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Posts by Squad

  • Mapcore Challenge - Engine Preference

    • Squad
    • July 23, 2014 at 2:49 AM

    [Blocked Image: http://www.cannbridgeschool.co.uk/games/animations/paperscissors.gif]

  • Mapcore Challenge - Engine Preference

    • Squad
    • July 23, 2014 at 2:06 AM

    I voted Source, because it's the engine me and a lot/most people know best, but I'm glad UE4 is following up really close (only 1 vote behind atm). Would be great to see what the Core could produce on UE4 and will probably inspire some people to try out UE4

    Oh, what happens in case of a tie?

  • Level Design Help Files

    • Squad
    • July 22, 2014 at 9:34 PM
    Quote from El_Exodus

    I've got a little question regarding lighting:


    I started creating a little environment to test my abilities of lighting, detailing and stuff. And here is the noob: How do i make a proper night setting? Which skybox and light_env settings shoud i use? I can't find anything helpful on the interwebz about this. CS:GO SDK btw.


    There are a few nice skyboxes available here, made by Firegod522.

    And they come with a txt document containing matching settings. You can still tweak afterwards off course, but at least it'll get you started.

  • [CS:GO] Black textures on server.

    • Squad
    • July 19, 2014 at 12:35 PM

    Did you pakrat the custom files into the bsp?

  • Dahell is happening in Kiev

    • Squad
    • July 18, 2014 at 12:10 PM

    SBU intercepts phone conversations of separatists admitting downing a civilian plane

  • FIFA World Cup 2014

    • Squad
    • July 17, 2014 at 4:11 PM

    [Blocked Image: http://s3.amazonaws.com/rapgenius/fawlty-towers-nazi-walk-o.gif]

  • Need some help with a radar

    • Squad
    • July 16, 2014 at 8:07 AM

    You can also take the overview screenshot in a different resolution and then scale it down to 1024*1024 afterwards. Make sure to set cl_leveloverviewmarker accordingly.

  • [CS:GO]de_zoo

    • Squad
    • July 16, 2014 at 1:19 AM
    Quote from SpronyvanJohnson

    I like to overall look but I think it's too clean. Of course it would be illogical for a zoo to be a mess but it could benefit from some stains, water damage, cracks, a bit of litter. Something to distract. Also, the second shot needs more chairs and tables. Now they look lonely and out of place.


    You're right about the cleanliness, I'll do something about it.

    About the second shot, it's not a cafe terrace, just supposed to be a table where a few employees of the zoo were having a small break.


    Quote from cashed

    I'm not a fan of the big target decals. Might be better to work in a special signs of animals that leads you to the site. For example Alligator for A site, and Bear for B.


    Interesting idea, as long as it would be very obvious that these animal signs refer to bombsite A or B.


    Thanks for all the feedback so far everyone!

  • FIFA World Cup 2014

    • Squad
    • July 15, 2014 at 4:24 PM

    Looks like Müller's son.


    [Blocked Image: http://i.dailymail.co.uk/i/pix/2014/02/19/article-2563149-1BA74C5600000578-795_634x367.jpg]

  • [CS:GO]de_zoo

    • Squad
    • July 15, 2014 at 12:27 PM
    Quote from catfood

    found it!, he's not looking too happy btw :/

    what happend to the smaller fishtank in the last screenshot? kinda liked that one. otherwise looks great man


    I didn't really like it the way it was, but since that area could probably use some cover I may put it back in (or something similar).

  • [CS:GO]de_zoo

    • Squad
    • July 15, 2014 at 3:08 AM

    So here they are.

    I'll try to update more often with WIP shots, since that's what this topic was meant to be all about.


    Would be happy to hear any C&C!


