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Posts by Squad

  • [CS:GO] de_acceleration

    • Squad
    • April 10, 2014 at 12:37 AM

    Theme is nice

    Do you plan on any layout changes after the latest playtest? I understand it has been simplified a lot apparantly since previous versions, but I still think it felt too complex. Lots of places in the map where you can go 3 or 4 ways.

  • Outcast Reboot HD

    • Squad
    • April 10, 2014 at 12:27 AM

    Nice to see almost every single person on the core team used to be involved with the original Outcast.
    I sure wouldn't mind seeing this reach it goal, didn't got to play it back in '99.

  • my 2d stuff

    • Squad
    • April 8, 2014 at 10:14 PM

    Lovely


    But I would be careful with putting people's faces into your map.

  • [CS:GO] De_Data WIP

    • Squad
    • April 8, 2014 at 9:07 AM

    Here's the overview. Seems to work just fine for me?


    [Blocked Image: http://files.gamebanana.com/img/ss/wips/5340d92194497.jpg]

  • Aww yisss. My mapcore shit came.

    • Squad
    • April 7, 2014 at 12:48 PM

    Took a while, but finally placed an order. Can't wait

  • DOOM "E1M1" Level Recreated in Style! Webplayer + 10-Part Video Tutorial

    • Squad
    • April 4, 2014 at 9:41 PM

    Should have been a bit more clear about it There's like only 1% of people who use Azerty lol


    Would be nice to have customizable controls!

  • DOOM "E1M1" Level Recreated in Style! Webplayer + 10-Part Video Tutorial

    • Squad
    • April 4, 2014 at 7:47 PM

    No azerty support by any chance? It's plays kinda akward this way, lol

  • DOOM "E1M1" Level Recreated in Style! Webplayer + 10-Part Video Tutorial

    • Squad
    • April 4, 2014 at 7:41 PM

    Nice job! Gonna give it a go

  • [CS:GO]de_zoo

    • Squad
    • April 4, 2014 at 3:06 PM

    Thanks for the feedback!


    Quote from Vilham

    Zoo of Natural Hurgistory


    Not sure if you suggested that jokingly, but I kinda like it

    Quote from Vinneri

    I want to see that waterpool in B to break by bomb explosition and flood the water out..

    For my eyes the A site doesn't have enough cover.

    Anyway, great project! Waiting for beta testing


    Source engine gives enough problems with water as it is, so flooding water is not even on my mind


    A site has been like this more or less during at least 2 playtests and people liked it then, but we'll see how future playtests go. I'm hoping to do a playtest in the next 5 days!


    Quote from spence

    This is looking great! I don't think the spray paint decals make much sense on the sand, maybe add some planks or something with the decals on them instead. I think some fine detail wouldn't go amiss in the human-occupied areas as well (litter and whatnot) but that's a really minor thing and perhaps a stylistic decision that may conflict with your goals, depending on if you want a cleaner look for the map overall. Can't say much else really except that I want to play it


    You're right about the decals. I'll try to come up with something more plausible. No areas are 100% finished, so smaller details will be added

  • WIP in WIP, post your level screenshots!

    • Squad
    • April 4, 2014 at 2:55 PM

    You're a mapping machine, mr.P!

    Loving the setting, looking forward to see more


    Layout seems a bit confusing though. Looks like T's seem to have an advantage to getting to the bombsites first, but I guess there's several floors or something?

  • [CS:GO]de_zoo

    • Squad
    • April 4, 2014 at 8:07 AM

    Time for some new pictures I'm happy to say Yanzl is helping me out with models and textures and so far he's made an incredible amount of great stuff already!


    No zoo is complete without its own name, so I'm open for any suggestions.


    [Blocked Image: http://users.telenet.be/gus/de_zoo07.jpg]


    [Blocked Image: http://users.telenet.be/gus/de_zoo08.jpg]


    [Blocked Image: http://users.telenet.be/gus/de_zoo09.jpg]

  • WIP in WIP, post your level screenshots!

    • Squad
    • March 28, 2014 at 4:38 PM

    Oh, didn't realise you had two maps with planes in the making. Both look cool! Any chance to have a look at them ingame? Would be easier to come up with suggestions/ideas.

  • WIP in WIP, post your level screenshots!

    • Squad
    • March 28, 2014 at 12:58 AM

    Make the plane like this = instant classic!


    [Blocked Image: http://users.telenet.be/gus/mapcore_plane.jpg]


    What are the gameplay problems? Is it defusal or hostage? Looks really cool so far

  • The Mapcore Open Source Initiative

    • Squad
    • March 27, 2014 at 2:10 AM

    Like the Facepunch project, Dropbox would be neat, as in that you don't need to get extra webspace to host everything and it's updated automatically. Don't like the idea of linking it directly to your csgo folder though, I'd prefer it to be like a shop: see everything available and just get what you need If there would be a folder for every contributing author, it's easy to keep track of who to give credit too, not at all unimportant in a project like this!

  • The Mapcore Open Source Initiative

    • Squad
    • March 26, 2014 at 9:36 PM

    Great idea!


    Quote from tomm

    I'd rather keep it source only, and only provide models and uncompressed textures on request in proper format(fbx, obj etc)


    Yup, this would be a good compromise.


    Quote from LATTEH

    i would contribute some of mine, but i don't think it would be up to par with what you guys do.


    Doesn't matter, it's probably still way better than us noobs screwing around in 3DSMax or whatever

  • MapCore CS:GO Playtesting 3.0

    • Squad
    • March 26, 2014 at 10:24 AM

    First come, first serve

  • [CSGO] de_chateau

    • Squad
    • March 25, 2014 at 4:34 PM

    It's more a port than a conversion. Looks exactly like the 1.6 version, does bring up some nostalgia

  • [CS:GO] De_Whatever (Name TBD)

    • Squad
    • March 25, 2014 at 3:44 PM

    Welcome TopHATTwaffle!


    Looks like an interesting layout as far as I can see. Make sure to it's probably the best feedback regarding gameplay you can get


    Btw, love your site, it's a great resource!

  • Counter-Strike: Global Offensive

    • Squad
    • March 25, 2014 at 12:18 AM

  • Counter-Strike: Global Offensive

    • Squad
    • March 24, 2014 at 11:42 PM

    No, why?

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