1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Squad

Posts by Squad

  • Counter-Strike: Global Offensive

    • Squad
    • November 19, 2019 at 2:15 AM

    ?

  • Counter-Strike: Global Offensive

    • Squad
    • November 19, 2019 at 1:00 AM

    Who would have thought there would be another operation ...

    http://www.counter-strike.net/shatteredweb

    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/shatteredweb/shatteredweb_blog_image.png]

  • Swamp

    • Squad
    • November 10, 2019 at 12:46 AM

    Nice work on the ivy!

  • anchor

    • Squad
    • September 25, 2019 at 12:24 PM
    Quote from esspho

    On 9/19/2019 at 10:50 AM, esspho said: hey mike,

    thank you for taking the time to check out the map. It's all great feedback and gives me a lot to think about.

    I'm a little hesistant to loose the anchors tbh, since thats the one core idea behind the hole setup. Hopefully I can make it more convincing (like actually making the tower tilt or something).

    Maybe @Squad who actually worked on towers like these in the past can give some advise?

    Sorry, I meant to reply sooner.

    Firstly, I used to be a rope access technician and not an engineer, so take everything I say with a grain of salt :P

    Each cable (or guy-wire) has a pulling force of its own, so with every extra guy-wire destroyed, the remaining ones' impact on the tower will increase. It's a rooftop/skyscraper (?), so there'll probably be a lot of wind (also depends on taller structures in the vicinity).

    Your map already has one guy-wire removed, so I'd say that blowing up a second will likely weaken the tower enough to make it collapse. And if not, the shockwave of the bomb explosion will take care of that ;)

    Blowing up a cable might seem pretty excessive, but I can't think of another easy and fast way to remove a guy-wire. I wouldn't want to be anywhere near one if it gets cut for example, as the tension of the cable would snap anything and everyone in half in its proximity.

    A server/communication booth (aka a "shelter") could be possible, although their placement should be as convenient as possible for cables to go from shelter to tower. For every mobile network operator, there would be a seperate shelter, so you could have a different one for each bombsite.

    Power supply is typically just a (set of) cable(s) coming from ground level, so not interesting for a bomb site.

    Some examples:

    [Blocked Image: http://goalltech.com/wp-content/uploads/2013/04/AllTech-Communications-Cell-on-Wheels-Telescopic-Tower-Trailer-amp-Telecom-Shelter-Manufacturing-Company-we-specialize-in-13.jpg]

    [Blocked Image: https://i0.wp.com/mobilecelltower.com/wp-content/uploads/2019/06/LMS-8-X-8-shelter-door-1.jpg?fit=1000,947&ssl=1]

    [Blocked Image: http://www.extremetech.com/wp-content/uploads/2013/06/sprintltecellsite19.jpg]

    Feel free to reach out if you want more info/references/whatever. Sorry again for the delay.

  • Steam will have to make games resellable?

    • Squad
    • September 23, 2019 at 2:09 PM
    Quote from blackdog

    39 minutes ago, blackdog said: No I think it does.

    Games are software, and the EULA that comes with it states you are getting a license to use the software.

    Afaik film on DVDs don’t have such a license… although they have tried to make it the same.

    So yes, game keys are much more alike a film or theatre ticket than a film on DVD.

    I might not like the price of things (in fact I don’t buy anything on Day1/full price) but I think it’s fair to the devs.

    Dunno if I’m missing something… let me know! I’m actually very surprised to see devs siding with such a demand :)

    Display More

    Don't get me wrong, I'd rather not see this happen.

    Does that license also apply to physical copies?

  • Steam will have to make games resellable?

    • Squad
    • September 23, 2019 at 1:01 PM
    Quote from blackdog

    2 minutes ago, blackdog said: Well no, this is fundamentally and conceptually wrong (licenses).

    You can’t resell a cinema ticket, hell you can’t get a refund if you don’t like it.

    You can resell a DVD though. Your comparison doesn't hold up.

  • Steam will have to make games resellable?

    • Squad
    • September 23, 2019 at 11:37 AM
    Quote from mtchromatic

    16 hours ago, mtchromatic said: Here's a guess as to what it could look like. Made this in paint.net in a few minutes.

    Now add "Factory New, Minimal Wear, Field Tested, Well Worn, Battle Scarred" conditions and it instantly fixes one of the points Beck brought up

  • Counter-Strike: Global Offensive

    • Squad
    • September 18, 2019 at 10:41 AM
    Quote from MikeGon

    18 minutes ago, MikeGon said: My point overall is this: Valve is stuck in a position where they can't just make drastic changes out of the blue, no matter how beneficial it would be.