    [Blocked Image: http://users.telenet.be/gus/de_zoo11.jpg]


    [Blocked Image: http://users.telenet.be/gus/de_zoo12.jpg]


    [Blocked Image: http://users.telenet.be/gus/de_zoo13.jpg]


    [Blocked Image: http://users.telenet.be/gus/de_zoo14.jpg]

  • [CS:GO]de_zoo

    • Squad
    • July 10, 2014 at 6:12 PM

    I'll update with some new shots soonish. Been ridiculously long

  • Counter-Strike: Global Offensive

    • Squad
    • July 10, 2014 at 3:15 AM

    What?! You still didn't kill yourself?!!!


    On a more seriously note, get used to it There's always gonna be people who are to dumb to tell their opinion in a proper way. Just yesterday I was in a game where 50% of the players told me I should kill myself

    I can't be bothered to dignify their comments with a reply. Congrats you can


    It's interesting to see Overpass is getting into the official mapcycle for competitive play. I haven't played the map online for a while, but it has received quite some updates along the way.

    Cobblestone seems like an odd choice though. But will still be interesting to see how that plays out

  • What's going on with your life?

    • Squad
    • July 10, 2014 at 1:28 AM

    Forgot a little update about what's going on in my life: I quit smoking 10 days ago! 10-day celebration, yay

  • What's going on with your life?

    • Squad
    • July 10, 2014 at 1:26 AM

    This seems fitting


    [Blocked Image: http://www.plainlazy.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/e/m/employee-of-the-month-sticker.png]

  • What I'm Working On

    • Squad
    • July 9, 2014 at 3:28 PM

    Just wondering, are you guys working on this together?

  • Counter-Strike: Global Offensive

    • Squad
    • July 9, 2014 at 3:24 AM

    Delivering a map without bugs is (almost) 100% impossible, unless you deliver a shoebox, as Mr. P said.


    Even VALVe is still updating their maps after so many years. Here's the latest update for de_inferno (I know, these are not bug fixes, but the point is that it's hard to call a map "finished"):


    Quote

    - Inferno:

    – General graphical updates.– Thinner pillars underneath trellis in CT spawn.– Thinner pillars on awning in Alt Mid.– Added lights to balcony in Alt Mid.– Fixed some spots where C4 could get stuck.– Removed pretty flowers behind yellow car in banana.– Added a ton of flowers in other areas to compensate.– Calmed down dog in apartments.– Removed tree boost spots.– Added a chickencoop to T spawn.– Changed max chicken population from 10 to 12.– Added back relaxing flamenco music to T spawn.– Updated the skybox.– It is now possible to shoot through the box in the middle of Bombsite A.


    I'm enjoying the new maps in the Operation so far. They are indeed a bit differerent than the causal figure-8 level, but I'm glad VALVe is accepting stuff like that. There's litterally thousands of levels on the workshop, it's cool to see that VALVe is accepting "new and experimental" stuff.

    It's a bit weird why they didn't accept 2 more maps, because there are so many great maps out there, like de_marquis, de_tulip, de_reef, de_print, ...

  • FIFA World Cup 2014

    • Squad
    • July 8, 2014 at 9:47 PM


    [Blocked Image: https://pbs.twimg.com/media/BsDJ73KCAAAION9.jpg]

  • What's going on with your life?

    • Squad
    • July 8, 2014 at 2:39 AM
    Quote from iwxanthi

    Sounds like kidney stones, which I had like a year ago... So yes go to the doctor or when the pain comes back straight to the hospital. Their pain medication is the best!


    If it's kidney stones you really shouldn't wait any longer. I haven't had it myself, but I know a couple of people who have and it was not pleasant at all apparantly.

  • FIFA World Cup 2014

    • Squad
    • July 5, 2014 at 6:59 AM
    Quote from Minos



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    More seriously (though 2002 is still in the back of my mid ), the referee was horrible, giving the first yellow card only in the 78th minute, when he could easily have handed out 10 yellow cards before.

    He caused the game to derail in a game full of (heavy) faults.

    And Colombia's first denied goal wasn't offside imo, although I can't find a replay of it online so far.


    Really looking forward to Germany - Brasil now: Grundlichkeit (without Gründlichkeit as Germany is known for) vs Samba (without hardly any Samba at all).

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