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Posts by Squad

  • [CS:GO]de_zoo

    • Squad
    • September 17, 2014 at 11:30 PM

    About time for a little update! As always, all feedback is appreciated!

    I should note that these areas are still WIP.


    T spawn


    [Blocked Image: http://users.telenet.be/gus/de_zoo15.jpg]


    Area coming from T spawn leading towards A


    [Blocked Image: http://users.telenet.be/gus/de_zoo16.jpg]

  • Counter-Strike: Global Offensive

    • Squad
    • September 4, 2014 at 1:17 AM
    Quote from holiestcows

    6k? Must of been casual! Anyway in regards to recording, the answer is no. If something cool happens in a match Ill go to my Watch tab after, and download the match then go through it in the GOTV client or what ever it is, do some console commands, and record.


    Haha, it was casual off course Thanks for the reply, didn't even know that was possible

  • Counter-Strike: Global Offensive

    • Squad
    • September 3, 2014 at 11:43 PM

    Do you guys record everytime you play? If so, what software?


    I got a 6k with the P250 the other day. Can't really prove it though, only got this picture


    [Blocked Image: http://cloud-4.steampowered.com/ugc/36348751572468055/482FEA583E7577880EE78576538D4B96B4B64E37/]

  • WIP in WIP, post your level screenshots!

    • Squad
    • September 3, 2014 at 10:25 AM

    cs_jeepathon2k

  • Games W.I.P Thread

    • Squad
    • September 1, 2014 at 12:46 PM
    Quote from Pampers

    what is a schwalbe? too afraid too google it at work



    I guess it's just called diving in English, I assumed schwalbe to be the general term in all languagues, my bad

    According to wikipedia: In association football (soccer), diving is an attempt by a player to gain an unfair advantage by diving to the ground and possibly feigning an injury, to appear as if a foul has been committed.


    [Blocked Image: http://i843.photobucket.com/albums/zz359/E…ut/schwalbe.gif]

  • Games W.I.P Thread

    • Squad
    • September 1, 2014 at 2:59 AM

    I love it!


    Are you planning to add schwalbes?

  • Battlefield 4

    • Squad
    • September 1, 2014 at 2:06 AM
    Quote from Thrik

    ... and although I was seriously struggling with the stick aiming I've now had somewhat of an epiphany and realised that I've been pretty much using analogue sticks wrong my whole life, lol... I'm now getting pretty good with them.


    Since I'm still struggling with stick aiming (not taking into account GoldenEye 64, in which I used to beat everyone ), I wonder what the right way is. Care to elaborate a bit? Or is it rather a matter of getting used to?

  • Company of Heroes 2

    • Squad
    • August 31, 2014 at 12:41 AM

    I have the game and play it every now and then, but probably not enough by far to be on par with you.

  • LEVEL-DESIGN.org Knowledge Base is available!

    • Squad
    • August 28, 2014 at 1:00 AM

    All the work you've put into level-design.org and its extras (like Reference Database and this new Knowledge Base) is just absolutely wonderful! Thanks for doing all this

  • Level Design Help Files

    • Squad
    • August 12, 2014 at 1:03 AM

    Here's a new editor for vmt and vtf files. It's still in beta phase, but since it's pretty stable and I've just got the ok to spread the word about it, I'm gonna post it here: VMT Editor

    It's made by gira-x with the help of Yanzl.

  • DOTA 2

    • Squad
    • August 11, 2014 at 11:31 PM

    Been checking it out the past couple of hours ... made a bridge with some lightpoles


    [Blocked Image: http://i.imgur.com/vaTR488.jpg]

  • Counter-Strike: Global Offensive

    • Squad
    • August 10, 2014 at 11:45 PM

    I know, didn't check that

  • Counter-Strike: Global Offensive

    • Squad
    • August 10, 2014 at 11:30 PM

    Did we play together a few days ago? I remember a Laget * Puddy, but thought it would not be you

  • Counter-Strike: Global Offensive

    • Squad
    • August 8, 2014 at 1:36 PM

    I have never had difficulties identifying players in CSGO. In fact, I recently played CS:S some days ago, because my brother finally decided to install Steam again and he didn't have CS:GO yet (untill I convinced him to get it, it's all he's playing now). Anyway, I find readability in CS:S was pretty shitty. Try de_aztec, you can hardly tell CT from T. Also, the physics in CS:S are pretty annoying (bit overdone, because it was a new feature back in the day), unlike in CS:GO where it's hardly present.


    Ok, so that was not really about 1.6, I haven't played it since 2004 to be honest, so I can hardly compare. Anyway, if you're stil not convinced (which by now you should ), you should follow ELS ONE.

  • Counter-Strike: Global Offensive

    • Squad
    • August 8, 2014 at 2:22 AM

    It's from the same company that made CS:Online (1 and 2) for the Asian market, which was apparantly made with oversight from VALVe. But apparantly this will be released globally, not just in Asia.


    https://www.youtube.com/watch?v=bWPKgqUPxxA#t=671


    Anyway, I think it's pretty weird, no clue why this would get a lot of attention when it's out

  • [CS:GO] de_piazza (WIP)

    • Squad
    • August 1, 2014 at 11:47 AM

    Great improvements! I like how you're not afraid of deleting large parts and then rebuild them almost from scratch


    Quote from Raidix

    Really looking forward to see this finished.

    This map is probably one of the most underrated gems you can find in the workshop.

    You should consider relaunching it, when it's done...


    I can only say this will most probably boost the map on the workshop a lot. I once accidently deleted Ali from the workshop so I relaunched it and it got an amazing boost.

  • Counter-Strike: Global Offensive

    • Squad
    • July 31, 2014 at 9:34 PM

    Pretty hilarious

  • cs_workout

    • Squad
    • July 31, 2014 at 3:33 PM

    Looks absolutely fantastic! Very original theme and it's been executed perfectly

    I'm gonna check out this version when I find some more time.

  • The random model thread!

    • Squad
    • July 31, 2014 at 3:16 PM

    I agree with Spherix, but I also think the plaster doesn't really make "sense" as it is now. It doesn't follow a clear edge/trim. It seems like the stucco-worker randomly plastered a few bricks on the top side.

    Other than that, I like it


    Is it supposed to be set in a specific European country/city? It looks like something you'd come accross in The Netherlands or Belgium a lot, but could be a lot of places.

  • What I'm Working On

    • Squad
    • July 30, 2014 at 12:36 AM

    Here's another one


    [Blocked Image: http://i.imgur.com/Lr1wuBB.jpg]

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