    I guess one solution would be to release a new separate iteration of the game, and with it comes those kinds of changes (CSGO 2?? Counter-strike: Origins??) ??

    The problem with releasing a new version (regardless of what fixes/updates it would bring) is that it splits the player base. Valve has been in that position before with 1.6 and CS:S and CSGO eventually managed to put that situation right again. In a similar way, this is also a position Valve is stuck in. Unless CSGO's popularity would start to decline massively, I don't see the benefit of releasing a new iteration of the game, as opposed to improving/porting the current version.

  • Counter-Strike: Global Offensive

    • Squad
    • September 12, 2019 at 8:08 AM
    Quote from PogoP

    7 hours ago, PogoP said: Yeah I'm enjoying it, thanks all. Had an awful game with some hackers earlier though which made us wanna uninstall ?

    There's something about the Source engine which is so great. The lighting and texture work on De_Nuke is some of the best I've ever seen. It's just so nice. Is it Source's lighting that makes it so nice? Would love to know if there's been any 'making of' videos, articles etc, on that map re-work.

    I don't know of a 'making of', but the Nuke update introduced a number of lighting and shader improvements which the map makes a lot of use of: https://web.archive.org/web/2016022918…rkshop/maps.php (scroll down a little bit).

  • Mustang (formerly Everest)

    • Squad
    • August 12, 2019 at 4:43 PM

    It's not a tower, but rather a small viewpoint overlooking the (non-playable) surroundings, as can be seen in grapen's video.

  • [TF2] [WIP] Precipice Event

    • Squad
    • August 2, 2019 at 10:09 PM

    Congratz on the release! Looking good :)

  • What I'm Working On

    • Squad
    • August 2, 2019 at 10:05 PM

    Damn, not even the tiniest of sneak peaks of the new version in the announcement

    Looking forward to it, FMPONE, and congratz on having the showmatch at ESL NY! :D

  • Mustang (formerly Everest)

    • Squad
    • August 2, 2019 at 3:43 PM

    Here's a first look at the layout. For reference: blue-ish = low; green = mid; tan = high.

  • [CSGO] de_ruby

    • Squad
    • August 2, 2019 at 12:16 PM

    Yes, that would be the case.

  • [CSGO] de_ruby

    • Squad
    • August 2, 2019 at 12:03 PM
    Quote from Interfearance

    7 hours ago, Interfearance said: ... but since its in Valve's hands now it will likely remain largely unchanged.

    Not sure what you imply here, but It's not up to Valve to make layout (or other) changes.

  • Mustang (formerly Everest)

    • Squad
    • June 24, 2019 at 7:47 PM
    Quote from GenoCide

    55 minutes ago, GenoCide said: https://imgur.com/gallery/E1Yr0 I clicked these while I was in Himachal pradesh, India.

    Nice! Thanks for sharing :)

  • Turbulence

    • Squad
    • June 20, 2019 at 10:22 PM

    I just remembered there being some plane wreckage props in L4D(2). I'm sure you're planning on making a custom one, but could be helpful as placeholders perhaps.


  • Turbulence

    • Squad
    • June 20, 2019 at 12:27 AM
    Quote from text_fish

    2 hours ago, text_fish said: There was a hostage map years ago (possibly Condition Zero if not 1.6) that had a crashed plane in a jungle. It was a cool theme, I can't really remember if the layout was any good though.

    I believe you mean cs_downed_cz.

    [Blocked Image: https://pbs.twimg.com/media/C3-NNy5UcAA2XAQ.jpg]

  • Mustang (formerly Everest)

    • Squad
    • June 19, 2019 at 10:13 AM
    Quote from Wintrius

    1 hour ago, Wintrius said: The speed at which this map is progressing scares me. If each map's chance of winning was manifested into fractions of a cake, Everest would occupy three quarters of that cake. Besides your expedient progress being used as a scare tactic, I love seeing how this map is shaping up. What's been shown so far looks great. Good luck!

    I guess we're in the honeymoon period. Safe to say progress won't be constantly as fast, but that's naturally fine. It's not a sprint, but a marathon ?

    Thanks for showing interest! :)

  • Mustang (formerly Everest)

    • Squad
    • June 19, 2019 at 1:16 AM
    Quote from [HP]

    3 hours ago, [HP] said: Looking dope, where's them blockouts?

    It's being worked on ? ?

    [Blocked Image: https://media.giphy.com/media/yub71V02z6wlG/giphy.gif]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™