a lot of games this time!

  • [CS:GO] de_shade

    • Squad
    • December 22, 2013 at 6:21 PM

    Be sure to first read the first post with instructions!

  • Wanting to get started with 3D Modelling

    • Squad
    • December 21, 2013 at 8:01 PM

    No idea, never used Maya and I'm only a noob at 3DS I guess they're pretty similar, but someone else can answer this better than me

  • Wanting to get started with 3D Modelling

    • Squad
    • December 21, 2013 at 7:10 PM

    The best modelling software is 3DS MAX or Maya. Not free, but you can probably get a free student version.

  • Arbor Vitae - UDK Scene [WIP]

    • Squad
    • December 21, 2013 at 12:18 AM

    Awesome stuff!

  • CS:GO Workshop: Weapon Finishes

    • Squad
    • December 19, 2013 at 6:55 PM

    Congrats all!

    Shame OniLolz AUG wasn't added. Really like that one!

  • Counter-Strike: Global Offensive

    • Squad
    • December 19, 2013 at 2:02 PM

    CSGO Winter Offensive!


    Cbble and Overpass will be available for competitive play for a short amount of time

  • MapCore CS:GO Playtesting 3.0

    • Squad
    • December 18, 2013 at 12:37 AM
    Quote from Gami

    tldr; I think terrorist need a way to rotate between areas faster- not trying to make mid amazingly easier to take


    I think that's a valid point, but then just the left route you suggested (or something like it) should do the job. The right route makes it too easy for Ts to push through mid (rendering the main street pretty much redundant).

  • WIP in WIP, post your level screenshots!

    • Squad
    • December 16, 2013 at 4:54 PM

    I guess that depends. Are the mountains in the actual map or is it all 3D skybox? It shouldn't have to be superdetailed either, as it's high up.

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